Tuesday, May 22, 2012

Another tale of the Beltinovites


The halls of Galliv curled and spun on geometry sacred and obscene.  Miles of stone once marvelled, ruined and now still yet unrebuilt.  When the Beltinovites would wield empire this was it's seat; now more a prison.  In years of their reign the Beltinovites made slaves of Aron Ve'ja and Cazz'it alike.  They were the slaves that built these hall on who's back rule was weighed.  This has long been overturned, Beltinovites now hold up safely in Galliv; seldom journeying beyond sight of the city.  Here is safety and of course the great library.

Books were the heart Beltinovites bled from.  The library was central and most safe of all Galliv keep.  Stacks swept circles that helix'd in depth and height.  Everywhere lounged the wise drunk in learning, much as sloth.  Though one was hurried and worried amid these trappings of the learned.  Cobius Baco Gervis waded behind a cart collecting discarded tomes and tending to waning lights.  Cobius tender and keeper of books was high among these many readers.  His eyes were not met and sounds duly ignored.  It was strange when he was called down from stacks, worse still the harker only a minor adept magus.

Cobius eyes envenomed with scorn found the magus, though lightened at his sight.  The Beltinovites' eyes were wide in terror an skin convulsed still white.  "A man, no a thing, call upon us. Its questions would be for you, I have no knowledge of what it speaks."  Curious enough Cobius followed somewhat weary of intrusion and change.

Pushing aside the maroon drape Cobius Baco Gervis small steps drew him into the waiting hall.  His large eyes glared from his bulbous head upon something new.  Taller than an Aron Ve'ja it stood though thin and stooped down near eye to eye with Cobius.  It clutched a shawl, palid as dead flesh decaying from a wound, spidering blue veins awash under the skin.  Silks wound tight over much of its flesh, as if spun about not woven and worn.  What of the creature shown threw as coal dark or blotches of healthy pink flesh.  Lips and flesh did not seem to product about its mouth, just wild grinning and chattering teeth.  Though the eyes; the eyes had been cast over in skin. It's hunch was aided by a staff on which some strange homunculus of eyes perched; long tendrils merged staff and beast. To this Cobius Baco Gervis faultered in trying to speak.

Cobius knew of the breading of living tools, it was the Beltinovites that first took up the art, but this.  This was beyond even his dreaming.  He would dwell a moment on the blood coursing within it's shawl; finally drawn from amazement by the blinking of several eyes upon the staff.  "Seek you no evil here Monstrosity, magics here could turn blood to wood dust and flesh to straw. I have no understanding of you, and I wish it!" Cobius cast from a voice that echoed with a chorus of minds not his only his own.  Cobius had little idea what the being conveyed but would guess amusement.

A chattering rasp came forth both growling and whining. "I only seek the location of Hesod's Grace Hold, a prison in the latter years, you will have maps..Yes?"  "I believe though it will take time and transcription more.  Barctia Oil will eat of the sand plates to create a reverse image which you may take in a days time." "We shall come again next day." hissed out the beast, which lurched to its full height and left.  This was to Cobius' relief though he was nagged by the thoughts that it would return and the unanswered question "What was it."

The next morning he camped in the waiting hall, transcription bound safely.  Hours passed singularly, until as a spectral creeping shadow it returned.  Drawing the plate back into his arms he bartered "Of what races are you, who burdened you with these abominations of flesh." There was no answer for enough time that Cobius realized there would be none.  He finally passed the plate to the beast.  I turned leaving only with "We are the Hesodicur."

Monday, May 21, 2012

Game Master Advice letting people know game themes

What is it with GM's that we get so set on shit?  There are at least two campaigns that I have had just about enough with.  Those being wandering about with your dick in your hand and sailing about with your dick in your hand.  My god how many of these fucking things do we have to play through.  I get it mister game controller dude you want to go somewhere.  Fuck get in the car and go that is what i do.  If I wanted to sail I would figure that shit out and find a way to be apart of it.  The same could be said about sword play and shooting which i enjoy both of, but not the consequences of doing it to a person.

To digress a bit if you really are into something you should make it your hobby.  I am into writing for example.  I have a thesaurus, dictionary and one of those clicky ass IBM keyboards.  I am living the dream baby.  I think of something and just type they shit up right quick.  If you are all into something try and make time for it and do it.  If you have a family try to include them in it but do it.  Go bowling, chop wood, go to highway 5 rest stops looking for anon hook ups with truckers.

The point for role playing being, don't do a theme campaign without letting people know when they sign up.  If I was going to run a thieving city based game I would let people know all about it.  They could set up their character with that in mind.  That ties them into the campaign and gives them something interesting they can do in the vast majority of play. 

Say we are sailing around, you could create a sea witch or even just load some wind spells on your wizard.  That will make you much more useful and safer than the fireball throwing battle mage.  Maybe a pirate build rather than a rogue.  All this makes for a party that is part of the game rather than one along for the ride. 

There are some themes people are just not interested.  I am not interested on being on a boat anymore.  but if you let me do something like a semi aquatic character hey I may just be interested in playing.  Take Anthropomorphic animal, please! Seriously I just can't go there. I you take my meaning let people know generally so they can decide if it is not their cup of tea.  If they are out they may be back in the next game.  If they are in and unhappy no one really wins. 

Crescentstar Progressive Rock Score Card 11

Sunday, May 20, 2012

Gamers Clique

I recently found a new video game store down the street from my house called Gamers Clique.  I have to say these guys are pretty cool and I want you to check them out.  They are new so they don't have the biggest stock like 4 Jays up in Pinole, but they are worth a look.  The guys running the store know their shit unlike a lot of places and the prices are very fair.  I have purchased from another local store Game World and felt like I could have done better on eBay.

The big reason I am writing about them is they actually do some repair and evaluation of the games.  This is huge to me as I have purchase some bad games from Space Cat in the past.  They do clean up of all the contacts on their Carts and actually do some fixing of disks.  I am not sure of that process they had a little machine.  What I am really stoked about is they do replacement of the 72 pin connector for your NES.  There is no place that does that here.  I didn't ask about composite video conversion for Atari systems, but that would more than I could imagine. 

Here is a their location in the shopping center on Santa Teresa and Blossom hill.  I want to make it easy for you to get there.  Good people who know their product and do repair, they have really won me over.  I hope they do you too.

Cross platform list of Imagic cartridges

Ok I guess some people were looking for this sort of list so i cooked up a quick little one for Imagic.  These guys were sort of the number 3 producer for Atari.  These guys frustrated me back in the day, because they had some titles that were only on the Intellivision.   I always wanted to give Ice Trek a try

You will see they produced products for less consoles than Activision; dying and having their products absorbed by other producers.  I always liked Demon Attack and Dragon fire is great.  I was actually a member of their Numb Thumb Club back in the day, though they spelled my name Vim Ricky.  Riddle of the sphinx was something that looked very cool on the box but didn't play so well.     As you can see their boxes were a little goofy.




2600
Atlantis                   
Atlantis II                            
Cosmic Ark                           
Cubicolor       
Demon Attack                           
Fathom                   
Fire Fighter                           
Laser Gates                           
Moonsweeper                                 
No Escape!                       
Quick Step!                           
Riddle of the Sphinx                               
Shootin' Gallery                    
Sky Patrol               
Solar Storm                       
Star Voyager                               
Subterranea                               
Trick Shot   



Intellivsion
Demon Attack    
Dracula    
Dragonfire    
Fathom    
Ice Trek    
Microsurgeon    
Nova Blast    
Safecracker    
Swords & Serpents    
Tropical Trouble    
Truckin'    
White Water    



Colecovision
Dragonfire    
Fathom    
Moonsweeper    
Nova Blast    
Tournament Tennis    
Wing War


Commodore 64 cartridges
Novablast
Tennis

Atari 800 / XL / XE Cartridges
Atlantis
Demon Attack

I couldn't find any products for the 5200, 7800, Nes nor the Odyessy 2 so I think this is it.

