Thursday, June 07, 2012

Musings on Magic for my RPG project

you know i wrote a bit about how magic will be used in my Role playing game but it was pretty abstract.  I have been thinking of using something a little cleaner that is inspired by Runequest.  That being magic as an over arching skill and magical traditions as limited applications of magic.  An analog might be the adept and the magician in Shadowrun.  One is weak but focused the other complete in the use of magic.

I was thinking of having something like sorcery and Geth'ka the traditional magic of the Green people.  In one you were basically given the freedom to take magic that could be cast any old way. In the other you were would be limited.  Sorcery could be used to power a tradition but not the other way.  The difference being the traditions would include a few spells that including prescribed ways successes could be spent.  Sorcery on the other hand you would need to purchase everything from the ground up.  though for sorcery you would never be restricted like you are in the traditions.  Sorcery you could buy up to allow anything you can imagine, where the traditions would only allow limited power ups.

The trouble here is the power level of a high level sorcerer is through the roof.  There may be a need to add in something like spell resistance or magical absorption armor there.  That way the wizard will need to overcome something before they can start using successes for damage.

Some magic items may also allow for tradition type magic.  I have always wanted to have a character like the prince of Persia in my game.  He is a competent fighter that gains magic later in the game.  The magic is directly useful in his fighting, not a side thing.  I want something like this where it flows seamlessly into one.

The Living Years

This doesn't let up it just goes forward and when you can get off your right back and the end of whatever diversion you mustered up.  It's turned my angers to back burner slow slimmer and my fears on full boil.  I can't be myself and I don't even know if I am that guy anymore.  It's forced growth in the weakest most fragile bits of the soul.  The mild adulthood everyone walks into thrust directly on our plate, double helping.  You want a minute to run and ever then its somehow back of the mind, worrying the moment like a  light left on.  Its your own doubt brought up to terror that burns in all your blood.  Its wrongness made physical twitching ruin running wild. It's friend that don't talk to deep forced to the core of matters.  The thoughts and wisdom shoved into light and you talk about it, when there was once just a road and some music.

Record Review: Allan Holdsworth Metal Fatigue

Let me start off by saying Metal Fatigue sounds like the 80's.  It makes me think of playing pitfall! and going for an original new york seltzer.  Some will say it sounds dated to me it sounds like a musical time capsule.  This could be a deal breaker for some, I am just warning you up front.

OK we are dealing with jazz fusion here, this music is a little weird and not every ones cup of tea.  The guitar sound is not in your face shredding, instead its harmonic and tonal.  You have some traditional rocking, but for the most part its not, those sounds you hear are not keyboard but rather synth guitar.

Lets talk about the vocal pieces first.  There are three on the record.  Two are sung by Paul Williams and Mystery is sung by Paul Kourda.  Metal Fatigue is pretty solid, though the name may be a bit tricky there is no metal here.  There are some dissonant off kilter chords but not metal.  The lyrics are a bit grandiose but everything was in the eighties.  Its a solid song that works.  Panic Stations is awesome, great song with a BADASS Jimmy Johnson bass solo!  It's when you get to Mystery that I start to have a problem.  The vocal isn't bad the lyrics are fucking hoaky.  I have written better and I suck.  Its a good song it just is a bit goofy.  That sort of eighties mystery in the briefcase sort of pseudo sci fi stuff. 

I think most fans of Holdsworth are familiar with Devil Take the Hindmost.  Its pretty terrific, sick guitar work and solid composition.  I think Holdsworth has said he doesn't know what he was doing when listening to the original recording. 

I do have a bit of an issue with The Unmerry go round.  The bits of the song are good but they don't flow or fit well.  The beginning is very staccato the middle is passive and tonal.  The end does wrap up some of the themes but not as well as I would have liked.  It's just a little jumpy for me.

Wednesday, June 06, 2012

Record Review: The Thorn's self titled album

The Thorns was a project that combined the talents of Shaun Mullins, Pete Droge and Matthew Sweet.  They only released this self titled record which is a bit of a shame as they had something there.  The harmony on the record is nothing short of amazing.  It's safe to say they were going for a Crosby, Stills and Nash sound as that is what they have captured here.  Three guys, guitars and some very full vocal harmonies.

For me the record was a bit up and and down.  There are songs I really like and others that left me flat.  It feels like there could have been more writing done that better showcased what they had here.  Most of the music you will find here is folk rock or country rock; again very much like CSN or perhaps CSN & Y.  Really even their album cover looks like it could have been something from CSN's back catalog when they were skinny and had all their hair.  Not sure if that ever was the case for David Crosby.

I can't remember or blue was the first song I heard of the record, I am not sure which.  I remember surfing internet radio stations and landing on this when I had listened through the metal, prog and hair metal stations.  The song was strong enough for me to buy the record.  Both are relationship type songs a bit melancholy and disappointed; Perhaps something like the Low Millions song statue.  Blue Skies is another stand out the strong harmonies they have going her seem to work on these more sad folky songs.  When they get into more up beat or driven songs I am not sure it worked for me.  The songs that come to mind are runaway feeling which was just a little goofy for me and dragonfly which seemed to have two competing ideas.

Generally I feel the album works more than it doesn't and is something worth your time.  If you are more into the folk sound or vocal harmonies this should right up your alley.   I think you are going to need to be someone enjoys this more sensitive music to really get the most of it though.   Full on metal heads probably should look for something else.

Toy Review: Star War Jawas Droid Factory

Being a boy growing up in the early eighties its pretty safe to assume star wars was a big part of my youth.  I had loads of figures along with the x wing and other stuff.  I enjoyed it but got out of star wars around the time the smaller line of GI Joe came out.  While I enjoyed star wars still, GI Joe was something I really ran with.  Perhaps it was the increase in figure articulation or ninjas; both were are really cool.  One of the Star Wars toys I continued to play with was the Droid Factory.  That was something that really captured my imagination.

There Star Wars droid factory was basically a play set for the jawas at least in theory.  It was actually a fun robot construction toy.  You could build several robot or droids including R2 D2, though I never really did.  I liked making my own weird droid creations and seeing how strange I could get.    It was really a really a well put together toy for the time.  Everything had a spot and most things plugged right in.  There was very little mess which my mom liked and I could take it anywhere in the house which I liked.

