Friday, May 25, 2012

More thoughts of hatred for Attacks of Opportunity

Playing in the Thursday night Pathfinder game yesterday I was again confronted with how much I hate attacks of opportunity.  My general statements in the past have been that they drive play in negative directions.  Last night I saw how they are just plain bullshit.

Part of the story last night involved my character getting pretty damaged and there being a retreat called.  Being the cleric myself how do I pull out that situation?  I disengage with a five foot step to get a non attack of opportunity casting action or I can flee.  There is no real situation where I run and get healing of any kind.  There is not situation even where I run and others cover me.  This was perhaps the biggest area I was pissed about.  Without going for MMO taunts game need some mechanism for covering a retreat.  Perhaps a ranged weapon could be used to target a few squares are covered.  Moving through them could require a will save.

Over and over again I just find attacks of opportunity are bullshit and some other mechanic could be used.  I really don't see any case were an AoO should occur if you have a weapon out and your focus on the opponent.  Well barring things that are forced by the opponent like a riposte or pressing the attack.  If you do not have the opponents focus your attack actions should be generated by yourself and you should be able to not draw AoOs unless the opponent specifically has an ability.  This huge checklist of gotchas in D&D work out poorly for role playing and poorly for a tactical combat game.

Honestly if you are doing a role playing game if the player presents a situation that the combat rules would interrupt, you are doing a bad job if you stop them.  Perhaps barrel of salt messes up your giant slug attack but not allowing quick wits and cleaver minds to come up with solutions also derails the game.  You end in a place where players feel rolls are more important than roles and now you are playing a minis game.

Thursday, May 24, 2012

Iron Maiden's Piece of Mind record review

Piece of Mind is one of those records you know is great but if you don't give it a listen from time to time you forget just how great.  When you come back to it you get this damn that's good, feeling.  It just rocks hard and face melting but in an eerie intelligent sort of way.  for me this has always been Maidens high water mark.  This is such a solid record but it also has an contemplative nature.  You can hear the band looking for the next sound. 

While the record is perfect from track one to end, its Revelations that has always floored me.  Its very mystical and Dungeons and Dragonsey.  You don't get this English fantasy feel until you hit Bruce's Chemical Wedding. 

Everyone knows the trooper rocks and its hard as anything.  But, its also inspired by The charge of the light brigade. It's this kid of stuff that made me get into the writing and reading business.  Rush and Maiden both doing songs about Coleridge's poem's made me say OK I'll check this guy out.  Metal saved my life!

Another personal favorite is Still life.  Its dark and powerful and overlooked.  I love this song.  There is a bit Nico does with the drums that is just great.  I never get excited by drums he has me up in my seat cheering at this bit.

Most of the remaining songs on the record are rockers but similarly on dreamy subjects.  The flight of Icarus is mythological.  Die with your boots on take prophecy into hand and Where eagles dare is based off the movie. 

Finishing off the record is to tame a land.  Who sings about Dune?  Iron Maiden does!  You are going to be hard pressed to find something nerdier than this, perhaps Blackamoor's Knight playing at a ren faire.  But its a real deal metal song that sounds good. 



All in all its the best.  It even has a great pun title that is always fun in metal.   And I have 6th row seats for their show here in August.

Dungeons and Dragons Online help for new players

when you come to Dungeons and Dragons and start playing you will quickly realize hey this shit isn't fair.  This is not noobs whining this is a very real fact about DDO.  The game rewards time invested, and the new player is often on vastly different footing than the people he plays with.  If this is a problem for you, you should perhaps reconsider playing D&D online and find another MMO.  D&D is unique in that it lets you screw yourself as part of the game design.

Going into screwing yourself, there are some things that can be done in character creation that just can not be recovered from.  This is now World of Warcraft where classes and races mix all in the back ground and bad combinations are disallowed.  It's not even Everquest where stats didn't matter as they could be fixed later on.  There are two things you are going to need to know for character creation, 3.5 edition mechanics and DDO particulars.  The game is very close to 3.5 edition D&D so knowing it is a help.  The particulars you will learn from play but enhancements and a single mana bar is a pretty huge change from pen and paper.  I would suggest you try for a barbarian and just play asking questions.  Take on of the suggested paths in the character creation and you should be OK.

Another aspect of the inequity of characters comes with races and character build points.  For the most part the races are pretty even.  Yes there are races that work better for particular classes which is something you should think about but generally they are the same.  The Drow is not, it is statistically better than others.  To make up for this the game creators require you to play a bit before they allow you to play the drow.  The mechanic used to unlock this and many other perks is favor.  Completing quests on higher difficulties give a one time favor award that is tracked.  When you hit 400 total favor you can play drow.  This is usually pretty easy to reach maybe 7th level if you are slow.  Then you can start playing your new drow character, which i generally don't recommend.  If you are having fun with your current character i say keep playing.  Part of this is you get further rewards at 1000 and 1750 favor.  At a thousand you can start creating new characters at fourth level.  At 1750 you gain the ability to create new characters with 32 build points all except drow.  Now you may consider restarting a new character.  In the beginning you only had 28 point to create your character this extra four is a huge help.

Flowing from this is the idea of the TR or true resurrection character.  D&D online doesn't constantly throw new content on top of the game.  Instead of ever increasing levels they have created a system where high level characters play through the game again to get more power.  This is the true resurrection or TR character.  New players will often seen a massively over powered character in their party zerging through the entire adventure, this is probably a TR.  To become one of these TR characters you need to hit level 20 and then run epic level dungeons.  In these dungeons you gain tokens that allow you to purchase a item that allows you two perform the true resurrection.  These are the hardest quests in the game so you will fined they are pretty hard for your now 20th level character.  They get easier once you have completed at least on TR.  The reward for TR's is an increase in build points for the next life and an extra past life feat.  You will have 34 build points on your first TR and 36 on your second resurrection of the character; 32 for drow.  The past lives are a big help and everyone can use barbarian past lives for more Hit points.