Saturday, May 19, 2012

Absolute games Cartridge list for multiple platforms including Atari, Nes and Genesis

Following up on my Activision cartridge list, here is a list of Absolute carts.  Absolute is the spiritual successor to Activision so I am also interested in there carts.  Really this is not a big list so it is something that can be tackled.

2600
Pete Rose Baseball
Skate Boardin'
Title Match Pro Wrestling
Tomcat: The F-14 Fighter Simulator

5200
None


7800
F-18 Hornet       
Kung-Fu Master       
Pete Rose Baseball           
Super Skateboardin'           
Title Match Pro Wrestling   
Tomcat: The F-14 Fighter Simulator   


NES
Battle Tank
Boy and His Blob
Race America
Space Shuttle Project
Star Trek: The Next Generation

Sega Genesis
Adventures of Rocky and Bullwinkle and Friends     A
David Crane's Amazing Tennis    
Goofy's Hysterical History Tour    
Super Battletank
Toys

SNES
David Crane's Amazing Tennis
Home Improvement    
Redline F-1 Racer    
Space Ace    
Super BattleTank 2    
Super Battletank: War In The Gulf    
Toys    
Turn And Burn - No Fly Zone

Friday, May 18, 2012

Activision Cartridge List for multiple platforms including atari, nes, sega and early computers

I worked this up mainly for myself, but you are welcome to it.  As I have said of my Atari collecting I focus a bit on early Activision.  For the time those were really stand out games.  I would say for the 2600 you can't beat Activision, and having played many of those games I am also interested in their ports to other systems.  One of the systems adds ground tanks to River Raid which is pretty neat.  I also lived not far from the Activision office out in Milpitas so I sort of think of them as my local game outfit.

I am a cart focused collector and avoid any sort of floppy or CD collecting.  The list you will see is only for carts, even when talking about the Atari XE and Commodore 64.



2600
Activision Decathlon, The            
Barnstorming   
Beamrider           
Boxing   
Bridge   
Checkers   
Chopper Command   
Commando   
Cosmic Commuter   
Crackpots            
Dolphin    Activision   
Double Dragon   
Dragster   
Enduro   
Fishing Derby   
Freeway   
Frostbite   
Ghostbusters   
Grand Prix       
H.E.R.O.   
Ice Hockey       
Kaboom!   
Keystone Kapers                            
Kung Fu Master       
Laser Blast   
Megamania   
Pitfall II: Lost Caverns        
Pitfall!        
Plaque Attack       
Pressure Cooker            
Private Eye            
Rampage        
River Raid   
River Raid II   
Robot Tank   
Seaquest   
Skiing                            
Sky Jinks
Space Shuttle                            
Spider Fighter                           
Stampede                            
Starmaster
Tennis


5200
Activision Decathlon, The   
Beamrider   
Dreadnaught Factor, The       
H.E.R.O.   
Kaboom!   
Keystone Kapers   
Megamania       
Pitfall II: Lost Caverns            
Pitfall!            
River Raid            
Space Shuttle                
Zenji        
Zone Ranger   


Atari 800 XL XE Carts
Beamrider   
Decathlon   
Designer's Pencil, The   
Dreadnaught Factor, The   
H.E.R.O.   
Kaboom!   
Keystone Kapers   
Megamania   
Pastfinder   
Pitfall II   
Pitfall!   
River Raid   
Space Shuttle   
Zenji



Commodore 64 carts
Beamrider
The Activision Decathlon
THe Designer's Pencil
GhostBusters
HERO
Park Patrol
Pastfinder
Pitfall
Pitfall 2
River Raid
Space Shuttle
Toy Bizarre
Wonder Boy
Zenji
Zone Ranger


7800
Double Dragon                
Rampage



Intellivision
Beamrider    
Dreadnaught Factor    
Happy Trails    
Pitfall!    
River Raid    
Stampede    
Worm Whomper



Colecovision
Decathlon    
Beamrider    
H.E.R.O.    
Keystone Kapers    
Pitfall II: Lost Caverns    
Pitfall!    
River Raid    
Zenji    


NES
Archon: The Light and the Dark    
Die Hard    
Galaxy 5000    
Ghostbusters    
Ghostbusters II    
Predator    
Adventures of Rad Gravity    
Stealth ATF    
Super Pitfall    
Sword Master    
Three Stooges    
Thunderbirds    
Ultimate Air Combat    


Sega Master System
Bomber Raid    
Cyborg Hunter    
Galaxy Force    
Rampage



Sega Genesis
Pitfall: The Mayan Adventure    
Radical Rex    
Shanghai II: The Dragon's Eye    



SNES
Alien vs. Predator
BioMetal    
Mechwarrior    
Mechwarrior 3050    
Pitfall: The Mayan Adventure    
Radical Rex    
Shanghai II: Dragon's Eye    
X-Kaliber 2097


Nintendo 64
Bug's Life    
Nightmare Creatures    
Quake II    
Space Invaders    
Spider-Man    
Tarzan    
Tony Hawk's Pro Skater    
Tony Hawk's Pro Skater 2    
Tony Hawk's Pro Skater 3    
Toy Story 2    
Vigilante 8    
Vigilante 8: 2nd Offense

Four Cameos a poem inspired by Scott Walkers writing process

Ok I don't know about this, I am trying a bit different writing process.   I am trying to work around the time based nature of reading.  In film and writing you don't every apprehend all at once, as you do in art.  I want to do something where you get a picture all at once.  My thought was the "Cameo" of repeated words in the blocks of text.

Some of this comes from my no understanding Scott Walkers approach to lyrics.  He uses blocks of words and then assembles them.  I don't get that!  I sort of think of it as saying well i will need these few elements to say what I am going to need to say.  Then Abstractly writing on those topics.  Then taking those fragments to make a whole.  

Here I did not do that correctly I took my four theme cameos and wrote them.  It was basically linear which was not what I was going for but it was a start.




Daylight comes early
daylight breaks fate
None hidden in daylight
Come daylight I await
Reds arise through you
daylight. Color. Hate.


You end with Harvest
dear reaped little seed.
Harvest took all need
souls aligned in harvest.
With winter's stealing
Greed. Offer up harvest.


We're only sacrifice
against your lost sacred.
Sacrificed blood spilled
for sacrificed dreams.
A lamb led to slaughter
for Sacred halal frith.


Silent our decay
in fields left to rot.
the once bountiful
harvest, decays waste.
Found a sacred morning
Daylights mortal decay.

Thursday, May 17, 2012

Casting thoughts for Season 3 of A game of thrones ( A storm of swords)

Philip Glenister
Having written a bit on A song of Ice and fire, and needing a topic to write on.  Here are some thoughts on casting for a Storm of Swords.  Some are actors I like and would just like to see in the series, but are appropriate for the part.

Phillip Glenister:  I originally thought he should be Davos but with that role filled I think he would also make a solid Mance Rayder.  He was fantastic as Gene Hunt and I think that role is near enough to make him a solid Mance.  He has the right air of bad ass for a cause, just not your cause.

Vladimir Kulich:  I would love to see this guy as Tormund Giantsbane.  He is the actor from The 13th Warrior.  He is 6'4 at least and would certainly make a solid Tormund. 

Christopher Eccleston: would be great in the role of Qyburn.  In both Dr. Who and Heroes he brought something a little sinister.  In Dr. Who it reminded me of the little dark turns Tom Baker would sometimes do, I loved it.  I would love to see him as the mad scientist ex maester.