You can see just how nice and neat everything packed away with this photo.  Yes the orange tubing was the first thing I lost.  I decided I wanted to cut it to make my own custom lengths that would fit my droids.  That was a mistake.  The picture is lifted from this IGN article that list several other Star Wars playsets.  I actually had the Death Star Space Station set as well.  It was pretty fun after you got it out of the box and built.  The trash compactor was fun but you quickly lost foam blocks.

Tuesday, June 05, 2012

Hopes for A song of Ice and Fire

Having been watching, reading and listening to the series awhile I have a few hopes for the series.  Some are general and some specific.  One I will mention that is down right impossible.

1. I would like to see more of Sandor Clegane.  I really don't need him to do anything specific, just more.   I know people have mentioned some further interaction with Sansa, but I don't know if that would go anywhere credible.  I would just like to see some further mention of him.  Perhaps Stranger getting lucky with Dany's Silver. 

2. Daario Naharis needs to be killed off by Jorah Mormont.  I hate the character , its everything bad about modern fantasy.  Its Elric and Drizzt wrapped in narcissism and smothered in blue hair sauce.  The character needs to go down hard.

3. Samwell Tarly need to confront and get the upper hand on his father in some respect.  I would expect it to be in some intellectual respect but just something so he sees he may have made a mistake.

4. Now impossible with the reforging of Ice into Oath Keeper I would have liked to seen Cersei beheaded by Ice.

5. As the series is shaping up to be Varys and littlefinger sparing I would like to see more of Varys come out.  Who was he and who is he.  Is he really a eunuch?  More of his motivations need to be revealed.  Their is a history but it seems more of a fabrication.

Lost My Nerve

I wrote this with the Nick Lowe song And So It Goes running in my head on repeat.  I hope this works, I don't really know what it is a song a poem.

 In the air there is absolute devotion.
Ill stay in her arms ever after.
In the morning it wasn't like this;
I was hopeless , and alone.

I took myself to the lakeside
and thought about walking in.
clothes and all, sink like a stone.
Lost my nerve and , headed home.

In the sky, the sun was sinking
down upon the streets of Cahalan.
It felt like someone was waiting
for something that , I didn't Know----

Calling through the streets ever after
Calling for someone , I don't know
Somethings right tonight I will find her
Where she is, I don't know

She'll be everywhere that I'm not!
Next door to my favorite restaurant.
Turning late, I'm flying solo
Just my myself , and my radio----

Calling through the streets ever after
Calling for someone , I don't know
Somethings right tonight I will find her
Where she is, I don't know

Around midnight and I'm at a movie
sitting by myself in the back row.
Looking around who's next to me
arm in arm watching  , the picture show.

Calling through the streets ever after
Calling for someone , I don't know
Somethings right tonight I will find her
Where she is, I don't know

Music Review of Abra Moore's Everything Changed

Abra Moore's work on Everything Changed is a bit of an oddity.  It has some light almost poppy stuff but the core of the record is searching and introspective.  Much of the music has a dusky country rock sound that is a bit in line with the lighter side of the early seventies movement.  In places it delves into darkness with more hollow less processed sound.  Family Affair almost reminds me of Drake's Pink Moon in its starkness of instrumentation. 

As I have said the record starts out lighter and more traditionally produced with tracks like I do an Big Sky.  These are easy to listen to songs that don't really fell searching or torments.  The more contemplative tracks come with Family Affair, Everything Changed and Paint on Your Wings.  These feel almost Garbrielesq in their wounded honesty.  Apparently they relate to the death of her father, and family dynamics afterward.  They certainly feel like someone revealing an uncomfortable truth. 

The music is strong on the record Its a little sad that Abra has not release further music since the 2007 follow up record.   It's something that is going to be small market but usually anything that turns from populist to honest isn't most people's cup of tea.

Monday, June 04, 2012

Toy Review: Magic Shot and other inclosed shooting gallery toys


As a Kid I had plenty of toys, but one of the toys I liked that I never got was the Marx Magic Shot.  This was one of those toys that I never really asked for but just admired from afar.  One of those things you somehow know will get boring but still enjoy when playing at a friends house.

The toy was a pretty neat idea, basically a plastic box with a few targets inside.  Ball bearings would rolling around trapped inside the box which you would shake to the front and trap in a series of holding grooves.  Once set up like this you would use the little magnet gun to draw the buck shot up and then press the trigger to shoot.

I only played with these a few times and never got enough time to check them out to figure out how the shooting works.  I mean it cant be magnetic or we would have rail gun tech going on right now.  I guess it has to be some sort of spring but that seems like it would fuck up the plastic face plate pretty quickly. 

There were a few other toys with similar designs at the time.  The Electro Shot Shooting gallery I think was also by Marks, or Ideal.  I was checking a sight called Sam's toy box and Saw something called Midway shooting gallery that is, well lame.  You can check out Sam's description it sounds terrible.   There is a recent attempt at this sort of thing called the Executive Shooting gallery which can be picked up here.  I think the Magic shot is probably the best of the bunch or maybe the Electro just because its design lends itself to shooting rapid fire.

Record Review: The Outer Limits by Voivod

Many of you know my love of both progressive rock and metal and of course their combination.  I have mentioned Voivod in the past but I wanted to give a focus to their outer limits record here.  Voivod are sort of the velvet underground of metal, not very well know but with many fans that are musicians.  God even Ryan Adams has expressed being a fan of theirs.  It's really funny as bands like Dream Theater, Queensryche and to a lesser extend Fates Warning all had success with the prog metal sound.  Voivod was always an outsider, though their sound was actually far nearer to traditional prog rock than the others, well at least in the progressive arch of Nothingface, Angel Rat and The outer limits.

Perhaps the biggest difference her was Voivod kept an edge that was often lost in other prog metal bands.  In a word dissonance! Where prog metal often flows naturally into power metal this was never true for Voivod.  They weir raw, weird and something else all together.