The final component to your power is equipment.  You will have a natural growth in power for the most part but there are three sorts of items that are key to a powerful character.  Powerful items in D&D are not necessarily statistically better than other a lower minimum level is often much more of a factor.  Named items that you get in quest or as end rewards are often the best help early on.  Another thing you need to look for are quest chain rewards.  Often you have a series of four or more quests that don't give rewards until you have completed all, but the rewards are special named items.  Keep an eye out here for the regular weapons and armor in the list.  These often have very low required levels and are the true reward.  If you get something with a level two requirement you may be able to zip through the early levels on your next TR.  The final piece to this power puzzle are green steel items.  These are going to be your bread and butter for much of the game.  You need to run quests in the vale of twilight to begin thinking of crafting these items.  So you are going to be at least 16 really 18 as you need to run the shroud to complete this stuff.  You are going to need to run the shroud many many times to get all the bits you need but the end results are worth it.  Green steel are super powerful items that have a minimum level of 13.  So you will be able to make use of them when you TR. There are many crafting tools on the web, i usually just go here.   The lightning 2 and Mineral 2 weapons are pretty powerful as are items that give extra hit points.

Wednesday, May 23, 2012

pipers checking their watches

There isn't much I know seeping out right now. NO grains working in fields of words that I can harvest and put forth for you. No desperate grasp and drive but there is worry.  Worry that's got under my skin and doesn't know where to go.  but not in my words, it falters there.  Hiding behind the emotions it's dragging up, silent.  I want to shake it out, give in a be done with it. Nothings letting go its sitting inside like a wasp nest.  swarming out angry.  Change and fear crawling on top of all.  In the folds of the fabric the bugs make their homes. slowly devouring the scarecrow silent though he speaks.

Roleplaying game project thoughts on in game gods


Hesod:
Hesod is the last of an elder court that has long left the world.  turning their back on the material and leaving Hesod as watcher and herald.  Most conceptions of Hesod depict him as blind and with broken or cut wings and a great many wounds.  Often name dancer of swords he weilds great swords of silver and gold, both cast in flame.  Hesod is armored in archaic armors that have been unknown for centuries often covered in a cloak stitched together from sacrificial animals.
  
Hesod is less that father that many religions have seen and rather an older brother.  Protective but also hard when instructing and demanding.  While the de facto ruler of the spiritual realm he is often unconcerned with lower entities.  Should something rise up beyond its place he will put it down otherwise he is content to let most along.  This includes entities he once considered enemies.  He pushes the architect to his citadel and maintains a watch but will not cross into it's lands.  The serpent Ophidian is let along to sleep and dream.
  
Much of the time Hesod is watching for sign of the hosts return.  He is often unable to reach the material due to the intervention of the Architect.  This has been mistaken as uncaring by some followers.
  
There are two faiths that follow Hesod.  The main set of followers are from all all races and is completely open.  They see Hesod and a provider but count his waiting into his plans.  They also wait for a deliverance when things will be set right.  The clergy focus on justice/vengence and maintaining the flock as the focus of their works.  The second tradition was established by the Vreehalija based on works established by the beltinovites and includes a thrust toward knowledge.  They hold that an earlier manifestation of the architect provided those of Hesods court with knowledge and maintain some reverence for that early form.  The focus of their works are Knowledge and Justice
  
One of the ritual days generally celebrated throughout e'his is the harvest rite.  Generally a day of thanks for plenty it serves more as a day of feast than religious celebration.  Even those uncaring of the faith usually celebrate it as a simple harvest fest.  Beer and food is meant to be consumed to prepare for the coming winter.  Offerings are left often on behalf of departed relatives and the community is strengthened.  The harvest rite is paired with the long night an feast prepared and left a week later, but unattended in most regions.  The feast is left out some way from the community and left for the dead.  The preparation is done by whatever clergy are present in the area.  In the Aron Veja communities of the north west the long night is a darker affair.  The children and old are usually looked up in a lodge house.  The rest of the towns folk attend with the dead and are disguised to blend in.  This is held in the open air on the same tables as the harvest rite. 
  
A day observed by few by the aron veja is the Watch of the Court which is said to be the time ages ago that the elder court of Hesods king left the understood worlds.  During this day the faithful gaither to reaffirm themselves to hesods wait and deliverance.  This is usually a series of  folk sermons outside the town that lasts several days.
  
late in the winter at its bleakest some of the young of the community are sent out to do good works as a sort of children's crusade.  
  
  
  
  
Ophidian the serpent
The serpent is the the destroyer now sated after leveling humanities progress he sleeps.  Sometimes the eye flutters and fixes on something fit for its rage but then it quickly falls back to the dream.  In the past destruction He worked with an mode of the architect, in the guise of a spider spirit, to destroy the works of man.  They were opposed by Hesod and a minor earth spirit that the spider devoured while Hesod was forced to retreat.  Content Ophidian slept.
  
Ophidian is a destroyer and changer blind with passion.  In many ways he is the opposite of new mode of the architect.  But his freedom seldom is that of creation which is now too much bound with the architect.  Hesod  will be seen to work behind the works of Ophidian fixing some of what is destroyed in his wake.  Reworking hardships to reveal paths unseen.  And when the architect has let his works take to much Hesod and Ophidian have fought together.  This is the relationship often enemies, often subverting or changing ones goals other times allies.
  
The serpent is the dreamer and the deeper dream is his own.  Those who reach it are dwelling in his realm and may bring back his rage upon themselves.  This is a danger of the dreams, to interfere with those Ophidian cares for in his dreams.
  
It has been said some north most men of Ohma follow the way of destruction, but these are unconfirmed rumors.
  