Bruce Dickinson: Yep Iron Maiden's singer.  I would like to see him in on of the bard roles, probably Tom Seven Strings.  But even one of the singers from Joffery's wedding feast would be nice.  Perhaps Fish could have the role of Marillion.

Viggo Mortenson:  I would really love to see Viggo as a cameo.  It would be a funny contrast to have video in a small evil role so I was thinking Axell Florent.  It wouldn't be a big commitment for Viggo and would be fun for fans.

Vladimir Kulich

A story of dialysis, gencon and gary gygax's dice part 7

For us this was joy, Brian excluded.  Derek and I loved these games, loved the dark and sound.  Even the art and Marque titles were well loved friends. Our Third, Brian, milled around the pinball play area looking forlorn.  We were sorry , to a small degree, but too excited to worry.

Black Tiger and Rastan fought with us and Spy hunter speed and swam.  Moon Patrol moved forward with every quarters, much to Billy Mitchell's chagrin.  Derek and I tried for fastest completion on Cadash but I lost interest when Star Castles powered to life.  This was my game, my childhood my first love.  The game I rode my bike across town for, collected pennies for.  Really I don't know how long I played but my back hurt when I heard the Derek begin to yell. 

Off in a corner a Chapman stick player had been tapping out the themes to several video games.  Apparently Derek insisted on accompanying him but often changed the tune to something off Celtic frost's tragic serenades. Then Brian swung wild with an air hockey paddle and the puck exploded into flight. Clattering off the back glass players ducked in fright.  Arising in anger and scanning for the source, they found Brian smiling at the table still playing though the puck was gone. The fight that erupted almost made perfect since framed like this.  The battle itself made none, one armed with a guitar and the other running underfoot.  A high score holder when down when the guitar bludgeoned him with that twang. I hurried the pair out as quickly as I could.  This wasn't the first time this had happened.

Wednesday, May 16, 2012

A story of dialysis, gencon and gary gygax's dice part 6

Out of Omaha we turned to Ottumwa and Twin Galaxies.  The village of Ottumwa a tiny place where once quarters reigned supreme.  This was the hometown of the arcade in it's powered down glory.  But for a day or two it flicked with life and the siren's song of attract mode was again heard. 

Lone collectors and garage game owners converging here to remake the arcades of old.  Everyone with a machine from four states over was came.  Trailers and trucks packed up with games crept the back roads that ran to Ottumwa.  All hoping to add their notes to the cacophony that was only conjured in the arcade.  Separate they were games with songs and sounds; together they sung discord.  Muffled and tame to closed doors; opened on the fullness of sound.  Then joy, a smile; a best friend too long forgot!  Ozone and too much electricity running in the air. 

Tuesday, May 15, 2012

Heavy Metal and Hard Rock references in Dungeons and Dragons Online

Being a fan of both Dungeon and Dragons online and Heavy metal, I have noticed a few in jokes that are part of the game.  I wanted to present a few for players not so fond of metal.  If you know of any others references please let me know.  jameslrickel@gmail.com

Rainbow in the dark: Well this is a reference to the Dio song of the same name.

Trial by Fire: Is a reference to the Testament song off The New Order

King Bendix: The end boss in a Cabal for One comes from Kim Bendix Peterson otherwise known as King Diamond.

Edward the Flesh golem: from Fleshmakers Lab is a reference to Eddie of Iron Maiden.

Elyd's Edge: has a Rush quote in the description of the item.

In the flesh: Is a reference to a Pink Floyd Song.

Running with the Devils: Comes from a Van Halen song

Schenker: The rare scorpion king in Ataraxia's is named after the guitarist of the Scorpions.

Fear Factory: This is the name of an industrial metal band, I saw them in Sac in July (HELL).

Security

Grab the air fleeting child,
make it a dreamspun gown.
Watch for the morning
with long held breath.

There begins summer
just past nearest rise.
Coming for you
Can not cancel it. It's too Late!

Meet it with wisdom;
well prepared for their lies.
They will make you want
what they want you to want.
Til your tied down
and in gossamer caught.

Vain in beauty
feeble in thought,
bare your teeth.
Live a life only you wrought,

Monday, May 14, 2012

Science fiction double feature

I watched a documentary called American Scary over the weekend.  I really enjoyed it and thing you should give it a look.  It's about TV Horror Hosts in America and the creature features they presented.  This was an important part of the television landscape that had basically vanished. I enjoyed it for two delightful little thoughts I was left musing after the movie finished.  Those being locality with regard to the Internet and the introduction of lexicon.

I want to first talk about the introduction of lexicon.  I am using that term for something far larger; the introduction to the hidden world of a new subject.  It ties in a bit with my post on John Water's and is introduction to underground cinema; in that he gave me new keywords for my lexicon.  Basically allowing me to investigate the worlds hidden within those words.

There is immense power in the teacher of hidden knowledge.  In American Scary they often used the term Shaman.  I don't like the mystical tone this gives, but it is correct.  There are certain subjects, especially those falling in fandom, that are outside of popular grasp.  You need a weird uncle or older friend to guide you, the hosts of these shows were every ones weird uncle.  If I can give some personal example, an acquaintance brought his daughter to a party we were at.  She mentioned being into anime but only knowing a few shows.  Several older guests were geeks and talked at length about shows like Star Blazers and Battle of the Planets.  Having blundered into the subject via friends at school she lacked the history of the subject and missed the lexicon.  This guide is also familiar to any fan of heavy metal, though often its is just someone who gives you a gentle push.  Often just a long haired guy at the record store who encourages you to buy Sabbath instead.

These hosts or guides are really something we now lack and need.  As information expands and become ubiquitous inroads to subjects become more difficult.  With the expansion of storage space both physical and within the cloud and on demand sources becoming the norm people really don't know what to demand.  The host who guides the initiate becomes even more important, taking the viewer on a journey through the subject.

One aspect of these hosts that made them unique was their locality.  These were not some national personality talking of comicon in San Diego but rather a local voice mentioning Westercon in the next big city.  I really is of little use to say Gencon is the best convention of Dungeons and Dragons there is; as a kid even a hundred miles is as far as Europe.  Telling someone the name and address of their friendly local gaming store is a help. In American Scary they talk about the power of showing a kids picture on TV, the joy it brings.  This close connection to audience only comes with locality.  we have some tools for geotargetting of content on the Internet already.  Most of these revolve around targeting of ads but the technology is certainly there. 

Taking these thoughts of locality and lexicon into mind I will end this with a thought. Our content providers should open themselves up to addition connect and the control of their own content.  This would allow for an interested party to create a host person and take the user through the monolith of content that exists as on demand.  Concerned persons could adopt a persona and present shows with garage level production values that very much approach the quality of early Horror Hosts. It should be local as that has value.  Perhaps it even exists already, let me know.

Friday, May 11, 2012

Three faces of the Chaotic Neutral alignment and representative characters from A Song of Ice and Fire

Many dungeon masters will tell you the alignment they hate is chaotic neutral.  This is often because it is selected to allow complete freedom of action by the player.  This creates a character that can do as he pleases and the alignment system ,which is in some ways meant as a restriction of action, is eliminated. For the person running the game this is sort of bullshit.

To get away from the do what you want sort of thing.  I wanted to talk a little bit about three flavors of the alignment you often see in literature, more specifically A song of Ice and fire.

The Liberator:  In this case you have a character that is actively working against some evil of oppression, in many cases slavery. Here you have a character with a clear opposition to something bigger than himself.  He is often working to root our slavery or injustice where he sees it.  This is perhaps the version that is nearest to Chaotic Good.  A big difference is the Chaotic Neutral character is less a freedom fighter and more someone who reacts to oppression when he sees it.  He may have a campaign against slavery but does not care for the people he has freed.  In A Game of Thrones Daenerys Targaryen.