The Other limits was the last of Voivod's progressive arch and the last record to feature Snake.  Blacky had left the band prior to this recording, and while I love his bass and miss it here, there is good bass work on the record.  Away and Piggy are here of course adding what no one else could.  Again Away has taken the art duties here, with the inner art being all 3D.  Even my tape came with wee little red and blue glasses so it was pretty fun.  Away has a unique and spooky style, I think the only cover art like his is Skinny Puppy's Too Dark Park.

This record is dissonant but a lot less distorted than their other work.  Some have said its not has metal but I disagree.  I think Angel Rat is not near as hard as The Outer Limits.  In any event these are not the Rockers of Nothingface and Dimension Hatross.  The songs are often long and it wouldn't be Voivod if they were not spacey.

I will not be covering all the songs one the record but i will call out three.  I really love their Pink Floyd covers they really get the feel right.  They took on Astronomy Dominae in Nothingface and here they tackle The Nile Song.  They rock it hard! The song goes from Pink Floyd's airy buzz to an absolute murk.  I always think of a camera going through swamp water when I hear the song the sound is so raw and sludgy.  When piggy's solo cuts through its almost like a golden glowing thread distinct and pure in the murk but there in it too.

Voivod often hits upon this sad and dark french cabaret sound, almost like the Bone Daddy band in The nightmare before Christmas.  They do again in Le Pont Noir they paint a picture here that almost feels like you have walked through the scream and gone to lunch in the city behind. 

Finally there is the one song that I am not so fond of, Moonbeam Rider.  This was a little too pop and goofy for me.  It is just a pretty regular song, not really proggy not really metal.  It almost seems like they are singing about the silver surfer and comic books have never been my thing.  It doesn't ruin the record just not my taste.  I would write about Jack Luminous but I think many people have covered it on the web and I don't know if I really need to.

Never squat down and crane your neck when your picture is taken

Choke back the ambivalence and listen dear. In truth this is all easy to understand.  You take it on your own in a few days, I am not saying anything to change your world.  I only want to give it to you a little earlier than it might have come on it's own. 

There is no need of yours to be other than you are.  There is no need to pretend yourself until your are just like everyone else.  No one has it figured out, every bit they say is bravado and bits they have been fed.  They are the words of youth coming from inexperience masking as wisdom.  Mostly rationalizations of dull eyed hedonism.

Your path won't be mine and that is probably best.  I have taken a hard road at a high price.  I decided long ago a set of values and worth for the world.  The thing about any measure is the first unit is always arbitrary.  The scale of things is objective but that first one never is.  Its light through a vacuum in a second or a kings knuckle bone.  For me  it was the dog, and people never measure up to a lofty standard like that. 

Your unique and authentic self is all I ask of you.  Sure try to be good but that's going to come natural or not.  Some will be taught some will come from culture.  But best I can say is go a little out of your way to help be a little bit bothered.  If you would be derailed then don't.  It would be worse if you do.  But what do I know I am just a scarecrow.

Sunday, June 03, 2012

Toy Review: Kooky spooks and Kooky Spookys

I was trying tell someone about a series of Halloween costumes from my childhood.  They didn't remember or get what I was trying explain so I decided to track it down on the Internet.  The costume in question was something called Kooky Spooks which got a lot of people confused with a line of toys called Kooky Spookys.  One was a terrible line of inflatable head Halloween costumes and the other a series of ghost figures.  The later are almost cute and the former were for lame wads.

The Kooky Spooks were a series of costumes that included an inflatable plastic head and make up to paint your own face.  It's sort of a goofy idea you have a plastic head on top of your own head.  Its not even a mask just an extra head.  This was back in the days when most costumes were a vinyl smock and a plastic mask that came out of box.  The good ones looked basically like the character you were trying to be, the bad ones had that character printed on the front along with their name.  So Chachi or something like that.  I remember the TG&Y people getting made at me for opening up the little boxes to see if the smock was cool or not.  So the inflated head thing isn't totally out of the scope of reason for the time.

The Kooky Spooks had five or six variations.  One seemed to be a green pointy nosed woblin goblin, another a black cat and scarred cat.  There was a pumpkin, a goofy looking witch, a weird alien called spacey casey, some sort of red devil that looked to be sitting on your head.  And finally a skull with a candle on it that actually looked sort of cool.  Well cool except for the smock thing that had all their pictures on it. Lame!  I am going to put the year on these things around 1980.

The Kooky Spookys were a line of little ghost toys from Hasbro, that came out in 1968.  They were cute if a little contrived as they were presented as hippys.  The toys glowed in the dark which was fun they needed this as they were more figurines than toys.   They had names like Teena Terror, Big Brother Mortimer and Daddy Booregard.  You will see some in this little flyer, I think this is the first series there appears to have been more or there were many items for each figure to hold and be posed with.

 

Someone who blogs under the name have phaser will travel has actually done some of his own custom Kooky Spooks that you can see here.  I think they are pretty nice and get the feel of the original toys right though they seem to have taken a bit of a turn away from the hippy flavor of Teena Terror and Momma Kaskit.

There was apparently a mail away haunted house for the figurines as well.  It was not really anything other than a cardboard display with punch out windows for each of the six figures.  I am calling the figures but someone has mentioned they were intended as finger puppets.  Thanks go out to the enchanted world of rankin bass for this info.

In writing this post I wanted to thank Snagg's News and The Universal Monster Army Forum for pictures I have used.


Friday, June 01, 2012

Toy Review: Laffun heads

The Laffun head from the 70's was a weird novelty that seem to show up in all my dad's relatives house.  For a long time I thought they were some sort of German folk art like that Cuckoo clock, as if they were something my family brought back from the fatherland.  You have to understand they were usually in a long time smokers house or up on a wall with at least fifteen clocks.  They were never dusted and sort of looked crusty to begin with.  They looked more wooden than plastic in my great uncles clockwork man cave.

Funnier still was that everyone seemed to think they were the only one that had them and that they were hilarious.  I can't tell you who many of my dad's uncles and cousins insisted I shoot myself in the face with water by pulling the little tie.  I was just grateful if they forgot to fill the water bowl so I didn't get wet.

My friend picked up one recently and got it working again.  He said the first time it played the laugh it sounds like something out of hell, but after it getting the dust out it started sounding mostly normal.  These things are battery powers but mostly mechanical on the inside. They have a water bowl that you need to keep filled for the squirting to work.

