Tuesday, May 21, 2013

Campaign Seed: The Goblin's of Parra part 3

A few more plot points for the Goblins of Parra campaign seed I am working on.

Title: Obsidian Needles
Story: This plot point is not dependent on any level of threat or story development. The party  or traveling horde stumble upon an area of rocks rich with obsidian.  They are able to upgrade their equipment but control of the obsidian is the real treasure of this plot point.

Currently the field is controlled by a band of Kobolds who will attack the horde if they linger in the area.  They will be armed with upgraded weapons tipped with obsidian themselves.  
Stealth Success:  Group makes off with several pieces of obsidian and is able to upgrade their equipment for six months before the glass begins to wear our
Battle Success: The party gain the glass as above and also gain a information about a Kobold den in the nearby area.  See The Kobold Mire
Control Success: Keeping control of the field increases the parties threat by 1 per season held.  Rivals whom use stone weapons are unable to upgrade.
Failure: The field is going nowhere and control is assumed to be fluid so no effect of failure.



Title: The Spider's Tree
Story: The Goblin horde come upon a hug tree that is infested with giant spiders.  Battle with the spiders is conducted in waves of three until the party has been challenged, then let off.  This is more of a starting point than it is an actual challenge.  The tree can be used as a warren after it has been rid of spiders
Battle Success: The Clan gain a site for their first warren.  they are able to dig out a small series of tunnels in a week.  This beings the parties control of the area.  The warren offers light defense when dug out, with greater defense value if the party has stolen digging equipment from somewhere.
Failure: This tree can become the home of another demi human group if it is not found or used for a warren.  If the story line has proceeded so that there has been a clan split or other exiles they will be found here with the warren well established.


Title: A Throne
Story: This plot point can only happen after a warren or home has been established but should occur soon afterwards.  Guirrzek requires a throne for his kingdom.  This can be retrieved at the road house inn, if they haven't burned it down or something worse.
Stealth Success: The party is able to sneak in and make off with a chair.  Entire clan are upgraded to improve their stealth.
Battle Success: Threat increased by 7.  A company of soldiers is dispatched to retake the inn and find what happened.  The could lead to an assault on the clan home if the party was not careful to cover their tracks.
Already took the Inn through battle (Mudwallow phase): The group walks right in and takes a chair or would if they did not encounter wolves dinning on corpses.  If the party has met The Dark Druid stranger the wolves can be befriended.  Battle is swift and wolves are scared off.
Failure: Guirrzek is displease with group, ignore Guirrzek's next reward.


Monday, May 20, 2013

I have a more positive look on the Robotech kickstarter

If you have been on the fence about the kick starter for robotech the minis game i think they have crossed the line where you are now getting a pretty good deal with all the add on bonuses and optional items.  I am a little broke or I would be pulling the trigger on this thing.

The thing is the bonuses start at the $140 battle Cry level.  So its clearly the level you want to buy in at.  

http://www.kickstarter.com/projects/rrpgt/robotech-rpg-tacticstm?ref=live

UPDATE 1:  Looks like they just unlocked the 1,300,000 stretch goal for the next gen battloids and they will perhaps hit the next one or two goals.  Looks like this is more worth your time.

UPDATE 2:  1,3200,000 or so now so the deal is getting better.  My wife's trip to Florida  was very expensive or I would be in on this.

UPDATE 3: Looks like they unlocked the experimental battloids you didn't see in the series.  I think I had a model of these things that I never put together back as a kid.  I wasn't very handy.  If you can get another 45,000 into the pot , some extras are added into the main set to sweeten the deal.  Right now you have a solid game line.

UPDATE 4: Wow now they have the upgrade pack for the superveritech unlocked and are moving quickly.  I didn't expect to she the ghost drones added to the Battle Cry set but it looks like they will be.  Perhaps even more coming too.

Goblins of Parra part 2

A couple more seed ideas for the Goblins of Parra idea I suggested on friday.