The Free Agent: This character is out for himself.  This can be a mercenary that changes sides based on the highest bidder or a warrior who abandons a lord when the battle goes against they.  They are not a coward they are often just not concerned with anyone else and wont be bothered by others suffering.  This would certainly be The Hound Sandor Clegane in A song of Ice and Fire.

The Loon:  There are some characters that are just crazy.  These character are loose cannons who perhaps view themselves as doing the right thing.  These are often the most fun characters to have in the group as they often ruin every ones well laid plans.  They will also ruin the Game Masters plans as they often will left when the games goes right, dragging the entire party with them.  They are often not leaders but create a huge shift that completely redirects the storyline.  In combat they are usually the most heroic character around, actively seeking deadly situations.  In a game of thrones the resident Loon is Lyssa Aryn

Thursday, May 10, 2012

A story of dialysis, gencon and gary gygax's dice part 5

Brian was a noted card cheat as well; offering junk Magic card trades.  He returned to Derek and I, with well over two hundred dollars of card value in profit.  His gains would become more liquid at the convention, but now the cards wouldn't fill the tank.  My credit card continued to run up with both gas and food.  The pair free to use my card at gas stations, but I was needed to sign for food.  Cashiers would gape at me, when they helped me to pay.  My skin was a little grey at this time and I was sunken; somehow walking a line of gaunt and morbidly obese all at once.

I was driving with a handicapped plate which helped a bit with parking.  I was being given Femocrite but still I was struggling with my breath across the mountains. Even in Indianapolis the elevation was a struggle, compared to home.  San Jose was sea level, it was easier to breath with the anemic blood you were left with after a run.  Walking was a chore for me, I needed a breather after walking around the grocery store those days.

Wednesday, May 09, 2012

A story of dialysis, gencon and gary gygax's dice part 4

The run went well, this time, limited weakness and I wasn't so worn out.  After my companions showed I drove a few hours before falling into the exhaustion of post dialysis.  Derek would drive when it wasn't me.  Neither of us trusted Brian's driving.  Guard rails and pylons often animated and attacked the cars he piloted.  Collapsed in the back I would wake to be the night driver.

Driving would be hard, we had two days to be in Omaha.  The drive to Reno was short, due to them having an open chair for me.  Only Salt Lake and Omaha had openings that fit me in.  I had been on the phone with probably fifty units setting up this trip. Getting units lined up and along with back up and emergency units warned that I would be traveling.  If you ever played that don't step on lava game, that is sort of like dialysis travel. You are safe in the unit but the second you get out the timer starts to get to the next.

Omaha wasn't bad though we hoped to visit Marlin Perkins who had apparently died over a decade past.  Brian found his way to the local gaming parlor during my run.  I returned to find he had turtled his imperial guard to a win in the evenings Warhammer tournament.

Tuesday, May 08, 2012

Crescentstar's "John Waters" movie challenge

Stolen from there if fixed it .com Its just what I had in mind!
I recently watched "This Filthy World" by John Water's or at least bits of it.   I don't know why but I sort of like Waters, he knows his stuff.  I learned the keywords to look up for a whole world of alternative cinema.  I am speaking specifically of Four Walling and Road Show Cinema distribution.  It reminded me a bit of the William Castle inspired Matinee.  I think Hollywood should give this sort of thing a try again, if they are going to ever get a fresh idea.  We saw something similar with the original Paranormal Activity of late.

What I am proposing is a challenge of sorts.

1. Make a movie and Roadshow it.  You are free to get it into theaters if you like.  You are also allowed to four wall should you wish.  You can even go with a no wall distribution tour of back yards with a sheet and a projector.

2. Add content with each screening day.  Create new content for the roadshow with each day of screening.  This comes from John Waters thought exercise of filming a movie and having it in the theater that night.  I don't think it must be a movie but a short subject could be possible.  If taking William Castle as the example you could go with alternate in theater gimmicks ala percepto.

3. Document Screenings.  Get some sort of friend or production assistant to do documentation of the screenings.  Post online for others to see.

4. Make a Profit.  If you can make .01 of profit you are eligible. This will encourage Kroger Babb and Castle type antics to get people to actually see it.  Go on the radio.  Canvas the area in a car telling people the movie is coming.

5. (optional) Plan a stop in San Jose, California.  That way I can come and see.


A story of dialysis, gencon and gary gygax's dice part 3

Reno was our first stop, not to gamble but there was need.  Americas biggest little city had a dialysis unit; which I needed.  Being Large my run would be five hours with little fishing for my vein. I hoped Brian and Derek wouldn't find any trouble.

Dialysis is a pretty much the same everywhere you go.  Weigh in, to see how much fluid they need to take off.  Wait for your chair to be vacated and lines replaced.  Sit and the tech feels for your vein.  They wipe you down with some brown goo that is a bit stronger than Alcohol.  Next you are injected with Lidocane for the pain, it burns too so what the fuck.  Finally they get the big needles in you. Those lines I mentioned before feed through something like a pool filter and back through a pump; which returns your blood to you.  Your circulatory system pumps a fair amount out, then the return motor gets switched on.  A lot of your blood is outside of your body at this point , so you get cold.  Aiding the blood flow they add a blood thinner called Porcine into the mix; you taste spam when they first shoot it into the line.  This isn't pleasant, I guess they have a cow option for Muslims called Bovine.  Then you fucking sit there. 

They usually have television the good units let you control the channel.  The bad units play from a central VCR.  I once sat through a Danny De La Paz film festival.  Most sleep, I never could with the constant blood pressure readings.  You were allowed visits but none long enough for a D&D game.  My wife would bring me doughnuts and wait for me early one.  It was hard on her, really it was too hard.  I eventually asked her not to come; I couldn't take what I was doing to her.  In reality she was still crying just at home instead of in the waiting room.

Monday, May 07, 2012

A story of dialysis, gencon and gary gygax's dice part 2


We headed east creeping our way through the land. Over the great mountains ever toward Indianapolis, which had long called us like a beacon.  This the dreamed journey of boyhood, with caution and savings thrown to the wind. Death and reading far too much of the German Idealists often renders experience in higher regard than money. Also I was being a selfish dick, what would my wife have after all this. But she encourage me, as a way of loving me, and I rationalized finally deciding to go.

I don't want to be mysterious so let me explain.  You are perhaps a normal person, dear reader.  Raised well and didn't fall outside of society or through the cracks.  But for some of us though, life throws a curve, and we ended up playing dungeons and dragons. In the darkness of a garage or basement we gathered, with foolish jokes and others like ourselves.  We are nerds! If you can imagine use all getting together for a few days, all in costume with our dice and books.  The horror that came to mind is called Gencon and is far realer than you would have hoped.  It was our destination, a Mecca for three broken souls.

Friday, May 04, 2012

A story of dialysis, gencon and gary gygax's dice part 1

In the depth of my illness I was shuttered with fear.  Kidneys failed and near daily dialysis had left me a shell of myself.  There was hope in a transplant though no operation is without risk and being large there was risk.  Because of this I was gripped in fright.  I needed a totem or talisman to remove fear and offer up some protection.  It was this need that started a voyage and quest.  Three travelers men of Edenvale sought a treasure that that could not be bought.