Basically you pull down the tie and they open their eyes and squirt water at you then begin laffun.  This is pretty low humor I think there is a larger application of it in Austrian Hellbrunn palace.  As you can see there are a variety of figures from Santa to a Wizard.  I think the hobo was the most common.  They had a new edition by Jobar in the 80's with a bit different head design.

Thursday, May 31, 2012

Toy Review: Tomy Mighty Men and Monster Maker, Trace Plates and Fashion Plates

I wanted to take a little time to talk about one of best toys of my youth, the Tomy Mighty Man and Monster Maker.  This was a fantastic art toy that created comic bock super heroes and monsters for you to color.  You could pick and choose the head, torso and legs to make all sorts of creations.  I probably could do the math on the combinations, but some of the plates were textural for hair and stuff which would mess up my count.  But lots how about that.

The toys of the time , the late 70's/ early 80's were going through a shift in packaging.  Toy's of the 50's and 60's often were identified by maker as they were all making toy guns and dolls.  In the later 60's and onwards toys became much more branded as is the case with the monster maker. There was also a girls version of the toy called fashion plates, which was not compatible.  As a boy I was really not even aware of the Fashion Plates toy.  I am saying that to illustrate the branded single toy concept.  This started changing In the later 70's when lines of toys started becoming the norm.  Thinks of toys like Rom or Sucker Man they are the toy with nothing else.  Then look at the micronauts when what a whole line that basically worked with each other.  The toys we see today are even greater expressions of the line of toys with video games, toys, movies even coloring books. I am mentioning this change because it eventually pushed Tomy to create other plate drawing sets and the release of many competitors.

For us boys The Mighty Man and Monster was the go to art toy.  It was great It had wolf man and lizard man bodes along with super heroes and all sorts of junk.  You could set up the head torso and leg bits, put down and piece of paper and rub the image with a crayon to get a nice newly made coloring sheet to play with.

For girls the Fashion plates toy was the same but with fashion related figure and square piece rather than the monster makers trapezoidal bits.  Apparently this line was expanded a bit in the 90's Introducing a newer version of the Fashion Plates, a New Kids on the Block Fashion Plates toy and something called Fashion Faces, which was more of a head shot creator. 

After the success of the two toys the maker Tomy produced a couple of lesser known sets.  These being the Fashion Plates travel set and the Little Van Goes sets.  I had the Van Goes toy I think we got it at Pic N' Save in Milpitas, CA.  This says it may not have been the success Tomy intended as mostly unselling toys went here. This set was a small box that had a drawer to hide the plates and rubbing tool.  The plates were vans and dragsters from what i remember.  A very similar idea

I stole this image from the following site please visit them for more little van goes information http://www.collectorsquest.com/blog/2010/01/17/of-getting-icky-stickers-to-go-and-little-van-goes/

I have seen similar Barbie fashion plates online recently you can find them by following this link. 

http://www.2k2d-online.com/64-designs-larger-set-barbie-fashion-plate-rub-coloring-tracing-sketch-color-p-517.html

Actually an Ebay search turned up a few for Cabbage Patch kids, Polly Pocket and The lion King.  Even some knock off products like Fashion Designer, the same idea just more grocery store toy section quality.  Even Gi Joe got into the act with Trace Plates.  The trace plates line include toys for Batman, Jurassic Park, Dinosaurs and WWF.  <- The wrestling not the animals.  Though a picture of Hack Saw Jim Duggan giving a panda a flying arm bar is pretty bad ass.

Atari Collecting part 2

I wanted to take a second to call out a new site that is really pretty handy for collectors.  Oddly enough its goodwill.  They have a new auction site going that is pretty good for collectors of all systems.  Most of the sellers just throw up what Atari stuff they have so its a bit of a jumble.  Because of this most of the people have no idea what they have and are not starting the auctions outrageously high.  Here is a link for Atari products currently for sale.


http://www.shopgoodwill.com/search/SearchKey.asp?itemTitle=atari&catid=0&sellerID=all&closed=no&minPrice=&maxPrice=&sortBy=itemEndTime&SortOrder=a&showthumbs=on

I got a good deal with a few games that I didn't have a week ago so I wanted to comment a bit.  I think this is a great new source of games especially if you don't mind extras of stuff you already have.  I am happy to dump my extras for free to a local store called gamers clique so its cool. 

There are a couple of points to watch out for though.  The shipping is pretty high, as in they are high to be charging what they are.  They add on some sort of shipping fee as well so that makes it a bit worse.   Also you are dealing with people who have no idea how to set up an Atari.  You will see commodore 64, Atari 7800 and Atari 5200 carts in a 2600 auction.  If you don't mind that then its OK.  The second issue with this is that they have no idea how to verify the products are working.  You are buying with no real assurances of quality which isn't great.

All in All I think it's a great option for new collectors and people looking to build up extra stock.  If I were a store looking to expand inventory i would totally go this route.

Wednesday, May 30, 2012

More thoughts on screwing yourself in Dungeon and Dragons Online

I wanted to talk a little bit more about DDO and screwing yourself over.  I do this to myself a lot.  You really need to think about how you are going to spend your points in Dungeons and Dragons online.  This comes both for attributes and skills.  But you also have to use your feats correctly as well.

When you are dealing out your attribute points you are going to find unless your are a 3rd lifer you just don't have enough to do much with.  You are probably going to need to find one or two dump stats that you apply no points to.  Regardless of your class this stat should never be Constitution.  People over state the important of con, but I would never have a character with below 12 con; ever.  In epic quests your are going to get hit with random splash damage upwards of 100 hp.  You need to be able to take it.  Your 6 con drow sorc is every ones joke.  You need to be able to not be a burden if there is no trapper that means at least 350 hp at epic level.  Really most people would scoff at that as being too low but these are guidelines for the new and I am not trying to scare anyone off.  You primary stat should be high especially for casters as your spell dc's depend on it.  I would say the min is 16 on a primary stat, but also make sure you don't have a secondary stat requirement.  The favored soul is a bit like that where you can screw yourself if you don't get your wisdom up as well. 