  
  
The Architect
The architect is something of an idiot king, waking and seeing the world and assuming it was his own creation.  The Architect views the world as his sandbox and is an active if uncaring entity.  Creation and manipulation of creatures has been the focus after the spider spirit slipped into this mode.  Perhaps the this is an after effect of the earth spirit a final act of defiance that has changed the architect.
  
It was somewhere early in the guise of The Architect that the decrees against metal and machine science were made canon.  This is the reason for the fall of metallurgy within E'his.
  
Hesod is the Architects main concern of late as he has made promises of outside entities coming to take away his power.  The architect veiws himself as the prime creator and fines all of hesods teaching a blasphemy against himself.  He is currently building a more established faith with followers known as the Ecz'Eir.  Many of their rites are direct mockery of Hesod, and serve to undermine Hesod's followers.
  
A temple that call themselves the Hesodic dancers perform wild dances within Carinthis in an attempt to elevate themselves and draw followers. Higher up with the mysteries of the cult followers are slowly subverted to the architect.  This is at first a doctrine of co acceptance followed by a view of co creation.  Rituals are generally daily for the lowest tier of followers, attempting to gain exposure.  Higher ups have weekly meetings that mainly deal with the work of the temple.  Ritual work is far more abstract and follows an undefined internal calendar of past important dates. 
  
Most of the internal holy days of the architect are unknown by the populace in general.  The followers usually carry about their business and meet secretly at night or at other points during the day.   The days are strangely symbolic often following odd concepts such as the bear over coming the wolves on the rain slicked granite slab.  This is sort of a guided mental exercise that the followers work through with instruction.  At this level few know of the practices and the only outward sign of the day bay be a tuft of fur pinned to the clothing or hair worn wet when normally it would be dry.
  
  
  
  
 The Green faith
The green people hold to a religion which includes the ideas of castes and ideas of reincarnation and mummification.  The focus of the green people is to achieve the form of the highest caste and maintain the form.  The whole of creation is included in a chain of life with the canisthratu at the bottom and the druidic leaders of the green race at the highest tier.   They belief the form they achieve in death will affect their form in the next life they live.  Due to this they will commit suicide to maintain their form as part of a cultural ritual.  Thought that refuse to join in the suicide rituals are forced or hunted down.  Some of the longest standing high leaders have gone through mummification to further cement their state.  There are rumors of some even entering into undeath within the pyramids of the forest.

Tuesday, May 22, 2012

Trill

bird in the sky
against gold hills
I want to go too.
Running out on the storm.
Choking back feelings
when others say too much
they break I stand
No room for feelings
with everyone feeling its wrong. 
come to some point where
its about to burst 
its numbness that I find in me. 
Nothing but a dull drain
in the blood that I want
to cry away but don't.
bird let me come along
with you but won't
give me some time
to be weak and break
But you fall crying
louder than me

Another tale of the Beltinovites


The halls of Galliv curled and spun on geometry sacred and obscene.  Miles of stone once marvelled, ruined and now still yet unrebuilt.  When the Beltinovites would wield empire this was it's seat; now more a prison.  In years of their reign the Beltinovites made slaves of Aron Ve'ja and Cazz'it alike.  They were the slaves that built these hall on who's back rule was weighed.  This has long been overturned, Beltinovites now hold up safely in Galliv; seldom journeying beyond sight of the city.  Here is safety and of course the great library.

Books were the heart Beltinovites bled from.  The library was central and most safe of all Galliv keep.  Stacks swept circles that helix'd in depth and height.  Everywhere lounged the wise drunk in learning, much as sloth.  Though one was hurried and worried amid these trappings of the learned.  Cobius Baco Gervis waded behind a cart collecting discarded tomes and tending to waning lights.  Cobius tender and keeper of books was high among these many readers.  His eyes were not met and sounds duly ignored.  It was strange when he was called down from stacks, worse still the harker only a minor adept magus.

Cobius eyes envenomed with scorn found the magus, though lightened at his sight.  The Beltinovites' eyes were wide in terror an skin convulsed still white.  "A man, no a thing, call upon us. Its questions would be for you, I have no knowledge of what it speaks."  Curious enough Cobius followed somewhat weary of intrusion and change.

Pushing aside the maroon drape Cobius Baco Gervis small steps drew him into the waiting hall.  His large eyes glared from his bulbous head upon something new.  Taller than an Aron Ve'ja it stood though thin and stooped down near eye to eye with Cobius.  It clutched a shawl, palid as dead flesh decaying from a wound, spidering blue veins awash under the skin.  Silks wound tight over much of its flesh, as if spun about not woven and worn.  What of the creature shown threw as coal dark or blotches of healthy pink flesh.  Lips and flesh did not seem to product about its mouth, just wild grinning and chattering teeth.  Though the eyes; the eyes had been cast over in skin. It's hunch was aided by a staff on which some strange homunculus of eyes perched; long tendrils merged staff and beast. To this Cobius Baco Gervis faultered in trying to speak.

Cobius knew of the breading of living tools, it was the Beltinovites that first took up the art, but this.  This was beyond even his dreaming.  He would dwell a moment on the blood coursing within it's shawl; finally drawn from amazement by the blinking of several eyes upon the staff.  "Seek you no evil here Monstrosity, magics here could turn blood to wood dust and flesh to straw. I have no understanding of you, and I wish it!" Cobius cast from a voice that echoed with a chorus of minds not his only his own.  Cobius had little idea what the being conveyed but would guess amusement.

A chattering rasp came forth both growling and whining. "I only seek the location of Hesod's Grace Hold, a prison in the latter years, you will have maps..Yes?"  "I believe though it will take time and transcription more.  Barctia Oil will eat of the sand plates to create a reverse image which you may take in a days time." "We shall come again next day." hissed out the beast, which lurched to its full height and left.  This was to Cobius' relief though he was nagged by the thoughts that it would return and the unanswered question "What was it."

