I was run through the Star Wars: Edge of the Empire Beginners Game of the last month. While some of the rules ended up being a bit nebulous at times It was a fun game and an awfully good intro to gaming product. I am going to say without qualification if you are a gamer parent with kids say 10 to 15 this is a fantastic introductory product.
So this is Star Wars minus Jedi, just to let you know right now. The setting seems to be the fridge of the empire with the setting taking place sometime post episode VI. The only Jedi are Yoda and Luke in this setting with Vader and the emperor as the only sith. There is supposed to be a new book coming out that introduces force sensitivity. This will flavor your class but not make you a Jedi, is the thought.
Some of the big cool points were all the fiddly prop bits that came with the basic game. The character sheets are huge multi-page affairs, sort of like the old twilight 2K character creations worksheets. they guide you through experience gains and help you understand your characters abilities. Also they each have a nice write up that connects you to your fellow players. I am being nice the writing is shatneresq at times and laughable. That aside you also have loads of maps along with character and enemy tokens for combat. It really was cool for a intro product as it gave you everything you needed in one box. Even the Dice!
I put that at the end because dice are weird, in Star Wars. I have never seen anything like them. They work in opposing pairs that have a cancelling effect between themselves. So you basically have green 8 sided and yellow 12 sided dice as skills for your characters actions. If you roll something opposed by another character they give you anti success dice that are purple 8 sided and red 12 sided. These dice return six values successes, advantages, triumphs, failures, defeats and despair. These work out to cancel each other Successes for failures, Advantages for defeats and finally triumph for despair. Once you have canceled you have the results. This ends up being weird as you sometimes have failed and have a bunch of advantages or succeeded and many defeats or a despair. These are more for the GM to add flavor i guess. Its interesting as you can use the trump and successes if you succeed to do extra things.
There are extra characters you can find online at the fantasy flight games site. This was handy as we had an extra large group. I played Tray'essek a trandoshan which was cool but didn't
This along with the tons of Star Wars resources out there make for a very good introductory experience. You can have pictures up for all the races in a few seconds along with music. Our GM even created a scroll for us. This really would create a special experience for newcomers.
have the full character booklet. It was a little odd as some of the stuff the other characters had written out we had to figure out for my character.
So this is Star Wars minus Jedi, just to let you know right now. The setting seems to be the fridge of the empire with the setting taking place sometime post episode VI. The only Jedi are Yoda and Luke in this setting with Vader and the emperor as the only sith. There is supposed to be a new book coming out that introduces force sensitivity. This will flavor your class but not make you a Jedi, is the thought.
Some of the big cool points were all the fiddly prop bits that came with the basic game. The character sheets are huge multi-page affairs, sort of like the old twilight 2K character creations worksheets. they guide you through experience gains and help you understand your characters abilities. Also they each have a nice write up that connects you to your fellow players. I am being nice the writing is shatneresq at times and laughable. That aside you also have loads of maps along with character and enemy tokens for combat. It really was cool for a intro product as it gave you everything you needed in one box. Even the Dice!
I put that at the end because dice are weird, in Star Wars. I have never seen anything like them. They work in opposing pairs that have a cancelling effect between themselves. So you basically have green 8 sided and yellow 12 sided dice as skills for your characters actions. If you roll something opposed by another character they give you anti success dice that are purple 8 sided and red 12 sided. These dice return six values successes, advantages, triumphs, failures, defeats and despair. These work out to cancel each other Successes for failures, Advantages for defeats and finally triumph for despair. Once you have canceled you have the results. This ends up being weird as you sometimes have failed and have a bunch of advantages or succeeded and many defeats or a despair. These are more for the GM to add flavor i guess. Its interesting as you can use the trump and successes if you succeed to do extra things.
There are extra characters you can find online at the fantasy flight games site. This was handy as we had an extra large group. I played Tray'essek a trandoshan which was cool but didn't
This along with the tons of Star Wars resources out there make for a very good introductory experience. You can have pictures up for all the races in a few seconds along with music. Our GM even created a scroll for us. This really would create a special experience for newcomers.
have the full character booklet. It was a little odd as some of the stuff the other characters had written out we had to figure out for my character.
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