States are also effected by items and tomes, so keep that in mind.  If you are not using an attribute you can get by with a +2 tome and a +6 stat item, these are actually very easy to come by at high level so don't worry.  Considering this hybrid casters probably don't need to put anything into wisdom.  Also heavy armored fighters can probably get by with out much in the way of dexterity.  Your wizard can also ignore strength.

Your skills you are probably going to want to min max unless you have something very specific in mind.   Early on I threw a point into tumble on my bard because I got some item.  That was a mistake that always bugged me.  I didn't use or need the skill and I could have had my balance increased so I got up more quickly after constantly getting knocked down.  You should take a little time and read through ddowiki to see what skills do.  Jump is always nice as it increases the height you can jump, though watch out its soft capped at 41 so you don't go any higher.  Swim seems nice until you get an underwater action item then it seems useless.  I have maxed out Diplomacy it is mostly useless except when a quest npc needs me to use it.  Intimidate you will need as a tank, casters get made when you cant pull aggro.  Search, spot, Pick locks and disable device are mandatory for all rogue types.  Concentration is a must for casters, yes even bard.  Your bard must max out perform.  Use Magical Device is the best skill in the game!  You should think about it if you can get to at least 36 skill in it.  Then you can raise dead pretty regularly.  A fighter raising someone is a huge help as is a non healer throwing heal spells.  If you are a bard or Artificer you must master UMD.

Keep in mind the only way to change skill point allotment is to TR your character.  Spend your points well.  If you are never going to reach a point where the skill becomes useful don't point one point in.  If you only need a few points of jump and can use spells beyond that then so be it.  But, generally its best to go all or nothing, trying for 70 points in a skill at max level.

Finally I turn to feats, you can really screw yourself with feats.  I love this about DDO, that you can just mess up.  I once wondered if you can make a Warforged monk with armor plating, yes you can.  Can you ever be focused? no you cant.  You can never do anything a monk does.  Well that was a mistake.  You can change out your feats with dragon shards so this is something you can fix but its a bit of a pain to do.  There are some feats like toughness that are basically always good, but you should really think about your build with other feats. 

Tuesday, May 29, 2012

Crescentstar's Top 5 video games

I have been doing a lot more with my game collecting lately.  As most of you know I am an Atari and early system cartridge collector.  I avoid collecting anything that can be burned to disk as that just doesn't seem like collecting to me.  Buying and Playing more I wanted to talk about my top five games of all time.  Currently I am pretty hooked on DDO as well but I won't be covering that here.

The first game I went nuts for was River Raid on the Atari 2600.  There is nothing like it on the system.  It is so deep I have never gotten to a point where it starts repeating.  It requires skill and memorizing levels.  Graphics were great for the 2600.  Basically its the best game of the system, and oddly enough most people agree with me on that.  It is usually a top five rated game.  It was funny I saw a picture of the game and said to my Dad that looks cool.  He picked it up for me for Christmas, I also got some other game I had been begging for month to get, I think GI Joe maybe.  My mom is still a little mad that I liked River Raid so much more.  It's like that when someone drops one of the best games ever created in your lap, its quality you just can't deny.

Moving on in my personal game chronology the next game is Curse of the Azure bonds.  This is the second game in the gold box D&D series.  I did not play pools of darkness but of the first three this is my hands down favorite.  The silver blades was way to easy.  Pool of radiance was great but I felt way more challenged in Azure bond.  The drow just sucked with spell resistance.  The monsters were just hitting that level that they were tough to deal with.  For me this was a commodore 64 game but i know it was released on several systems.

I have mentioned Capcom's Bionic Commando for NES before but damn if it isn't a hell of a game.  I just picked up Rearmed 2 and was playing it last night; I love it too.  This is a game were its just a joy to move through the environment.  It wasn't as fun in the 3d version that came out a few years ago but 2d its awesome. 

Next is the original half life and really it's expansions.  I loved this game from the start.  It's atmosphere is wonderful.  I never felt so oppressed as when the resonance crash left me at the bottom of that facility.  I remember being stoked when I saw sunlight again.  Mere games don't provoke joy like that.  This was a wonderful shooter, light years ahead of the games at the time.  The enemies seemed smart and determined to hunt you down.  There were nice little fights between the aliens and soldiers who both wanted you dead.  There were points you just felt screwed and some where you felt invincible.  The water monsters still fill me with terror.

The last game I will mention is Ninja Gaiden for the Xbox.  This is everything I like in a game.  Really this is the unicorn the 11.  It was pretty hard from the beginning.  Certain bosses killed me again and again.  Some died easily when I applied a particular fighting style.  The story and cut scenes were awe inspiring.  Everything was over the top and you were collecting things to get all the special unlock ables.  Moving around was great you could do little trick moves off everything and you seemed like the constant bad ass.  Very challenging very deep and a 3rd person 3d battle-er.  Perfect!

Monday, May 28, 2012

Hicks Road part 3


Some of the poster on unresolved-mysteries.com have mentioned United technologies corporation as some how tied to the Hick Road weirdness.  This is really a completely separate area and has nothing to do with Hicks but I figured I would post something with a few of the sights along Metcalf, San Felipe and Los Animas roads.

First you are going to need to find a way to get there, the route i took was Monterey Highway to Metcalf Road.  Driving up its pretty windy for a bit so you should be warned.  The first location of any interest is the Metcalf road motocross tack.  I guess they now do some sort of midget car racing there too.  This place is connected with the county and you will see Rangers there during business hours.  I am not a motor bike rider but i guess it would be fun if you are.

 Here is a picture with a bit of information on the park if you are interested.  There was a steady stream of trucks carting motorcycles down the road as I went up so I guess its pretty popular.  It looked fun if that is your thing. I am a pretty big wuss so not me.  Also owning one on those bikes looks like a hobby all to itself.  They have carts full of supplies just to gas up and ride.  I will stick with D&D i think.