I, no hero, drowned is sickness on the trip to return home and live or die. This is the tale of the other two, good friends mourning me before I said goodbye.  Derek Long haired played guitar in a metal band and spent far too much time in the arcade along with me.  Brian the dungeon master seemed foolish but was cleaver and shrewd.  Here was our company that took the road. Through maps and months planning I finally had a route that accounted for alternating days of driving and hours at a dialysis unit each in a new town.  Some stretches would be close, we would drive with the hammer down others would require a short drive then long waiting.  The driving was no pleasure cruise, some of those had on ship dialysis which is very convenient.

Thursday, May 03, 2012

Tyranny for You

lets do something more
something to speak of
When well wishers call
at the end of the day.
lets have something to say 
Some new intrigue
we must hunt down and catch 
A foolish wonder
to forge a tale
A quest!
An expedition
to take and return 
With a grand treasure
Won or inferred
Growth and Change
Caught in a jar
Oceanic sand
From lands off afar
Let me be different
than as I am now
with haggard outlook
weary far away
For other lands
I wish to have stayed
give me another
In the passenger seat
Also rapt enthralled
hearing the voyages call
Another far seer
taken to wing
That feel the song
Of which i sing

Wednesday, May 02, 2012

A poem about an abandoned building

The open door
Has be shut.
Open drive now
chained well up!

Concrete plaving
dotted in weeds
bleaches and blanches
in forgotten need

Around the shutters
paint fragments fade
Some builders work
left to rot decayed

higher hopes
perhaps fallen aside
within your walls
what dreams have died

And those dwelled
do they still haunt
woven in memory
gossamer caught

Will you end
some dower day
Or renewed rebuilt
given a stay

Tuesday, May 01, 2012

introversion

Close out the sound
and on the road
fleeing the people
young and old

I'm soaked to bone
in unpleasant mood
Something foreign
like evil imbued

Walls around me
are being pricked
too many people
surround and kick

And I'm weak
so I need to run
As you push in
it's a starting gun

Back at the party
All filled with cheer
I quaked and failed
All I felt fear

Monday, April 30, 2012

Carrie

Little one I am sorry for these fears. I am sorry you have doubt when you are so young.  I always wanted to give you sure footing but the world isn't that way and to you it is cruel. It has decided to acquaint you early with sorrow that it shouldn't.  There are some sad lives that live one happy all their days, that will look on us bewildered when we speak.  The winch you and I will give knowing pain will not be something they will understand. Perhaps you will sit aside feeling odd and alone as I have.  Somehow unbelieving at how they can't understand. 


A few words written for my daughter.  She will not understand now but maybe when she is older and more able to understand what she feels it will have more meaning

Friday, April 27, 2012

solitude aeturnus

lift up my anger
and wash it away.
Drown our the fire.
tell me you'll stay!

give hope the morning?
Dear love tonight
don't be silent.
Hurt me if we fight.

Tear and claw
break me be done.
then ever love me
until breaking sun

Give me growing old
And all the in between years

Thursday, April 26, 2012

Lost for Words

This pleasant ambivalence
Will not sustain.
Of halfhearted inquiries
and shallow refrain.

We or us exist
Only with disdain.
revolving in fortnights
pinned by a silly game.

That is mine
fly wide on our own.
We've had enough
hands bit to bone.

No broken heart memory
binds me to your throne!

Wednesday, April 25, 2012

Tonight the Sky

Flowering trees stir against darkening skies and breath out their screams. This day started hollow and cold and ends the brave skulking low.  Those held up in golden bright halls cower down, lay low bold man! Ruin a watchword for them come to call. So the Scarecrow speaks.

Tuesday, April 24, 2012

Roleplaying Game Musings a couple of influences

I guess i am going out on a limb with this one as I have yet to do any related fiction for this topic.  But let me go into some of the influences of my game world E'his.  Much of the game goes back to my mistaken vision of the Digest publishing group's aborted A.I. project.  That was an early nineties attempt at trans humanism in an almost feudal setting.  Really there is pretty limited resources on the game but in years past I got in touch with Joe Fugate who was sort of the head of DGP before Roger Sanger.  With chatted back and forth for a bit on what the game was intended to be.  While the setting was very different the nearest modern equivalent is Eclipse Phase.

Eclipse phase is a funny game in that it reveals the funny and dark secrets of role playing.  Those being everyone tends to play the same damn character again and again; and secondly character death often means you create a new character who assumes the same goals as the first.  This is because people often want to play some idealized version of self and the campaign sets goals rather than characters in most cases. It does this by presenting the self as an OS you can install into a body called a morph.

I wanted to steal, ugh borrow, this concept and see what I could do with it in a fantasy setting.  The cheap version of this would be hey I'm an elf now I am a dwarf or whatever.  I wanted to use something of a biological blank perhaps like the sholanti out of Jorune.  This seemed a little juicier from a rpg perspective and could allow for more morphology later.

One of the elements of Eclipse phase that is challenging for me is injecting fear when you can reload your character.  I just wanted to avoid this problem as you would almost need to force a soul into some inanimate object to be real punishment in that game.  I wanted to avoid this by using more of a rigger analog out of shadowrun.  The character physically inactive while the morph active and going.  Perhaps in the case of old age or great physical injury. 

The mechanism that jumped out at me was sleep as I was always intending a matrix like dream lands inspire by the french RPG Reve dream of dragons.  Again I am stealing, err borrowing.  As I have not read that book I am left with my impressions from reviews and what limited material i have seen.

The "animus" the player would be loaded into would be biological in nature and would amplify the dreamers control over the physical world, but only with regard to the linked sholanti like morph.

Monday, April 23, 2012

Sample rules part 16 the Beltinovites

When working on the concept for the beltinovites, I wanted something sort of filling the erudite role from Everquest.  That is to say an intelligent but fragile race, well suited to magic.  This is sort of the grey alien like advanced human that is present in science fiction. 

I wanted to not present something that was far superior and enslaved the standard human but perhaps had tried and failed sometime past.  Thus creating a group that while no longer in power may have some natural conflict with other groups. 

Within the game back story I have never wanted the Beltinovite to be children of the architect as it were, but rather some sort of natural evolution of humans.  I wanted them to have their own creation myths that often make claims that directly contradict other creation stories.  I am not saying they are in fact correct but the Beltinovites believe them as true.

From a physical perspective the beltinovites are generally short and slender; perhaps around five feet tall with light builds.  They have dexterous hands and large heads.  Along with this, they bear some elements of their trans human heritage.  They are generally not prone to disease and are long lived by human standards.  Some family lines bear more isolated modifications.  adaptation to non standard environmental condition is present in some lineages.


If put into Pathfinder terms they would look something like this.

Racial Traits

    +4 Intelligence, –2 strength: The beltinovites are intelligent but poorly adapted to physical labor.
  
Small: Beltinovites are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus (CMB) and Combat Maneuver Defense (CMD), and a +4 size bonus on Stealth checks.

Cultural skills: The Beltinovites have +2 to all knowledge skills.
  
Cultural feats:  Beltinovites can take special feats related to their particular morphology. 

A poem based on The Band's "the Weight"

I feel there is more to this and it would go darker than it is now.   I will probably give it some work on the drive home and get back to it later.  But hearing The Weight played by the band so much this came out.  I guess all the radio stations are playing that song due to Levon Helm's death.  I tried to do something like song lyrics.  This would sort of work on a low key down beat shuffle if you want to put it on top of a song.  It am thinking something like The Weight

Stay your hand,
I'll do it in my own time.
Your aching for vengeance
I feel the pains of mine. 

Take down your halo
if you're throwing the first stone. 
It will do you good
to break these here bones.