The next morning he camped in the waiting hall, transcription bound safely.  Hours passed singularly, until as a spectral creeping shadow it returned.  Drawing the plate back into his arms he bartered "Of what races are you, who burdened you with these abominations of flesh." There was no answer for enough time that Cobius realized there would be none.  He finally passed the plate to the beast.  I turned leaving only with "We are the Hesodicur."

Monday, May 21, 2012

Game Master Advice letting people know game themes

What is it with GM's that we get so set on shit?  There are at least two campaigns that I have had just about enough with.  Those being wandering about with your dick in your hand and sailing about with your dick in your hand.  My god how many of these fucking things do we have to play through.  I get it mister game controller dude you want to go somewhere.  Fuck get in the car and go that is what i do.  If I wanted to sail I would figure that shit out and find a way to be apart of it.  The same could be said about sword play and shooting which i enjoy both of, but not the consequences of doing it to a person.

To digress a bit if you really are into something you should make it your hobby.  I am into writing for example.  I have a thesaurus, dictionary and one of those clicky ass IBM keyboards.  I am living the dream baby.  I think of something and just type they shit up right quick.  If you are all into something try and make time for it and do it.  If you have a family try to include them in it but do it.  Go bowling, chop wood, go to highway 5 rest stops looking for anon hook ups with truckers.

The point for role playing being, don't do a theme campaign without letting people know when they sign up.  If I was going to run a thieving city based game I would let people know all about it.  They could set up their character with that in mind.  That ties them into the campaign and gives them something interesting they can do in the vast majority of play. 

Say we are sailing around, you could create a sea witch or even just load some wind spells on your wizard.  That will make you much more useful and safer than the fireball throwing battle mage.  Maybe a pirate build rather than a rogue.  All this makes for a party that is part of the game rather than one along for the ride. 

There are some themes people are just not interested.  I am not interested on being on a boat anymore.  but if you let me do something like a semi aquatic character hey I may just be interested in playing.  Take Anthropomorphic animal, please! Seriously I just can't go there. I you take my meaning let people know generally so they can decide if it is not their cup of tea.  If they are out they may be back in the next game.  If they are in and unhappy no one really wins. 

Crescentstar Progressive Rock Score Card 11

Sunday, May 20, 2012

Gamers Clique

I recently found a new video game store down the street from my house called Gamers Clique.  I have to say these guys are pretty cool and I want you to check them out.  They are new so they don't have the biggest stock like 4 Jays up in Pinole, but they are worth a look.  The guys running the store know their shit unlike a lot of places and the prices are very fair.  I have purchased from another local store Game World and felt like I could have done better on eBay.

The big reason I am writing about them is they actually do some repair and evaluation of the games.  This is huge to me as I have purchase some bad games from Space Cat in the past.  They do clean up of all the contacts on their Carts and actually do some fixing of disks.  I am not sure of that process they had a little machine.  What I am really stoked about is they do replacement of the 72 pin connector for your NES.  There is no place that does that here.  I didn't ask about composite video conversion for Atari systems, but that would more than I could imagine. 

Here is a their location in the shopping center on Santa Teresa and Blossom hill.  I want to make it easy for you to get there.  Good people who know their product and do repair, they have really won me over.  I hope they do you too.

Cross platform list of Imagic cartridges

Ok I guess some people were looking for this sort of list so i cooked up a quick little one for Imagic.  These guys were sort of the number 3 producer for Atari.  These guys frustrated me back in the day, because they had some titles that were only on the Intellivision.   I always wanted to give Ice Trek a try

You will see they produced products for less consoles than Activision; dying and having their products absorbed by other producers.  I always liked Demon Attack and Dragon fire is great.  I was actually a member of their Numb Thumb Club back in the day, though they spelled my name Vim Ricky.  Riddle of the sphinx was something that looked very cool on the box but didn't play so well.     As you can see their boxes were a little goofy.




2600
Atlantis                   
Atlantis II                            
Cosmic Ark                           
Cubicolor       
Demon Attack                           
Fathom                   
Fire Fighter                           
Laser Gates                           
Moonsweeper                                 
No Escape!                       
Quick Step!                           
Riddle of the Sphinx                               
Shootin' Gallery                    
Sky Patrol               
Solar Storm                       
Star Voyager                               
Subterranea                               
Trick Shot   



Intellivsion
Demon Attack    
Dracula    
Dragonfire    
Fathom    
Ice Trek    
Microsurgeon    
Nova Blast    
Safecracker    
Swords & Serpents    
Tropical Trouble    
Truckin'    
White Water    



Colecovision
Dragonfire    
Fathom    
Moonsweeper    
Nova Blast    
Tournament Tennis    
Wing War


Commodore 64 cartridges
Novablast
Tennis

Atari 800 / XL / XE Cartridges
Atlantis
Demon Attack

I couldn't find any products for the 5200, 7800, Nes nor the Odyessy 2 so I think this is it.

Saturday, May 19, 2012

Absolute games Cartridge list for multiple platforms including Atari, Nes and Genesis

Following up on my Activision cartridge list, here is a list of Absolute carts.  Absolute is the spiritual successor to Activision so I am also interested in there carts.  Really this is not a big list so it is something that can be tackled.

2600
Pete Rose Baseball
Skate Boardin'
Title Match Pro Wrestling
Tomcat: The F-14 Fighter Simulator

5200
None


7800
F-18 Hornet       
Kung-Fu Master       
Pete Rose Baseball           
Super Skateboardin'           
Title Match Pro Wrestling   
Tomcat: The F-14 Fighter Simulator   


NES
Battle Tank
Boy and His Blob
Race America
Space Shuttle Project
Star Trek: The Next Generation

Sega Genesis
Adventures of Rocky and Bullwinkle and Friends     A
David Crane's Amazing Tennis    
Goofy's Hysterical History Tour    
Super Battletank
Toys

SNES
David Crane's Amazing Tennis
Home Improvement    
Redline F-1 Racer    
Space Ace    
Super BattleTank 2    
Super Battletank: War In The Gulf    
Toys    
Turn And Burn - No Fly Zone

Friday, May 18, 2012

Activision Cartridge List for multiple platforms including atari, nes, sega and early computers

I worked this up mainly for myself, but you are welcome to it.  As I have said of my Atari collecting I focus a bit on early Activision.  For the time those were really stand out games.  I would say for the 2600 you can't beat Activision, and having played many of those games I am also interested in their ports to other systems.  One of the systems adds ground tanks to River Raid which is pretty neat.  I also lived not far from the Activision office out in Milpitas so I sort of think of them as my local game outfit.