It is pretty country through out the area.  You have some really nice views of the Lick Observatory. This pictures looks closer than it is thanks to zoom.  You are going to take Mount Hamilton road off of Alum Rock if you are going to head up there.  From time to time they have concerts and observatory nights where you can look through the refractory scope.  I am pretty sure you don't get to look through the reflector without an astrophysics degree. grazing. 
And there are some nice cows out there.  you can see them taking a little path by the rod in this picture.  I guess this time of year many local farmers are renting out their land for grazing.  Just look around they were in all the little stands of trees hiding out from the sun, even though it was pretty mild out.  The car said it was 68 but it was blustery.

Finally you get to United Technologies though I guess they have been bought out. by some new owner.  I was a little taken aback by what I saw as it looked like they had abandoned the place.  The sing outside looks pretty weather worn with liken growing on it.  Though it looked like a new sign.   Its odd as they did test rockets out there at one point.  I remember them doing a test when I lived in Evergreen with my parents.  It seem like an earthquake with the noise and shaking but there was an ever growing  trail of smoke in the sky that told you it was something different.


The odd part is the flags they had up were new and certainly not in bad condition.  That is a little odd as you can see they have torn down some of the buildings that were once out there.  There is also very new cyclone fencing up everywhere.  Some of the road are falling into disrepair but main roads remain in decent shape.

There is also a guard shake out there that seems to be vacant except for fly strips.  Sorry that is weird do you have a dead raccoon carcass in there?  My friend and I were stupid and young and loved driving these roads when we were just out of high school.  I have driven them more times than I can count.  On one of the weirder drives we save armed guards at this gate.  I have not idea what that was all about, but being a pussy it scared the hell out of me.   Its odd to see everything so desolate after an event like that.  I know time has a way of changing things but its odd to see a big research facility leveled when it could be left to rot. 


In all the pictures you will see an area that once had buildings but now is being irrigated over.  Well except for the bit of paved section in the one picture blow.  I don't get this.   I know there is a lot more to the UTC property it goes back some ways.  You can see the roads on any sort of mapping software or google.  I really just find it weird to see a large two story building and parking lots vanish.  If you look below you will even see a deer prowling in the area.  It has been completely over taken by the animals.

As I have said before how does this all relate to Satan worship and albino's?  Well it doesn't!  Not at all or in any way this area was fun to grow up in and we had a phantom truck that would chase you down San Felipe but we know nothing of albinos.  There were some regular murders in and around the creeks out by Aborn and White thought.  I think it ended up being a Vietnamese guy who killed his girlfriend, so again no albino's involved.
Our thing was driving out to the end of San Felipe with Rush booming into the wilderness night.  There is a one lane bridge that ends in a farm out there, we tried to time it to Red Barchetta playing on the radio, so we went over the bridge just at that part.  As you can seem my friend and I were lame.  This is now a private road and Rush not particularly popular so the teens of Evergreen will need to find a different pastime.  Sad really that is a far better record than your favorite band.


If you continue down Metcalf you will connect to San Felipe.  This leads back to Evergreen to the left and further into the hills to the right.  If you continue further you will come to the fork of Los Animas and San Felipe.  As I mentioned above this end is closed off as a private road.   Taking Los Animas you will reach gate 6 if the UTC complex. 



You will see in these pictures some of the warning signs they have posted.  Its pretty overwhelming for a country road.  Also given the closure of the buildings in the main area why have all this stuff?
Looking here you see they are currently working on this entrance.  Again with bulldozing a building and letting the rest of the place fall to shit why are they working on this.  This is a long drive on difficult roads at best.  This just seems a bit odd to me.







Taking the road at the bottom of Metcalf you will reach the county shooting range.  Its sort of nice that there is a county park like this in the south bay.  I guess you can go and do all the shooting you want.  It is pretty close to a sheriff's training facility and a rehabilitation facility.
Driving in the area you can see a few of our local residents the turkeys.  They are all over here in south San Jose. I snapped a few shots of the other parts of the area too.  Here is the stocked lake we have for fishing and the power plant we have for electricity.  Sort of an odd mix of views sublime and tainted. 

Well if you are looking for my other Hicks posts here are a couple of links.  First is one with loads of pictures. Next i have the first posting I did with primarily information as I have heard it on Hicks.

A new Post about Sveadal and Croy road can be found here.


Friday, May 25, 2012

More thoughts of hatred for Attacks of Opportunity

Playing in the Thursday night Pathfinder game yesterday I was again confronted with how much I hate attacks of opportunity.  My general statements in the past have been that they drive play in negative directions.  Last night I saw how they are just plain bullshit.

Part of the story last night involved my character getting pretty damaged and there being a retreat called.  Being the cleric myself how do I pull out that situation?  I disengage with a five foot step to get a non attack of opportunity casting action or I can flee.  There is no real situation where I run and get healing of any kind.  There is not situation even where I run and others cover me.  This was perhaps the biggest area I was pissed about.  Without going for MMO taunts game need some mechanism for covering a retreat.  Perhaps a ranged weapon could be used to target a few squares are covered.  Moving through them could require a will save.

Over and over again I just find attacks of opportunity are bullshit and some other mechanic could be used.  I really don't see any case were an AoO should occur if you have a weapon out and your focus on the opponent.  Well barring things that are forced by the opponent like a riposte or pressing the attack.  If you do not have the opponents focus your attack actions should be generated by yourself and you should be able to not draw AoOs unless the opponent specifically has an ability.  This huge checklist of gotchas in D&D work out poorly for role playing and poorly for a tactical combat game.

Honestly if you are doing a role playing game if the player presents a situation that the combat rules would interrupt, you are doing a bad job if you stop them.  Perhaps barrel of salt messes up your giant slug attack but not allowing quick wits and cleaver minds to come up with solutions also derails the game.  You end in a place where players feel rolls are more important than roles and now you are playing a minis game.

Thursday, May 24, 2012

Iron Maiden's Piece of Mind record review

Piece of Mind is one of those records you know is great but if you don't give it a listen from time to time you forget just how great.  When you come back to it you get this damn that's good, feeling.  It just rocks hard and face melting but in an eerie intelligent sort of way.  for me this has always been Maidens high water mark.  This is such a solid record but it also has an contemplative nature.  You can hear the band looking for the next sound. 

While the record is perfect from track one to end, its Revelations that has always floored me.  Its very mystical and Dungeons and Dragonsey.  You don't get this English fantasy feel until you hit Bruce's Chemical Wedding. 