Title: Mudwallow
Story: The goblin clan has moved past the human farming lands and found there way into the wilds.  They have found there way to a stream they hope to cross.  They have wound their way to an old bridge but it was under the control of an Ogre who calls himself Mudwallow.  The ogre is a hopeless drunk and tasks the clan with getting him some beer from an inn located on the main road.
Stealth Success at Inn: The ogre lets them on their way and even shares a drink with Guirrzek.  Mudwallow can now be hired on as muscle for the clan with the prices of a few casks.
Battle Success at Inn: The party gain a fair share of loot and enough booze to outright buy the bridge from Mudwallow.  The clan will gain 20 sp a month in tribute for control of this resource.  Threat is increased by 5
Murder Success (Mudwallow): Clan gains control of the bridge and four local goblins are attracted to the clan.  These are scout they goblins who are nominally armed but combat trained.
Failure: Clan must fine another route of passage into the wilds.  There is a 20% chance per season that Mudwallow is defeated by others.  This will complicate the hordes progress as anyone able to take out Mudwallow will be a challenge.  This opens up the story challenge "The Rivals" when threat is reached.


Title: The Stranger
Story: The growing horde have stumbled on a human traveler while traveling the wilds.  This can take place with the part encountering the stranger on their own or the horde while looking for their new home.  The identity of the stranger is variable. On a percentile roll 1-33 is "The Ranger", 34-66 is "The Noble", 67-100 is "The Dark Druid".  Each function differently

The Ranger
Diplomacy Success: Ranger goes on his way and alerts others of the Hordes location.  Increase threat by 5 and the horde is attacked by a party of rangers at 21+ threat.
Murder Success: Clan gains rangers equipment which includes a high quality bow and a magic dagger.  No threat is increased.

The Noble
Diplomacy Success: The noble goes on his way and speaks of gentile goblins in the woods, threat decreased by 1.
Murder Success: Search parties are dispatched.  Open up the story "The Search Party" and move directly to it.

The Dark Druid
Diplomacy Success: Clan finds Druid is sympathetic to Guirrzek's view of wild.  Druid is sometimes adviser to clan and aids them in taming of wolves and wargs.
Murder Success: Clan gains druids equipment which includes a high quality staff and potions of health.

Friday, May 17, 2013

Campaign Seed: The Goblins of Parra

I was thinking of doing a little fantasy setting combat for the second play test and I came up with something very simple.  Players fighting off some goblins seems like something every fantasy game needs to cover so it fit.  A bit of thinking further and it become the players as goblins attacking some farmers, which seems a fair amount more interesting to me, though many games have done monster characters to death.  Pushing the idea a little further I though hmm why not do a dark version of the Kingmaker campaign that sucked so much but with goblins?

That has merit for me, a small clan of goblins moving across the land hunting for a place of their own, like a chaotic evil Water Ship Down.  This gives a good chance to fix that campaign and implement an interesting systems around the sandbox environment.

What is suggest is a simple story of a goblin horde carving out a spot in the wilds after they have been displaced.  The players form one of perhaps three goblin raiding parties that are providing for the clan.  Missions should work to benefit the horde, hurt the horde if not completed or have a neutral effect that remains internal to the raiding party.  All quests should have a shelf life so if not completed they either spring their negative effect change the story or somehow they change.  Change would either become unavailable or perhaps changing in nature.

The mechanism for the horde should not be the building one found in Kingmaker, but rather something like threat range.  I would not use this to change the clans power but rather trigger events, Allowing the group to deal with larger challenges as their clan power raises.  Rewards could often be and increase to followers, a special character or resource or even specialized troops becoming accessible.

Story: The displaced clan feel from attackers across human farm land.  Moving buy night their progress is slow but they have been able to avoid conflict.  Days on the run have left the group of fourteen goblins hungry and week.  Horde leader Guirrzek tasks the raiding party to steal food form a near buy farm.
Stealth Success: The clan move on faster than before and make it our of human lands without challenge
Murder Success: The raiders gain 2 daggers of human quality and present Guirrzek with 10sp gaining favor.  Clan is attacked by human hunting party before making their way to the freedom of the wilds
Failure or no result in 12 hours: Clan lose a non combat member moves on slowly.  Players are again tasked  with a raid.

Story: The clan come upon a wounded hobgoblin and raiders are sent out for supplies.
Success: Clan gains Abul ben Korr as loyal guard for Guirrzek and headsman.
Failure: ben  Korr dies and Guirrzek is vulnerable to future attacks.