I am a cart focused collector and avoid any sort of floppy or CD collecting.  The list you will see is only for carts, even when talking about the Atari XE and Commodore 64.



2600
Activision Decathlon, The            
Barnstorming   
Beamrider           
Boxing   
Bridge   
Checkers   
Chopper Command   
Commando   
Cosmic Commuter   
Crackpots            
Dolphin    Activision   
Double Dragon   
Dragster   
Enduro   
Fishing Derby   
Freeway   
Frostbite   
Ghostbusters   
Grand Prix       
H.E.R.O.   
Ice Hockey       
Kaboom!   
Keystone Kapers                            
Kung Fu Master       
Laser Blast   
Megamania   
Pitfall II: Lost Caverns        
Pitfall!        
Plaque Attack       
Pressure Cooker            
Private Eye            
Rampage        
River Raid   
River Raid II   
Robot Tank   
Seaquest   
Skiing                            
Sky Jinks
Space Shuttle                            
Spider Fighter                           
Stampede                            
Starmaster
Tennis


5200
Activision Decathlon, The   
Beamrider   
Dreadnaught Factor, The       
H.E.R.O.   
Kaboom!   
Keystone Kapers   
Megamania       
Pitfall II: Lost Caverns            
Pitfall!            
River Raid            
Space Shuttle                
Zenji        
Zone Ranger   


Atari 800 XL XE Carts
Beamrider   
Decathlon   
Designer's Pencil, The   
Dreadnaught Factor, The   
H.E.R.O.   
Kaboom!   
Keystone Kapers   
Megamania   
Pastfinder   
Pitfall II   
Pitfall!   
River Raid   
Space Shuttle   
Zenji



Commodore 64 carts
Beamrider
The Activision Decathlon
THe Designer's Pencil
GhostBusters
HERO
Park Patrol
Pastfinder
Pitfall
Pitfall 2
River Raid
Space Shuttle
Toy Bizarre
Wonder Boy
Zenji
Zone Ranger


7800
Double Dragon                
Rampage



Intellivision
Beamrider    
Dreadnaught Factor    
Happy Trails    
Pitfall!    
River Raid    
Stampede    
Worm Whomper



Colecovision
Decathlon    
Beamrider    
H.E.R.O.    
Keystone Kapers    
Pitfall II: Lost Caverns    
Pitfall!    
River Raid    
Zenji    


NES
Archon: The Light and the Dark    
Die Hard    
Galaxy 5000    
Ghostbusters    
Ghostbusters II    
Predator    
Adventures of Rad Gravity    
Stealth ATF    
Super Pitfall    
Sword Master    
Three Stooges    
Thunderbirds    
Ultimate Air Combat    


Sega Master System
Bomber Raid    
Cyborg Hunter    
Galaxy Force    
Rampage



Sega Genesis
Pitfall: The Mayan Adventure    
Radical Rex    
Shanghai II: The Dragon's Eye    



SNES
Alien vs. Predator
BioMetal    
Mechwarrior    
Mechwarrior 3050    
Pitfall: The Mayan Adventure    
Radical Rex    
Shanghai II: Dragon's Eye    
X-Kaliber 2097


Nintendo 64
Bug's Life    
Nightmare Creatures    
Quake II    
Space Invaders    
Spider-Man    
Tarzan    
Tony Hawk's Pro Skater    
Tony Hawk's Pro Skater 2    
Tony Hawk's Pro Skater 3    
Toy Story 2    
Vigilante 8    
Vigilante 8: 2nd Offense

Four Cameos a poem inspired by Scott Walkers writing process

Ok I don't know about this, I am trying a bit different writing process.   I am trying to work around the time based nature of reading.  In film and writing you don't every apprehend all at once, as you do in art.  I want to do something where you get a picture all at once.  My thought was the "Cameo" of repeated words in the blocks of text.

Some of this comes from my no understanding Scott Walkers approach to lyrics.  He uses blocks of words and then assembles them.  I don't get that!  I sort of think of it as saying well i will need these few elements to say what I am going to need to say.  Then Abstractly writing on those topics.  Then taking those fragments to make a whole.  

Here I did not do that correctly I took my four theme cameos and wrote them.  It was basically linear which was not what I was going for but it was a start.




Daylight comes early
daylight breaks fate
None hidden in daylight
Come daylight I await
Reds arise through you
daylight. Color. Hate.


You end with Harvest
dear reaped little seed.
Harvest took all need
souls aligned in harvest.
With winter's stealing
Greed. Offer up harvest.


We're only sacrifice
against your lost sacred.
Sacrificed blood spilled
for sacrificed dreams.
A lamb led to slaughter
for Sacred halal frith.


Silent our decay
in fields left to rot.
the once bountiful
harvest, decays waste.
Found a sacred morning
Daylights mortal decay.

Thursday, May 17, 2012

Casting thoughts for Season 3 of A game of thrones ( A storm of swords)

Philip Glenister
Having written a bit on A song of Ice and fire, and needing a topic to write on.  Here are some thoughts on casting for a Storm of Swords.  Some are actors I like and would just like to see in the series, but are appropriate for the part.

Phillip Glenister:  I originally thought he should be Davos but with that role filled I think he would also make a solid Mance Rayder.  He was fantastic as Gene Hunt and I think that role is near enough to make him a solid Mance.  He has the right air of bad ass for a cause, just not your cause.