Rest here a minute
You see them bottle in the trees
She once tied them there
When she still loved me

I'm ain't your rival
I'm broke just like you
but kick my teeth in
If it's what you need to do

Soon she'll be coming
I see her every day
She ain't coming back
I see her everyday

Threw down my gun
I'm a coward or I'd turn on me
See it sitting there
Under the hanging tree

Soon she'll be coming
I see her every day
You say I shot her
Maybe it's true what you say

I ain't been a good man
But I thought she was mine
Trying to hold her
I sure made a mess this time

Soon she'll be coming
I see her every day
She ain't coming back
I see her everyday




Friday, April 20, 2012

Sample rules 15 the Canisthratu

when working up the Canisthartu I was looking for something of a bestial race that felt interesting to me.  I am not a fan of anthropomorphic settings so I wanted to do something that wasn't a furry.  The look of the Canid race is not meant to be typical fantasy fare but more of a partially changed werewolf. A horrible and broken race, I drew some of the inspiration for look from a doctor who episode, I want to say Mind warp or something like that. Perhaps the nearest illustration i have seen is from Wayne Barlowes site.  It was something he was working on for a film.  It gets at the furlessness I wanted.

The Canisthratu are looked into an eternal struggle with the Green folk for control of the forest.  They are no like the green folk who have altered the forest for their own need.  They are seldom work to change their environment as they feel a need to weather it in respect.  They prefer to sleep outdoor with nature regardless of rain or heat. As such they are not builders but have constructed monolithic structures at sites of great importance.

Most of the Canisthratu dress in light sable leathers or hides in cold climates. Not fond or ornamentation they usually pack themselves for utility.  Many of their tools and weapons include a long heavy grip and pommel that is used for their on all fours running.  They are also known for the use of a dagger and chain weapon which is used to tip foes, named the theotla.

The Canisthratu are a stooped people though they would be tall if brought up to full height.  They move as a man and a dog at times.   They are flee footed, sturdy and able to pull all their strength from their muscles.

The faith of the Canisthratu resolves around elder shaman versed in blood medicine.  Much of their ritual magic involves blood sacrifice and the consecration and connection to the land.  They shamen use a set of obsidian finger blades called the shrike. As a rule the shamen are drawn from weaker stalk except from the Gaurall clan.  In all other clans shamen are acompanied by the Mergoff, a body guard of sorts. The Mergoff is always a heavy brutal warrior well capable of protecting the shamen but also serve as a source of blood for the rituals they cast.  The Mergoff is known for his many scares and wicket blade of station.  The weapon is a curved khopesh like weapon formed of wood, biomancy and obsidian.

Racial Traits

        +2 con +2 wis
    -2 dex they are strong but often clumsy in non Canisthratu settings.  They are aware of their surroundings
    +4 Save vs trip
        Cultural skills: +2 track bonus to stealth and hide skills

Thursday, April 19, 2012

Navigate the Seas of the Sun part 2. A poor attempt to complete something old

Upon crystal cathedrals of the deeps
the silence brightly gleams
upon the mountains with fearful speed
through redwood estates to Holy Cities

of shattered glass where
stories forgotten scream
Of foolish invested children
with knives and fire raised

In the heroic dawns
of their lives spent storied lies
Down the rabbit holes
with flea market blades

Some sad little dream
of danger, taught against the sky
One raised up wrong
unable to quit childish days

Stammering fear for
this common disloyal world
creeps about the spine
wishing to be normal and fine

Ugly arrows of cruel words
Against his banner uncurled

Sample rules part 14 the Vrehalija

Having written so much fiction for the game project I have been working on I figure I should try to address some of the races I have talked about more mechanically.  I have written some of the Vrehalija a sand pilot named Ooshinahope.  I wanted to talk more generally about my concepts for his people.

While I am trying to infuse the game with it's own character and style, this race draws pretty heavily from the High Human concept that is present in many games.  I wanted them to fill the roles of both character and potentially villain so I feel that progressive disdain for the primal suits them.

In game terms they are the corrected Caz'zit made tall and strong limbed.  They are as strong and hearty as human, nimble and quick footed.  I would view them as average or someone above average on these attributes, but never reaching exceedingly high levels of aptitude. They are well spoken and charismatic.  Their minds are rugged and resistant, with even the young wise beyond their years.  One element that betrays their Cazz'it heritage is their dark almost scaled skin.

The dress and customs of the people were sort of a mix of Comanche and feudal Japanese.  My idea is to fuse the Comanche leaderless Nation less structure with the courts of the samurai.  So having roles and even titles come into being and cease to be depending on the time of year.  A high chief of the winter court may only perform meager roles in the summer for example.  The dress would be the kimono somehow reworked in leather and beads.

While most of the Vrehalija are pilots, horsemen and caravaneers some have taken to the cities.  There is some worry that they will be overtaking the Cazz'it position of prominence.

The most common weapon of the Vrehalija is a riding lance sort of a heavy spear.  They are also known for a particular type of horned war maul or tetsubo. It is a long heavy ended weapon used while mounted.

If put into Pathfinder terms they would look something like this.

Racial Traits

        All physical traits must be between 10 and 14 (the point purchase method of creation is best used for creating Vrehalija heroes)
    +2 to Wisdom
    Cultural skills: +2 racial bonus to Pilot and ride skills
   

Wednesday, April 18, 2012

Grand Designs

There is no secret there is you though.  There is a person who can affirm or deny the life that is lived.  You can accept or deny the treatment others give you but staying or walking away.  You can work at what you love, even if hidden in the deep of night after the work day is done.  You can treat others well and find those who do so in return. Keep them close and work at those friendships, they are the ones of some worth.  You can love and expect it returned, I wouldn't waste my time if it was not.  But remember some of us are slow in understanding and slower in  showing love.  Give us slow ones some extra time, it's often worth it.  You are beautiful care for those who are not.  Work hard even if it comes easy nothing great ever came by waiting.  Set things right even if hard or you would rather not get involved.  Justice doesn't just happen.

Tuesday, April 17, 2012

a poem for my QA brothers and sisters

The waiting and wondering
The validating the slumbering
Another build dev doesn't test
Not one bug laid to rest

Did you try the math
there would be no bug if you hath
Did you even read the page
Half German half french i rage

The button maybe you could click
Work this quality you look like a prick
Jira says it's fixed i can test
but you want a couple days rest

Don't look til design as a peek
Your testing to early you freak
On hand off I only have an hour to look
How is QA always on the hook?

Song of Ice and fire and Alignment

In watching and reading the Song of Ice and fire series, I have noticed a much more realistic portrayal of alignment than in the AD&D/Pathfinder system.  Now anyone who has played another role playing game will tell you Alignment is seldom used elsewhere.  But it is a very key component of the most popular game on the market so lets talk about it a bit.

In the song of ice and fire book series, you see characters who's view point shifts based on situation.  Broadly characters without power are often forced to more desperate acts.   You see Tyrion working to make sure justice is carried out in his role as Hand of the King.  Making sure certain character responsible for the fall of the Starks are punished.  After losing power after the battle on the river he is a much more desperate and self focused character.  Similarly the character of Ned Stark perhaps the most honest and straight forward of  characters in the series.  In the north this is a valued quality but in Kings Landing it is the key to his undoing.  You also see Sansa quickly learning discretion is the only way she can survive.

In our games the paladin often detects evil with a simple yes or no response.  This really doesn't get down to the heart of the situation for most of the creatures we deal with.  We ran into a giant who while evil really seemed just to want booze.  He situational alignment may have been thirsty and thinks we were an easy target.  Most bestial monsters would probably fall under the category of Hungry or defending its territory.

Perhaps the paladins auto detect could be changed with a take 20, sense motive check instead.  This would allow for better response from the DM should they be willing to invest the work.  Really i think getting rid of the alignment system would be fine.  But you have a couple of spells that target based off alignment that would become useless.