Thursday, May 16, 2013

Play test 1.d

well laid plans go to crap in a hand basket real quick.  There is such a huge hole in my rules that its glaring.  I am going to have to come up with some fixes.  My shooting rules against a target were messed up in that if you had a success you always hit.  I have always thought of this as a game were everything worked out to an opposed roll and I set up a situation where it just didn't.  Big time fail of rules there.  I need some big time fixes.

Fix1:  Any time you set a target number and have modifiers over 21 something special happens.  You subtract 7 from the target number and that becomes a negative success versus the roll.  So a tart number of 22 becomes 15s1.  This continues to happen for higher target numbers.  A target number of 32 does not end up at 25s1 but rather any time you exceed 21 you subtract again.  Making the target number 17s2.

Fix2:  Hard cover is going to force a negative against the to hit roll.  So if someone is ducking behind a wall and peaking out and firing you are going to need to hit both smaller target and deal with cover that subtracts from the two hit roll.  This will be set as negative one success for any type of hard cover. a tree or a building all are the same.  Something like a murder hold a castle could be two but very little else.

Fix3: Firing several range increments may start create a negative success value for very long ranges.  Say shooting five or more range increments.

Fix4: The players and game master have use of success tokens these need to be more free flowing for the Game Masters.  Name enemies may need to have their own success stone pools.

Potential Fix: look at range and scale.

Wednesday, May 15, 2013

Never what you wanted

Lets see the fall
an end to sides
and finally realize
there is no you and i

No betrayal
no broken want,
my side
was never yours.

So take your need
a I'll be free,
and you will too
of one nothing to you

Let's see the fail
and end the lies
it's plain to open eyes
you say the broken one is i

I know betrayal.
I know my want.



 

Tuesday, May 14, 2013

Roleplay game Playtest 1.c


Well here are the characters i have worked up for the play test I have been working on.  I broke them into three jpegs, mainly because I don't know how to set something up so you can download it through blogger.  The characters are not really anything statistically.  I took ideas and tried to semi work them out into stats.  But for the most part I am using different stats to see if they work or not.

The names come from on of my favorite shows as a kid, Tour of Duty.  I used it because I am using older weapons.  If I can connect with Barry Nakazono or Lester Smith perhaps I could get Leading Edge and GDW to work on modern firearms.  Until then I am using old stuff so sort of a vietnam theater seemed to fit well.

Some of the guys do have concepts like knife guy and pistol shooting LT so please look at the stats.  I am sure I will have updates after tomorrow night. I am trying to get everything in place, I even glued some green army men to hex bases and have a roll out map. Still feel like I am last minuting this thing like everything else I do but here is for hoping.


Rocksmith DLC: continues to suck

Maroon 5 , Maroon fucking 5 are you kidding me.  You Ubisoft guys need to understand the first word in the title of your game.  Rock baby Rock!  You need to look at your fan base and say are the people who actually want to go and learn the guitar a little different  market from the folks who like music. I am going to bet the answer is yes.

All the folks in my guitar , piano, band classes through the years have had some weird music they loved the shit out of to the point of wanting to learn the instrument.  Folk or goth, maybe some metal.  hey even punk!  You need to go after these genres with more vigor than pop shit. 

You should work on classic rock songs that focus on guitar that everyone is going to want to learn.  Maybe perhaps stairway?  Some songs with good lessons in them , hurray you have house of the rising sun so we know all our major chords.  You should get some solid guitar focused country, I would be all for learning the intro to Dukes of Hazzard.  How about Andre Segovia so we can learn the foundations of classical guitar.  What i am getting at is learn the basics of an instrument and then focus on elements of a particular style of music as applied to the guitar or bass.

Then you get into the fact that your genres of music are poorly represented.  You need more metal, why metal kids actually want to learn guitar, tons of my friends in the metal scene have a guitar in their room they can't quit play.  You need punk like the Ramone's because you don't have puck other than the clash and early punk is very easy to get going with.  Give folks a books of confidence with something like Rock away beach.  Finally you need Progressive rock, Rush is a start, but where is the Yes.  Prog , Funk and Soul are going to be the high end for bass players.  All these really have lively rhythm sections and will provide the bass players a work out.