Vladimir Kulich:  I would love to see this guy as Tormund Giantsbane.  He is the actor from The 13th Warrior.  He is 6'4 at least and would certainly make a solid Tormund. 

Christopher Eccleston: would be great in the role of Qyburn.  In both Dr. Who and Heroes he brought something a little sinister.  In Dr. Who it reminded me of the little dark turns Tom Baker would sometimes do, I loved it.  I would love to see him as the mad scientist ex maester.

Bruce Dickinson: Yep Iron Maiden's singer.  I would like to see him in on of the bard roles, probably Tom Seven Strings.  But even one of the singers from Joffery's wedding feast would be nice.  Perhaps Fish could have the role of Marillion.

Viggo Mortenson:  I would really love to see Viggo as a cameo.  It would be a funny contrast to have video in a small evil role so I was thinking Axell Florent.  It wouldn't be a big commitment for Viggo and would be fun for fans.

Vladimir Kulich

A story of dialysis, gencon and gary gygax's dice part 7

For us this was joy, Brian excluded.  Derek and I loved these games, loved the dark and sound.  Even the art and Marque titles were well loved friends. Our Third, Brian, milled around the pinball play area looking forlorn.  We were sorry , to a small degree, but too excited to worry.

Black Tiger and Rastan fought with us and Spy hunter speed and swam.  Moon Patrol moved forward with every quarters, much to Billy Mitchell's chagrin.  Derek and I tried for fastest completion on Cadash but I lost interest when Star Castles powered to life.  This was my game, my childhood my first love.  The game I rode my bike across town for, collected pennies for.  Really I don't know how long I played but my back hurt when I heard the Derek begin to yell. 

Off in a corner a Chapman stick player had been tapping out the themes to several video games.  Apparently Derek insisted on accompanying him but often changed the tune to something off Celtic frost's tragic serenades. Then Brian swung wild with an air hockey paddle and the puck exploded into flight. Clattering off the back glass players ducked in fright.  Arising in anger and scanning for the source, they found Brian smiling at the table still playing though the puck was gone. The fight that erupted almost made perfect since framed like this.  The battle itself made none, one armed with a guitar and the other running underfoot.  A high score holder when down when the guitar bludgeoned him with that twang. I hurried the pair out as quickly as I could.  This wasn't the first time this had happened.

Wednesday, May 16, 2012

A story of dialysis, gencon and gary gygax's dice part 6

Out of Omaha we turned to Ottumwa and Twin Galaxies.  The village of Ottumwa a tiny place where once quarters reigned supreme.  This was the hometown of the arcade in it's powered down glory.  But for a day or two it flicked with life and the siren's song of attract mode was again heard. 

Lone collectors and garage game owners converging here to remake the arcades of old.  Everyone with a machine from four states over was came.  Trailers and trucks packed up with games crept the back roads that ran to Ottumwa.  All hoping to add their notes to the cacophony that was only conjured in the arcade.  Separate they were games with songs and sounds; together they sung discord.  Muffled and tame to closed doors; opened on the fullness of sound.  Then joy, a smile; a best friend too long forgot!  Ozone and too much electricity running in the air. 

Tuesday, May 15, 2012

Heavy Metal and Hard Rock references in Dungeons and Dragons Online

Being a fan of both Dungeon and Dragons online and Heavy metal, I have noticed a few in jokes that are part of the game.  I wanted to present a few for players not so fond of metal.  If you know of any others references please let me know.  jameslrickel@gmail.com

Rainbow in the dark: Well this is a reference to the Dio song of the same name.

Trial by Fire: Is a reference to the Testament song off The New Order

King Bendix: The end boss in a Cabal for One comes from Kim Bendix Peterson otherwise known as King Diamond.

Edward the Flesh golem: from Fleshmakers Lab is a reference to Eddie of Iron Maiden.

Elyd's Edge: has a Rush quote in the description of the item.

In the flesh: Is a reference to a Pink Floyd Song.

Running with the Devils: Comes from a Van Halen song

Schenker: The rare scorpion king in Ataraxia's is named after the guitarist of the Scorpions.

Fear Factory: This is the name of an industrial metal band, I saw them in Sac in July (HELL).

Security

Grab the air fleeting child,
make it a dreamspun gown.
Watch for the morning
with long held breath.

There begins summer
just past nearest rise.
Coming for you
Can not cancel it. It's too Late!

Meet it with wisdom;
well prepared for their lies.
They will make you want
what they want you to want.
Til your tied down
and in gossamer caught.

Vain in beauty
feeble in thought,
bare your teeth.
Live a life only you wrought,

Monday, May 14, 2012

Science fiction double feature

I watched a documentary called American Scary over the weekend.  I really enjoyed it and thing you should give it a look.  It's about TV Horror Hosts in America and the creature features they presented.  This was an important part of the television landscape that had basically vanished. I enjoyed it for two delightful little thoughts I was left musing after the movie finished.  Those being locality with regard to the Internet and the introduction of lexicon.

I want to first talk about the introduction of lexicon.  I am using that term for something far larger; the introduction to the hidden world of a new subject.  It ties in a bit with my post on John Water's and is introduction to underground cinema; in that he gave me new keywords for my lexicon.  Basically allowing me to investigate the worlds hidden within those words.

There is immense power in the teacher of hidden knowledge.  In American Scary they often used the term Shaman.  I don't like the mystical tone this gives, but it is correct.  There are certain subjects, especially those falling in fandom, that are outside of popular grasp.  You need a weird uncle or older friend to guide you, the hosts of these shows were every ones weird uncle.  If I can give some personal example, an acquaintance brought his daughter to a party we were at.  She mentioned being into anime but only knowing a few shows.  Several older guests were geeks and talked at length about shows like Star Blazers and Battle of the Planets.  Having blundered into the subject via friends at school she lacked the history of the subject and missed the lexicon.  This guide is also familiar to any fan of heavy metal, though often its is just someone who gives you a gentle push.  Often just a long haired guy at the record store who encourages you to buy Sabbath instead.

