Friday, September 27, 2013

Video Game Review: Might and Magic II


Might and magic is the sort of RPG i like. With full control of a party and abstracted turn based combat.  There were a few fun puzzles to solve and loads of dungeons to delve.  While the series opener was very good it is Might and Magic 2 that really was fantastic.  It was in this second game were gifted with the joy of auto mapping. 

This version of the game seemed to have an almost correct way to play which I am going to admit was a bit rail roading.  The party could buy skills ended up giving you full mapping and travel over the land but only if the skills were assigned correctly.  Some had stat requirements and others had to be possessed by two member of the party to kick in.  It worked out so that your pregenerated starter party plus the barbarian drog you found and the ninja H.K. Phoey were sort of the correct group.

I am not going to say I remember all the quests and areas of this game.  I haven't even had my commodore 64 set up for years.  One area I do remember was a group of monsters called quizenarts that were hidden in a mount near one of the roads.  These guys were weird as they were super hard to kill, but if you won with at least one guy, that character leveled like twenty levels.  Then you could go back and it would be easier so that maybe another guy lived.  This process repeated allowed all your characters to become bad-asses.  But it had a downside.  The game used to generate additional enemies based off the parties level.  This added and extra thousand peon monsters to every fight and slowed down the game incredibly.

All in all a great addition to the might and magic game world.  Certainly better than the current online trading card game.  I hope this new might and magic X kicks some butt.

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