Side note, you really need to have a free exercise section like the youtube videos with pros saying I bet you can't play this.  That would allow focused training on particular elements with no cost.  Alex Skolnik of Testament does a fair amount of these as do many other shredders.  This would be great to help folks.

Play test 1.b

This will stand as a baseline for my weapon statistics for the play test.  They are semi tuned guesses a what would work for the game    


 I am making some assumptions that are more for what i think the statistics model and not so much about the actual firearm.  I am going to try it get a base line down for one or two weapons and then start developing a calculation for twilight and phoenix command stat blocks to give an easy engine for lots of weapons.  




I am not including knife states which well be pretty simple for this round of the play test.  Please us a D10+D4 plus strength attribute modifier and an additional +3.  This would be represented as str+3.

I will be working on character reference cards during the evening and turning green army men into miniatures with hex bases. 

Monday, May 13, 2013

Playtest 1.a update

Hey all I am busy working on stats for the playtest.  I will also work out a flow chart for easy play, my own group play test will include a few pictures and something of a battle report.  I have my phoenix command and twilight 2000 books out and sitting by my bed for work on this project, so you know I am serious.  This first batch of rules may be far from perfect but will allow me to set up something of a base line.

I am thinking Damage per the two game systems and caliber for the Damage number and taking phoenix commands 20+ penetration number / twilights 2-3-nil value for special armor penetration.  This will allow you to only spend one success to get armor defeating.  Range will be represented in hexes and value for the effective range of the weapon, meaning you will be able to shoot beyond that but the would be better off doing so with a different firearm.

I am also thinking of going with an aim rule that simulates what is happening in phoenix command.  Maybe an aim chart per weapon type.  That will be more of an advance rule though.  For now aim will be the same across all weapons and probably follow Fibinochi.  The advanced version will have pistols quickly hitting a solid aim number then remaining there.  There is also the thought of a single chart with different types of weapons with a bonus and a max aim value. 

  • So with fibinochi at 1,1,2,3,5,8,13,21 a figure of  fib +3max5 would give you, a starting aim of 2 and a max aim of 5.  The +3 being the 3rd value in the sequence and 5 being the 5th.  But as I have state in the past this is meant to be when the level of detail is needed to simulate second by second firefights.
For the playtest aim give a linear bonus straight up the number line with every multiple of seven giving a success.  This will be continued through three waves of combat.  Then we change to using only the odd numbers from the number line.
  • example 1,3,5,7,9 which will double the speed of aiming.  I am trying to figure out the sweet spot that feels right here.  I feel like the odd numbers are more right.

Friday, May 10, 2013

RPG campaign seed idea Heroes by Gaslight

I once was heavily into the Heroes show.  Which is odd as I have never been a super heroes fan.  I mean being handicapped with my kidney disease I have Daredevil or Gary Coleman.  I decided to watch Different strokes and on the right track.  I even voted for him for governor, sounds crazy but rolling blackouts occurred while I was on dialysis and had to hand pump my blood back.  I thought he was the only candidate who understood my concern.

Back to Heroes I really loved the idea of them not knowing they had the powers.  Then i saw this picture of spectre the green lantern and it really got my gaming blood going.  I thought of the spectre as some sort of watchman in the gas light time keeping people safe from robbers.  That all merged into the basic ideas of a game that didn't go far enough.

The game was set in Victorian England and featured a cast of Heroes that were unsure of their powers.  They were unsure because I told them we were just playing a gas light era game and I was using D & D to take care of the rules.  They didn't know I had bought the Mutants and Masterminds books and had a who big game in mind.

The characters seemed to be a doctor from France named Fragonard who had been disgraced and now made a living selling corpses to various medical facilities.  We also had a down on his luck whaler named Gustaf Johansen.  There was a British Soldier named Arthur Batten-Poole trying to keep order on a night that was going awry.  And finally Lady Frost who was out for the evening at the symphony.