Everyone knows the trooper rocks and its hard as anything.  But, its also inspired by The charge of the light brigade. It's this kid of stuff that made me get into the writing and reading business.  Rush and Maiden both doing songs about Coleridge's poem's made me say OK I'll check this guy out.  Metal saved my life!

Another personal favorite is Still life.  Its dark and powerful and overlooked.  I love this song.  There is a bit Nico does with the drums that is just great.  I never get excited by drums he has me up in my seat cheering at this bit.

Most of the remaining songs on the record are rockers but similarly on dreamy subjects.  The flight of Icarus is mythological.  Die with your boots on take prophecy into hand and Where eagles dare is based off the movie. 

Finishing off the record is to tame a land.  Who sings about Dune?  Iron Maiden does!  You are going to be hard pressed to find something nerdier than this, perhaps Blackamoor's Knight playing at a ren faire.  But its a real deal metal song that sounds good. 



All in all its the best.  It even has a great pun title that is always fun in metal.   And I have 6th row seats for their show here in August.

Dungeons and Dragons Online help for new players

when you come to Dungeons and Dragons and start playing you will quickly realize hey this shit isn't fair.  This is not noobs whining this is a very real fact about DDO.  The game rewards time invested, and the new player is often on vastly different footing than the people he plays with.  If this is a problem for you, you should perhaps reconsider playing D&D online and find another MMO.  D&D is unique in that it lets you screw yourself as part of the game design.

Going into screwing yourself, there are some things that can be done in character creation that just can not be recovered from.  This is now World of Warcraft where classes and races mix all in the back ground and bad combinations are disallowed.  It's not even Everquest where stats didn't matter as they could be fixed later on.  There are two things you are going to need to know for character creation, 3.5 edition mechanics and DDO particulars.  The game is very close to 3.5 edition D&D so knowing it is a help.  The particulars you will learn from play but enhancements and a single mana bar is a pretty huge change from pen and paper.  I would suggest you try for a barbarian and just play asking questions.  Take on of the suggested paths in the character creation and you should be OK.

Another aspect of the inequity of characters comes with races and character build points.  For the most part the races are pretty even.  Yes there are races that work better for particular classes which is something you should think about but generally they are the same.  The Drow is not, it is statistically better than others.  To make up for this the game creators require you to play a bit before they allow you to play the drow.  The mechanic used to unlock this and many other perks is favor.  Completing quests on higher difficulties give a one time favor award that is tracked.  When you hit 400 total favor you can play drow.  This is usually pretty easy to reach maybe 7th level if you are slow.  Then you can start playing your new drow character, which i generally don't recommend.  If you are having fun with your current character i say keep playing.  Part of this is you get further rewards at 1000 and 1750 favor.  At a thousand you can start creating new characters at fourth level.  At 1750 you gain the ability to create new characters with 32 build points all except drow.  Now you may consider restarting a new character.  In the beginning you only had 28 point to create your character this extra four is a huge help.

Flowing from this is the idea of the TR or true resurrection character.  D&D online doesn't constantly throw new content on top of the game.  Instead of ever increasing levels they have created a system where high level characters play through the game again to get more power.  This is the true resurrection or TR character.  New players will often seen a massively over powered character in their party zerging through the entire adventure, this is probably a TR.  To become one of these TR characters you need to hit level 20 and then run epic level dungeons.  In these dungeons you gain tokens that allow you to purchase a item that allows you two perform the true resurrection.  These are the hardest quests in the game so you will fined they are pretty hard for your now 20th level character.  They get easier once you have completed at least on TR.  The reward for TR's is an increase in build points for the next life and an extra past life feat.  You will have 34 build points on your first TR and 36 on your second resurrection of the character; 32 for drow.  The past lives are a big help and everyone can use barbarian past lives for more Hit points.

The final component to your power is equipment.  You will have a natural growth in power for the most part but there are three sorts of items that are key to a powerful character.  Powerful items in D&D are not necessarily statistically better than other a lower minimum level is often much more of a factor.  Named items that you get in quest or as end rewards are often the best help early on.  Another thing you need to look for are quest chain rewards.  Often you have a series of four or more quests that don't give rewards until you have completed all, but the rewards are special named items.  Keep an eye out here for the regular weapons and armor in the list.  These often have very low required levels and are the true reward.  If you get something with a level two requirement you may be able to zip through the early levels on your next TR.  The final piece to this power puzzle are green steel items.  These are going to be your bread and butter for much of the game.  You need to run quests in the vale of twilight to begin thinking of crafting these items.  So you are going to be at least 16 really 18 as you need to run the shroud to complete this stuff.  You are going to need to run the shroud many many times to get all the bits you need but the end results are worth it.  Green steel are super powerful items that have a minimum level of 13.  So you will be able to make use of them when you TR. There are many crafting tools on the web, i usually just go here.   The lightning 2 and Mineral 2 weapons are pretty powerful as are items that give extra hit points.

Wednesday, May 23, 2012

pipers checking their watches

There isn't much I know seeping out right now. NO grains working in fields of words that I can harvest and put forth for you. No desperate grasp and drive but there is worry.  Worry that's got under my skin and doesn't know where to go.  but not in my words, it falters there.  Hiding behind the emotions it's dragging up, silent.  I want to shake it out, give in a be done with it. Nothings letting go its sitting inside like a wasp nest.  swarming out angry.  Change and fear crawling on top of all.  In the folds of the fabric the bugs make their homes. slowly devouring the scarecrow silent though he speaks.

Roleplaying game project thoughts on in game gods


Hesod:
Hesod is the last of an elder court that has long left the world.  turning their back on the material and leaving Hesod as watcher and herald.  Most conceptions of Hesod depict him as blind and with broken or cut wings and a great many wounds.  Often name dancer of swords he weilds great swords of silver and gold, both cast in flame.  Hesod is armored in archaic armors that have been unknown for centuries often covered in a cloak stitched together from sacrificial animals.
  