Having written this i feel a little bit cheap, selling something and not delivering.  I wanted to give something a little more in keeping with the title.   I am adding some of my own thoughts character alignment

Lawful Good Characters: Ned Stark, Davos Seaworth, Jeor Mormont,
Lawful neutral characters: Stannis Baratheon, Baristan Selmy (tends toward good), Kevan Lannister
Lawful Evil Character: Tywin Lannister, Roose Bolton, Little Finger

Neutral Good: John Snow, Robb Stark (tends toward lawful),Catelyn Stark, Bran
Neutral: Tyrion Lannister (tends toward good with power), Sansa Stark, Most Southern lords that turn to house Lannister after Renly's death.
Neutral Evil: Cersi Lannister (tends toward lawful or at least understands the value of it), Vargo Hoat, Walder Frey,

Chaotic Good: Beric Dondarian, Brothers without Banners (early), Lem Lemoncloak, Mance Rayder, Thoros, Danny (Tends toward neutral)
Chaotic Neutral: Jamie Lannister , Arya Stark ( tends toward good), The Hound, Robert Baratheon, ygritte, Oberon Martel
Chaotic Evil: Gregor Clegane, Joffrey, Bloody mummers, Ramsay Snow

Monday, April 16, 2012

A poem for the hillside


to the hidden woods where
the  lost can stay
dark during the day. 

Cold and hid away
from the torpid sun,
that rings the days. 

In the held fast twilight
linger the autumn souls
of old and whimsy. 

The swindling works
become wild dreams
in generations ahead.

Strange pages seldom read
Maidens and flowers
Elder gods waiting dead

Bright wings away
with wonder.
No point to stay

Gap upon the tiger
Dull in the night
only smolders an ember

Away distant dreamer
Greet this busy day
soon comes another anyway

Sunday, April 15, 2012

A poem of past pain


Dear child in your sickness
you squall and don't understand
But where does it lead
when you finally become a man

Strike down the rage
it will go when we're bones
Answers don't come so
Rage against those enthroned

Give her heart a turn
And your safe, so you call it home
except wide eye mornings
where nothing fits in as shone

Drive to lands in black and white
Where the built decays glorious
And your past lifts up
Memories sung up in Chorus

Turn off the machines
them dead but giving life
All coming back cool
swollen; hurts like a knife

Failed filtration more time
we'll need next run
Shallowed breathing blood
This isn't any fun

Friday, April 13, 2012

A poem written of want and need

This is a poem written out of want and need.  Something that comes out with listening to the voice and timbers of  a particular reader on youtube.


Lift me up from this realm
of coke cans and scheming
That sits over the vales of import. 
Birth in my sight
visions of Cartesian curves
that replicate the land. 
Give me peace in the fostered dark
that comes with the lonely
and dies with the bark. 
Give me my beloved hound
to depend only upon me when I'm down.
Call back the banner men
Set a feast within the hall
Deny this wasting land
All paper and Marlow's needs
Speak of summer and idealism
in glades lost and wonder returned
Drape me in Nicene's arms
with her voice and fragrant breeze
Let dawn strike my sleep
And drive me upon the land
Pleasant dreamt towers
looming above heavenly grand








Thursday, April 12, 2012

A tale of the Canisthratu part 4

To the flurry of slashes the cleaver waited.  The blows avoided by the heavy blade drawing back always between the razor of shell and the cowled foe.  When finally it was lifted the cleaver fell not against Grahh'na but his blade.  Down down with shattering force the cleaver bit and broke the delicate razor. Grahh'na recoiled with a how of rage.

His hunting blade destroyed the canisthratu threw up the remains of a low table between himself and the cowled foe.  It gave him time to retrieve a set of obsidian paw blades from a hip pouch.  His people called these the shrike blades as they looked something like a birds claw when worn on the fingers.  Grahh'na had them in place by the cowled figures next attack.

The rhythm of the battle slowed, each waiting for the other to call the new cadence.  The foe came with a far slash which Grahh'na tried to exploit and close in.  The wild attack seemed almost an invitation as the cowled figure fought off the claw with the thick forte of his blade.  Grahh'na loosed his frustration in the failure of the attack.  Sinking his shrike blades deep into the meat of his leg he drew out tendrils of blood.  Swaying for a moment with the incantation the blood floated into the form of circle then finally fell.

Tuesday, April 10, 2012

A tale of the Canisthratu part 3

The blade vipered forward when the violence finally awoke. Speeding through the rooms thick air fluid as fabric streaming on a wand. This did not bite it found nothingness though it was again driven forward in attach.  lunging again and again as a spear hunting for a pinned trophy. 

The figure moved as if swimming about the room but with quickness unheard of. Seldom the blade found a bit of cloth and tore into it but never drove home.  The same can not be said of this unseen opponents blows.  I hewed down upon Grahh'na measuring its attacks to find sound openings for each slash and thrust.  Grahh'na felt the wounds though they were not so savage as to affect the heavy Canisthratu tracker.  Still he bled.

The opponent fought with a heavy iron cleaver and as they fought Grahh'na found more of his foe visible.  He cuts tore away at the cowl until he could see the man's flesh.  He thought man but that was wrong, what was this.  The flesh was taught across the face with no eye nor face. The mask was cut free at the mouth and a row of teeth shown through.  The flesh was white and cream not the color of flesh but afterbirth or entrails. Yet at times veins inked with vibrant color, almost rising an falling with the creatures rage.

Monday, April 09, 2012

W.B. Yates inspired poem

A journey to tackle other voices comes and falls on Yates.  This is closer but still overly wordy in the small works I look to remove from my own voice.  I want to add them only when I must, not bask in them like this.


I come to the taught words
The last ones of failed grace
The supposed languid season
saying well past their welcome
The Dried and brittle word
dissolving in it's own weight

Ignored resplendent climes
Only turmored souls note
Down in the welted heat
sticky and sickly sweat
Nevermore nighttime rain
perhaps when winter again

A draught never more wanted
than in prohibition fits
or this quaking waking dark

Sunday, April 08, 2012

W.H. Auden inspired poem

I guess this is what you get when i listen to Auden.  I don't know about it.  This feels more of something I used to write than the way express myself now.  I don't know about the pastoral roman goods of the twenties poets.  I feel foolish using them, i tried it but doesn't seem right.  I would be more comfortable calling down Odin, but that just seems like I am invoking Dungeons and Dragons rather than some fantastic empowering of the here and now.



Simple in the command
lay before me a golden land
Hone edges wanting bone
Call to seabirds I am alone

Wake up the morning
It sleeps too Late
Silent pained waking I hate
midnight in the longing dark

Stupored child at the park
Break your bottles
bleed out your veins
Cry in terror or growing pains

Here the sun bears no light
On emptiness falls delight
Engines and Hephaestus
find unison and hum

Glowing embers there are none
Bow you failing storefront
Yield your pride
Surrender to commerce; Hide!

Down to the pillows
I'm shattered and tired soar
Batter me again, no! no more!
Beggaring hope, a couple days

Leave the mirror broken
no difference these days

Friday, April 06, 2012

A tale of the Canisthratu part 2

The Canisthratu let his paws fall hard and firm,giving in to defeat.  Grahh'na now moved sure and quickly driving a multitude of black wings as he went.  Dark albatross turned to carrion generations past, now wicked and evil birds cried in protest but flew on craven.  He clasped the wide grip of his running blade and ventured ever on.

Walking farther into the galleries and choking air Grahh'na began to see small tokens of the lost.  Driving further he walked amongst the treasures of an elder age.  Drawing deep into the spine of the breast he found a dark set of chambers still dressed in the days of old.  The glare dimmed he enter the room as if it were his own.  In his quiet moments he became aware of a second breath.