These hosts or guides are really something we now lack and need.  As information expands and become ubiquitous inroads to subjects become more difficult.  With the expansion of storage space both physical and within the cloud and on demand sources becoming the norm people really don't know what to demand.  The host who guides the initiate becomes even more important, taking the viewer on a journey through the subject.

One aspect of these hosts that made them unique was their locality.  These were not some national personality talking of comicon in San Diego but rather a local voice mentioning Westercon in the next big city.  I really is of little use to say Gencon is the best convention of Dungeons and Dragons there is; as a kid even a hundred miles is as far as Europe.  Telling someone the name and address of their friendly local gaming store is a help. In American Scary they talk about the power of showing a kids picture on TV, the joy it brings.  This close connection to audience only comes with locality.  we have some tools for geotargetting of content on the Internet already.  Most of these revolve around targeting of ads but the technology is certainly there. 

Taking these thoughts of locality and lexicon into mind I will end this with a thought. Our content providers should open themselves up to addition connect and the control of their own content.  This would allow for an interested party to create a host person and take the user through the monolith of content that exists as on demand.  Concerned persons could adopt a persona and present shows with garage level production values that very much approach the quality of early Horror Hosts. It should be local as that has value.  Perhaps it even exists already, let me know.

Friday, May 11, 2012

Three faces of the Chaotic Neutral alignment and representative characters from A Song of Ice and Fire

Many dungeon masters will tell you the alignment they hate is chaotic neutral.  This is often because it is selected to allow complete freedom of action by the player.  This creates a character that can do as he pleases and the alignment system ,which is in some ways meant as a restriction of action, is eliminated. For the person running the game this is sort of bullshit.

To get away from the do what you want sort of thing.  I wanted to talk a little bit about three flavors of the alignment you often see in literature, more specifically A song of Ice and fire.

The Liberator:  In this case you have a character that is actively working against some evil of oppression, in many cases slavery. Here you have a character with a clear opposition to something bigger than himself.  He is often working to root our slavery or injustice where he sees it.  This is perhaps the version that is nearest to Chaotic Good.  A big difference is the Chaotic Neutral character is less a freedom fighter and more someone who reacts to oppression when he sees it.  He may have a campaign against slavery but does not care for the people he has freed.  In A Game of Thrones Daenerys Targaryen.

The Free Agent: This character is out for himself.  This can be a mercenary that changes sides based on the highest bidder or a warrior who abandons a lord when the battle goes against they.  They are not a coward they are often just not concerned with anyone else and wont be bothered by others suffering.  This would certainly be The Hound Sandor Clegane in A song of Ice and Fire.

The Loon:  There are some characters that are just crazy.  These character are loose cannons who perhaps view themselves as doing the right thing.  These are often the most fun characters to have in the group as they often ruin every ones well laid plans.  They will also ruin the Game Masters plans as they often will left when the games goes right, dragging the entire party with them.  They are often not leaders but create a huge shift that completely redirects the storyline.  In combat they are usually the most heroic character around, actively seeking deadly situations.  In a game of thrones the resident Loon is Lyssa Aryn

Thursday, May 10, 2012

A story of dialysis, gencon and gary gygax's dice part 5

Brian was a noted card cheat as well; offering junk Magic card trades.  He returned to Derek and I, with well over two hundred dollars of card value in profit.  His gains would become more liquid at the convention, but now the cards wouldn't fill the tank.  My credit card continued to run up with both gas and food.  The pair free to use my card at gas stations, but I was needed to sign for food.  Cashiers would gape at me, when they helped me to pay.  My skin was a little grey at this time and I was sunken; somehow walking a line of gaunt and morbidly obese all at once.

I was driving with a handicapped plate which helped a bit with parking.  I was being given Femocrite but still I was struggling with my breath across the mountains. Even in Indianapolis the elevation was a struggle, compared to home.  San Jose was sea level, it was easier to breath with the anemic blood you were left with after a run.  Walking was a chore for me, I needed a breather after walking around the grocery store those days.

Wednesday, May 09, 2012

A story of dialysis, gencon and gary gygax's dice part 4

The run went well, this time, limited weakness and I wasn't so worn out.  After my companions showed I drove a few hours before falling into the exhaustion of post dialysis.  Derek would drive when it wasn't me.  Neither of us trusted Brian's driving.  Guard rails and pylons often animated and attacked the cars he piloted.  Collapsed in the back I would wake to be the night driver.

Driving would be hard, we had two days to be in Omaha.  The drive to Reno was short, due to them having an open chair for me.  Only Salt Lake and Omaha had openings that fit me in.  I had been on the phone with probably fifty units setting up this trip. Getting units lined up and along with back up and emergency units warned that I would be traveling.  If you ever played that don't step on lava game, that is sort of like dialysis travel. You are safe in the unit but the second you get out the timer starts to get to the next.

Omaha wasn't bad though we hoped to visit Marlin Perkins who had apparently died over a decade past.  Brian found his way to the local gaming parlor during my run.  I returned to find he had turtled his imperial guard to a win in the evenings Warhammer tournament.

Tuesday, May 08, 2012

Crescentstar's "John Waters" movie challenge

Stolen from there if fixed it .com Its just what I had in mind!
I recently watched "This Filthy World" by John Water's or at least bits of it.   I don't know why but I sort of like Waters, he knows his stuff.  I learned the keywords to look up for a whole world of alternative cinema.  I am speaking specifically of Four Walling and Road Show Cinema distribution.  It reminded me a bit of the William Castle inspired Matinee.  I think Hollywood should give this sort of thing a try again, if they are going to ever get a fresh idea.  We saw something similar with the original Paranormal Activity of late.

What I am proposing is a challenge of sorts.

