These are meant to be a non consecutive story arc that is interspersed in the campaign. The idea is to have a mysterious foe threat that avoids direct conflict or fights and runs. This should not be a constant pressing worry for the party at this point. More a side plot to surface later.
Title: The Grand Swine (pirates arc)
Minimum Threat: 55
Story: Guirrzek has decided the party are to hunt a giant boar that makes his home near buy. The horde are to hold a feast for their recent founding and finding a home. This is going to be the center point of the celebration.
The Party are to hunt down the creature which will require some skill. Then attack and kill the beast bringing the remains to the feast. The party will track the boar down at night for the conflict, but the boar will be found with some arrows in it. During the battle the boar will be killed via arrows from the sky. The party are then confronted by descending roped and air pirates coming from an unseen air ship. This begins a conflict with the pirate who claim the kill as their own.
Diplomacy Success: Pirates leave in disgust.
Failure: Guirrzek's next treasure award to party reduced by 500gp. Another group is sent out to steal babies and party are made to eat from small table.
Title: Investigating the raid (pirates arc)
Minimum Threat: 105
Story: The pirates have returned and are preying on goblins and humans alike. Guirrzek wants them found and stopped. This is not going to happen as they have already fled the area. Investigation into the pirates is the only thing that can be done.
There should be a required 3 of 5 clues that will need to be found the more the party find the better the results.
- A hermit that lives on one of the tall peaks saw their captain at the helm as they entered. It was a being of air and light wrapped in pirates clothes.
- A village was able to kill one of the pirates and have the corpse in a grave. It is a dwarf pirate with little specific information thought his boots are full of sand.
- Many villages report of the raids being lead by a strange minotaur with heavy fur and small horns. This is Bull the minotaur first mate who is born of a bison-minotaur tribe.
- An orc ranger who hunts in the mountains will trade information for quality food and drink. He saw the ship and made not of its markings this will be passed on, along with a dinner invite. If they party are pleasant he will offer them further work making runs to the human lands to a butcher he knows.
- The ship left to the south almost all can agree on.
Failure: The party are called bunglers and are ignored for a session, give party enough free time to know they are being ignored. Deduct 500gp from the next treasure award the party receive.
Title: The Grand Swine (pirates arc)
Minimum Threat: 55
Story: Guirrzek has decided the party are to hunt a giant boar that makes his home near buy. The horde are to hold a feast for their recent founding and finding a home. This is going to be the center point of the celebration.
The Party are to hunt down the creature which will require some skill. Then attack and kill the beast bringing the remains to the feast. The party will track the boar down at night for the conflict, but the boar will be found with some arrows in it. During the battle the boar will be killed via arrows from the sky. The party are then confronted by descending roped and air pirates coming from an unseen air ship. This begins a conflict with the pirate who claim the kill as their own.
Diplomacy Success: Pirates leave in disgust.
Failure: Guirrzek's next treasure award to party reduced by 500gp. Another group is sent out to steal babies and party are made to eat from small table.
Minimum Threat: 55
Story: Guirrzek has decided the party are to hunt a giant boar that makes his home near buy. The horde are to hold a feast for their recent founding and finding a home. This is going to be the center point of the celebration.
The Party are to hunt down the creature which will require some skill. Then attack and kill the beast bringing the remains to the feast. The party will track the boar down at night for the conflict, but the boar will be found with some arrows in it. During the battle the boar will be killed via arrows from the sky. The party are then confronted by descending roped and air pirates coming from an unseen air ship. This begins a conflict with the pirate who claim the kill as their own.
Diplomacy Success: Pirates leave in disgust.
Failure: Guirrzek's next treasure award to party reduced by 500gp. Another group is sent out to steal babies and party are made to eat from small table.
Title: The necromancers tower (pirates arc)
Minimum Threat: 155
Story: Pirates return and are known to be sacking the old necromancers tower. Party are sent to deal with them as Guirrzek sees them as an affront to his power. Upon arriving the party are confronted by Bull. The pirate leader makes his escape with a scroll or map. Party see this but are detained by Bull and company
Battle Success: Treasury increased by 7500gp. Party are given a reward of 2000gp in magic weapons and items. The surviving goblins in the area will report they were made to look for a map digging up the tower.
Failure: Guirrzek's next treasure award to party reduced by 2000gp.
Minimum Threat: 155
Story: Pirates return and are known to be sacking the old necromancers tower. Party are sent to deal with them as Guirrzek sees them as an affront to his power. Upon arriving the party are confronted by Bull. The pirate leader makes his escape with a scroll or map. Party see this but are detained by Bull and company
Battle Success: Treasury increased by 7500gp. Party are given a reward of 2000gp in magic weapons and items. The surviving goblins in the area will report they were made to look for a map digging up the tower.
Failure: Guirrzek's next treasure award to party reduced by 2000gp.
Title: Sausages (orc ranger story point)
Minimum Threat: 155
Story: The orc ranger Siledge offers the party some some equipment for a raid on the human village. The party must rob the butcher of his famous Fire Sausage. The orc has a code of honor and requires payment so he directs the party to leave a large boar kill he made that morning as payment. He instructs them not in kill anyone especially Dittmer the butcher.
Stealth Success: Party are given a couple of high quality bows Siledge has crafted.
Battle Success: Killing the guards will annoy Siledge so that only one of the above bows is awarded. Killing the butcher will earn the orcs wrath, but he will not attack directly. he will create a situation where he has an advantage.
Failure: Siledge makes the party hunt down another boar for him.
Minimum Threat: 155
Story: The orc ranger Siledge offers the party some some equipment for a raid on the human village. The party must rob the butcher of his famous Fire Sausage. The orc has a code of honor and requires payment so he directs the party to leave a large boar kill he made that morning as payment. He instructs them not in kill anyone especially Dittmer the butcher.
Stealth Success: Party are given a couple of high quality bows Siledge has crafted.
Battle Success: Killing the guards will annoy Siledge so that only one of the above bows is awarded. Killing the butcher will earn the orcs wrath, but he will not attack directly. he will create a situation where he has an advantage.
Failure: Siledge makes the party hunt down another boar for him.
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