Hesod is less that father that many religions have seen and rather an older brother.  Protective but also hard when instructing and demanding.  While the de facto ruler of the spiritual realm he is often unconcerned with lower entities.  Should something rise up beyond its place he will put it down otherwise he is content to let most along.  This includes entities he once considered enemies.  He pushes the architect to his citadel and maintains a watch but will not cross into it's lands.  The serpent Ophidian is let along to sleep and dream.
  
Much of the time Hesod is watching for sign of the hosts return.  He is often unable to reach the material due to the intervention of the Architect.  This has been mistaken as uncaring by some followers.
  
There are two faiths that follow Hesod.  The main set of followers are from all all races and is completely open.  They see Hesod and a provider but count his waiting into his plans.  They also wait for a deliverance when things will be set right.  The clergy focus on justice/vengence and maintaining the flock as the focus of their works.  The second tradition was established by the Vreehalija based on works established by the beltinovites and includes a thrust toward knowledge.  They hold that an earlier manifestation of the architect provided those of Hesods court with knowledge and maintain some reverence for that early form.  The focus of their works are Knowledge and Justice
  
One of the ritual days generally celebrated throughout e'his is the harvest rite.  Generally a day of thanks for plenty it serves more as a day of feast than religious celebration.  Even those uncaring of the faith usually celebrate it as a simple harvest fest.  Beer and food is meant to be consumed to prepare for the coming winter.  Offerings are left often on behalf of departed relatives and the community is strengthened.  The harvest rite is paired with the long night an feast prepared and left a week later, but unattended in most regions.  The feast is left out some way from the community and left for the dead.  The preparation is done by whatever clergy are present in the area.  In the Aron Veja communities of the north west the long night is a darker affair.  The children and old are usually looked up in a lodge house.  The rest of the towns folk attend with the dead and are disguised to blend in.  This is held in the open air on the same tables as the harvest rite. 
  
A day observed by few by the aron veja is the Watch of the Court which is said to be the time ages ago that the elder court of Hesods king left the understood worlds.  During this day the faithful gaither to reaffirm themselves to hesods wait and deliverance.  This is usually a series of  folk sermons outside the town that lasts several days.
  
late in the winter at its bleakest some of the young of the community are sent out to do good works as a sort of children's crusade.  
  
  
  
  
Ophidian the serpent
The serpent is the the destroyer now sated after leveling humanities progress he sleeps.  Sometimes the eye flutters and fixes on something fit for its rage but then it quickly falls back to the dream.  In the past destruction He worked with an mode of the architect, in the guise of a spider spirit, to destroy the works of man.  They were opposed by Hesod and a minor earth spirit that the spider devoured while Hesod was forced to retreat.  Content Ophidian slept.
  
Ophidian is a destroyer and changer blind with passion.  In many ways he is the opposite of new mode of the architect.  But his freedom seldom is that of creation which is now too much bound with the architect.  Hesod  will be seen to work behind the works of Ophidian fixing some of what is destroyed in his wake.  Reworking hardships to reveal paths unseen.  And when the architect has let his works take to much Hesod and Ophidian have fought together.  This is the relationship often enemies, often subverting or changing ones goals other times allies.
  
The serpent is the dreamer and the deeper dream is his own.  Those who reach it are dwelling in his realm and may bring back his rage upon themselves.  This is a danger of the dreams, to interfere with those Ophidian cares for in his dreams.
  
It has been said some north most men of Ohma follow the way of destruction, but these are unconfirmed rumors.
  
  
  
The Architect
The architect is something of an idiot king, waking and seeing the world and assuming it was his own creation.  The Architect views the world as his sandbox and is an active if uncaring entity.  Creation and manipulation of creatures has been the focus after the spider spirit slipped into this mode.  Perhaps the this is an after effect of the earth spirit a final act of defiance that has changed the architect.
  
It was somewhere early in the guise of The Architect that the decrees against metal and machine science were made canon.  This is the reason for the fall of metallurgy within E'his.
  
Hesod is the Architects main concern of late as he has made promises of outside entities coming to take away his power.  The architect veiws himself as the prime creator and fines all of hesods teaching a blasphemy against himself.  He is currently building a more established faith with followers known as the Ecz'Eir.  Many of their rites are direct mockery of Hesod, and serve to undermine Hesod's followers.
  
A temple that call themselves the Hesodic dancers perform wild dances within Carinthis in an attempt to elevate themselves and draw followers. Higher up with the mysteries of the cult followers are slowly subverted to the architect.  This is at first a doctrine of co acceptance followed by a view of co creation.  Rituals are generally daily for the lowest tier of followers, attempting to gain exposure.  Higher ups have weekly meetings that mainly deal with the work of the temple.  Ritual work is far more abstract and follows an undefined internal calendar of past important dates. 
  
Most of the internal holy days of the architect are unknown by the populace in general.  The followers usually carry about their business and meet secretly at night or at other points during the day.   The days are strangely symbolic often following odd concepts such as the bear over coming the wolves on the rain slicked granite slab.  This is sort of a guided mental exercise that the followers work through with instruction.  At this level few know of the practices and the only outward sign of the day bay be a tuft of fur pinned to the clothing or hair worn wet when normally it would be dry.
  
  
  
  
 The Green faith
The green people hold to a religion which includes the ideas of castes and ideas of reincarnation and mummification.  The focus of the green people is to achieve the form of the highest caste and maintain the form.  The whole of creation is included in a chain of life with the canisthratu at the bottom and the druidic leaders of the green race at the highest tier.   They belief the form they achieve in death will affect their form in the next life they live.  Due to this they will commit suicide to maintain their form as part of a cultural ritual.  Thought that refuse to join in the suicide rituals are forced or hunted down.  Some of the longest standing high leaders have gone through mummification to further cement their state.  There are rumors of some even entering into undeath within the pyramids of the forest.

Tuesday, May 22, 2012

Trill

bird in the sky
against gold hills
I want to go too.
Running out on the storm.
Choking back feelings
when others say too much
they break I stand
No room for feelings
with everyone feeling its wrong. 
come to some point where
its about to burst 
its numbness that I find in me. 
Nothing but a dull drain
in the blood that I want
to cry away but don't.
bird let me come along
with you but won't
give me some time
to be weak and break
But you fall crying
louder than me