1. Make a movie and Roadshow it.  You are free to get it into theaters if you like.  You are also allowed to four wall should you wish.  You can even go with a no wall distribution tour of back yards with a sheet and a projector.

2. Add content with each screening day.  Create new content for the roadshow with each day of screening.  This comes from John Waters thought exercise of filming a movie and having it in the theater that night.  I don't think it must be a movie but a short subject could be possible.  If taking William Castle as the example you could go with alternate in theater gimmicks ala percepto.

3. Document Screenings.  Get some sort of friend or production assistant to do documentation of the screenings.  Post online for others to see.

4. Make a Profit.  If you can make .01 of profit you are eligible. This will encourage Kroger Babb and Castle type antics to get people to actually see it.  Go on the radio.  Canvas the area in a car telling people the movie is coming.

5. (optional) Plan a stop in San Jose, California.  That way I can come and see.


A story of dialysis, gencon and gary gygax's dice part 3

Reno was our first stop, not to gamble but there was need.  Americas biggest little city had a dialysis unit; which I needed.  Being Large my run would be five hours with little fishing for my vein. I hoped Brian and Derek wouldn't find any trouble.

Dialysis is a pretty much the same everywhere you go.  Weigh in, to see how much fluid they need to take off.  Wait for your chair to be vacated and lines replaced.  Sit and the tech feels for your vein.  They wipe you down with some brown goo that is a bit stronger than Alcohol.  Next you are injected with Lidocane for the pain, it burns too so what the fuck.  Finally they get the big needles in you. Those lines I mentioned before feed through something like a pool filter and back through a pump; which returns your blood to you.  Your circulatory system pumps a fair amount out, then the return motor gets switched on.  A lot of your blood is outside of your body at this point , so you get cold.  Aiding the blood flow they add a blood thinner called Porcine into the mix; you taste spam when they first shoot it into the line.  This isn't pleasant, I guess they have a cow option for Muslims called Bovine.  Then you fucking sit there. 

They usually have television the good units let you control the channel.  The bad units play from a central VCR.  I once sat through a Danny De La Paz film festival.  Most sleep, I never could with the constant blood pressure readings.  You were allowed visits but none long enough for a D&D game.  My wife would bring me doughnuts and wait for me early one.  It was hard on her, really it was too hard.  I eventually asked her not to come; I couldn't take what I was doing to her.  In reality she was still crying just at home instead of in the waiting room.

Monday, May 07, 2012

A story of dialysis, gencon and gary gygax's dice part 2


We headed east creeping our way through the land. Over the great mountains ever toward Indianapolis, which had long called us like a beacon.  This the dreamed journey of boyhood, with caution and savings thrown to the wind. Death and reading far too much of the German Idealists often renders experience in higher regard than money. Also I was being a selfish dick, what would my wife have after all this. But she encourage me, as a way of loving me, and I rationalized finally deciding to go.

I don't want to be mysterious so let me explain.  You are perhaps a normal person, dear reader.  Raised well and didn't fall outside of society or through the cracks.  But for some of us though, life throws a curve, and we ended up playing dungeons and dragons. In the darkness of a garage or basement we gathered, with foolish jokes and others like ourselves.  We are nerds! If you can imagine use all getting together for a few days, all in costume with our dice and books.  The horror that came to mind is called Gencon and is far realer than you would have hoped.  It was our destination, a Mecca for three broken souls.

Friday, May 04, 2012

A story of dialysis, gencon and gary gygax's dice part 1

In the depth of my illness I was shuttered with fear.  Kidneys failed and near daily dialysis had left me a shell of myself.  There was hope in a transplant though no operation is without risk and being large there was risk.  Because of this I was gripped in fright.  I needed a totem or talisman to remove fear and offer up some protection.  It was this need that started a voyage and quest.  Three travelers men of Edenvale sought a treasure that that could not be bought.

I, no hero, drowned is sickness on the trip to return home and live or die. This is the tale of the other two, good friends mourning me before I said goodbye.  Derek Long haired played guitar in a metal band and spent far too much time in the arcade along with me.  Brian the dungeon master seemed foolish but was cleaver and shrewd.  Here was our company that took the road. Through maps and months planning I finally had a route that accounted for alternating days of driving and hours at a dialysis unit each in a new town.  Some stretches would be close, we would drive with the hammer down others would require a short drive then long waiting.  The driving was no pleasure cruise, some of those had on ship dialysis which is very convenient.

Thursday, May 03, 2012

Tyranny for You

lets do something more
something to speak of
When well wishers call
at the end of the day.
lets have something to say 
Some new intrigue
we must hunt down and catch 
A foolish wonder
to forge a tale
A quest!
An expedition
to take and return 
With a grand treasure
Won or inferred
Growth and Change
Caught in a jar
Oceanic sand
From lands off afar
Let me be different
than as I am now
with haggard outlook
weary far away
For other lands
I wish to have stayed
give me another
In the passenger seat
Also rapt enthralled
hearing the voyages call
Another far seer
taken to wing
That feel the song
Of which i sing

Wednesday, May 02, 2012

A poem about an abandoned building

The open door
Has be shut.
Open drive now
chained well up!

Concrete plaving
dotted in weeds
bleaches and blanches
in forgotten need

Around the shutters
paint fragments fade
Some builders work
left to rot decayed

higher hopes
perhaps fallen aside
within your walls
what dreams have died

And those dwelled
do they still haunt
woven in memory
gossamer caught

Will you end
some dower day
Or renewed rebuilt
given a stay

Tuesday, May 01, 2012

introversion

Close out the sound
and on the road
fleeing the people
young and old

I'm soaked to bone
in unpleasant mood
Something foreign
like evil imbued

Walls around me
are being pricked
too many people
surround and kick

And I'm weak
so I need to run
As you push in
it's a starting gun

Back at the party
All filled with cheer
I quaked and failed
All I felt fear