His hands moved along the running blades delicate razor of shell, testing.  Grahh'na moved slow hands and limbs falling into a tail guard, which almost invited attack.  But non came only light.  Burning crystals awoke with light and floated aloft.  Framed and ringed by the stones a figure dwelling dark and silent.

Thursday, April 05, 2012

A tale of the Cunisthratu

where once the noble gossamer banners danced wind borne now they decayed silent and still.  The grand arches once blushed in a thousand hues now just bone bleached white. Here the grand seat of power of a long forgot line was ground into the sea.  Few in E'his remembered the sea as it was, flowing rejuvenate and free.  But here the sea remained, if caustic and biting.

Grahh'na lifted each paw slowly and looked a moment before placing the other.  Scanning the pitted ground for footing hard and firm.  Hunting for steps with no groaning whisper of his passing.  He was no scout but all of his people knew to move quietly.  They held to the silence of hunters, so he moved on his pace slowed to an infants crawl.

Yet even padding feet crunched and chipped at the floor below.  It was ancient bone all about. Every wall, ceiling and floor one immense bone.  Each the same and stretching for miles these gallery rooms, which yawned opened on every side.  A spanning back bone grown like a great beast, here upon this spot. This was the first of the great living construct birthed with a future even now not well understood.  A great gift the Architect set at their feet but this new god was not kind.

Coming quickly to terms of all expression laid

I love progressive rock, my favorite Yes track is And You and I.  I never knew other people did until a few days ago, when watching a documentary.  They were talking about ABWH playing that song and the crowd going insane.  Well  in listening and listening to the song over a couple days this is what comes out of me.



The chord struck we fall into time
differences settle down to rhyme
Call forth Dreamer the ocean is made
Rise again your joy lost to grave

Simple and light let your song be
Bird song dreamer sing your harmony
Your life your journey all now see
Broken eyes mend upon thee

Regard us well under your name
All we want looms the same
Give us song well up an accord
Take these words as reward

Listen for us we can not see
Dream for us Dreamer be free

Wednesday, April 04, 2012

A guide to flow tricks for the 101 freeway in the silicon valley

In driving on the mean streets of the silicon valley I am sure you will notice there are weird instances where traffic makes no fucking logic.  I can remember the first instance I noticed of this was when I would drive to my job in Los Gatos from my parents house in evergreen.  This was before 85 was completed so I took 101 to 280/680 and then 17.  After you get past downtown there is a gyre of traffic badness that often requires three lane switches in just a few miles for optimum flow.

Driving home from my current place of employ I usually take 101 the whole way.  This takes me from Ellis out to Coyote Valley.  Driving this I have watched and watched how the slow lane often becomes the fast lane and then turns into a traffic jam later on.  At first I could just not wrap my head around this.  At first you want to blame your fellow drivers and driving through Evergreen you are going to be right.  Sorry Evergreeners I understand they overdeveloped your area with regard to the freeway connections but you also drive like fucking pricks.

What I began to see was a pattern of traffic as a stream with hidden obstructions underwater that were driving traffic.  This was closer to the truth but certainly a flawed view of things.  There is nothing under the road that effects us barring some small driving changes based on road quality.  What I have come to see traffic flow as being like is the vascular system.  With off and on ramps representing the smaller connecting capillaries.

So in looking at our freeway system you will notice the larger connections to a given freeway act as a place of vascular resistance.  There are exceptions here due to the drivers free will but generally any major connection is going to be a location many drivers will want to drive to.  When driving you are going to want to opt for a more traditional fast lane placement as the exiting lanes are unable to handle the flow they are being given and back up.

For non prominent exits these take pressure more naturally and therefore the slow lane now speeds up having just lost traffic density.  You are going to want to take advantage of this relationship.

That is basically it in theory, more generally it could be said traffic is caused by civil engineering fuck up that constantly fail to account for the number of cars on the road.

I wasn't going to detail my route in case no one realized I didn't understand what I was talking about and started using this but what the hell.  So for me I get as far to the left on Bayshore as possible when leaving Ellis as the connection too 237 backs up traffic horribly.  From here I see how fast traffic is going, If max flow has not been reached I play it by ear.  When traffic flow tips into a jam I move over to the slow lanes.  I will do this starting around Fair Oaks.  I will continue until in the slow lane until sometime before Lafayette street; where you see Airsoft Extreme.  I am going to stick to the left until just before the cut over to 87/Guadalupe.  I don't want to turn so I am getting over just as soon as the lane clears up so i can go fast.  I am actually going to get into the new left lane that is created when the first street people merge onto 101.  That is going to give you a quarter mile of fast then i hop into the two lane just after The Nimitz (880). 

Starting here i work over back to the fast lane.  I am not sure why but the slow lane really is the slow lane anytime you have a long stretch between exits.  I usually start working toward the slow lane between McKee and 280/680. The Sinclair freeway connection is one of the arterial connections where traffic naturally slows so you do not want to be in the slow lane. BUT! Immediately after the road speeds up after the story exit.  This is one of the best tricks on 101 but you have to be careful.  A stray slow driver will kill this and you have to merge over by the 680 merges onto 101.

Ah now you are in Evergreen and sort of screwed.  Tully takes some traffic but the road work going on is a killer. My best advice is try for the number two lane and ride it half way to Capital expressway. Here work your way to the fast lane.  One you get past the bottleneck you are home free.  Hellyer and Blossom Hill are really nothing and traffic should be nearing max flow at this point.

the last puritan

Don't speak change take your desires and hunt them down with a frightful earnestness.  Set aside the loved for the greater loved for a moment and act.  Fools may cry against possession but nothing well worn and used should fall into other hands.  Find the missing pieces that fit as made with you in mind.  Take the tools that work even if they take you in long paths in their mastery.  Nothing should be magical but well understood and held firmly in mind.  If you understand the long path of hard work, for God's sake walk it.  Take the time to experiment when everything is well in hand, understanding the failures is stronger than knowing what works.

Tuesday, April 03, 2012

South side of the Sky

Hold the sun,
let me come
the morning
when you go

Give a word
small accord
we are more
than my dream

Lift the sun
Raise apart
separate hearts
swept to sea

Let your tears fall into the sea
Love leave pieces where they be
Sung with sirens of the wave
Morning will be a dreaded grave

And then I'm done it just isn't moving along and I don't know what to do with it.  It's to twee or something.

Monday, April 02, 2012

Go for a Soda

This is perhaps the lamest video I have ever seen.   I present to you Kim Mitchell go for a soda.  There is nothing negative about Mitchell, well except for those Zumies pants, but OMG what the hell.  I do not recall seeing this on Mtv here in the States.  It looks like something from public access; minus the star wipe panning from scene to scene. 

Where did they get the guy who stars in the video.  It's like they got me to star in a video and erased my memory.  Yes I am saying that guy is as uncool as I am, sorry I hope you have had huge successes in life my doppelganger I know how hard its been for us. 

Again there is nothing with the song, I am down with rocking some Mitchell.   But what the hell is Kim doing after appearing from the television?  He seems to berate the young man for smoking then does a goose step.  Second hand smoke is dangerous but nothing compared to the problems created by fascism.  I am not sure if this project started as a PSA against smoking or as a commercial for store brand generic soda.  With higher production values this could have been endorsed by Coke back in the 80's.   Rather than lets all go to the lobby it could be Kim Mitchell, but alas.  I sort of dream of a Canada that serves beer in their theaters so its probably not an issue. 

I have always have had a wistful fondness of Canada, but this reveals the nations true failing; Video Editing.  Not since Strange Brew have I seen such beauty effects.  Al Di Meoli your horrid guitar fu is cool once more.