I set the campaign with the players divided, the doctor and the whaler where busy robbing a graveyard.  Poole was proving assistance to the constabulary and Lady Frost was nearby in a coach.  Quickly the grave robbers were approached by a fleeing figure dressed at the spring heeled jack and being shot at by the police.  The figure ran past and police rapidly approached the pair .  They ran!  Lady Frosts coach was attacked and the jack got control of the reigns.  Batten-Poole mad a quick foot chase,  The others were able to flee the church yard but were attacked on foot by the Jack whom they chased.  This jack joined the other on the coach while the pair hijacked a second coach.  Batten-Poole was now climbing atop Lady Frost's coach attacking the Jack.  Finally both coaches met and locked wheels in a glorious struggle.  Forcing the break and working the reigns the Jacks finally turned the coaches over a bridge into the Tames.

I resolved the night with a few checks for swimming and cold effect.  I made note to leave out the whaler for the swimming and Lady Frost for the cold.  This was the first of my revealing their powers.   And would be my last as the game seemed to never find another session.  It was intended as a game between games but never really found a ground and I am not sure if folks were interested.

This never going anywhere is why I am presenting the game to you.  I hoped someone else could have fun with it.  My scenario was to use the Spring Heeled Jack as a conspiracy of batman like foes for the heroes.  They would be run by a lord of some sort who was a werewolf.  I didn't get much beyond this point by my ideas were based on the fact that don't know of an evil version of batman and my hatred of DC villains that are masterminds but can never seem to physically defeat the hero.  The werewolf/druid idea came as a hope to have a smart villain that could also be dangerous.

The eventual powers I was planning on revealing to the players were going to come out in bits and pieces.  Lady Frost was immune to cold and could turn water into ice.   From here she was sort of a creator of objects and could turn water into anything she wanted even armor for herself.   The whaler was sort of the king of the sea, if his ankles were in water he was very strong and had knowledge of all ships and operation he could even pull in a whale himself sort of Poseidon or Popeye.  Arthur Batten-Poole could control time and create a singularity around himself or someone else.  The good doctor was actually very close to the realm of the dead seeing Death frequently and able to talk to spirits.  He could also heal by  taking damage onto himself and harm by shifting it from himself to another. 

My last "Hero" who never ended up with a play oddly enough was Johnathan Harkness esq.  I was planning this guy as a hero who becomes the big bad guy in the end.  His power was he wouldn't die and pretty much that is it. It was sort of like Heroes where the stick had to be removed from your brain or he had to be pulled out of water but he wouldn't die.  The thing was he didn't have the power to heal, he just got more and more screwed up.  He had normal human healing so things would eventually heal and he could graft on parts but that was it.  The idea was to have a very grim hero after awhile and then have him realize he could graft himself back to life.  Eventually he would realize some grafts were better than others, the hulks arms or the flashes legs for example.  He would then serve as a menace and be my new big bad guy.

Take my campaign see and do as you like gentle reader.  Let me know if you do anything extra cool though.

Play Test Rules 1

As I have stated I wanted to open up my game creation process to you folks.  What I am hoping to accomplish is a series of scenarios can be run completely with the information provided.  At first these will be simple situations that try to verify my basic rules for combat are functional.  I will be running these with my group and reporting on the results but you are also welcome to try them out.  If you would like to leave comments I would be grateful, but nothing is required.

Our first scenario is going to be an armed fire fight with modern weapons. The assumption is a team of four players will be facing waves of four man teams controlled by the game master.  The players squad will be in control of a variety of equipment and character statistics.  The enemy gm squad will be average troops equiped with a unitform arms.  In this first attempt at verifying rules ammuntion will not be tracked.  Rules will include two versions of the initiative system for testing.  Additional rules will be add through additional posts.

Attributes:
Let us begin with attributes.  Attributes generally speaking provide modifiers to rules but in this rules lite test we are going to include the most applicable attribute directly into the skills section for ease of use.  Attributes will be provided for direct attribute rolls.  Since we are setting out a situation that inplies combat drones only physical statistics will be provided in this initial run.  This attributes are Strength, Resistance, Manipulation, and Observation.  The rating system currently is configured to handle attributes of 1 to 7.  The assumption is there is room at the top and bottom ends for alien and fantasy creations.  Attributes are always listed as a singlue numerical value and never include automatic success or failure.

A second component of attributes is the attribute is the attribute modifier which is a value which can be applied to a skill roll. Any time you make a skill roll an attribute modifier should be applied but it is not always the same attribute that provides the modifier. In some cases your climb skill could be modified by physical strength for holding on with a load. But this skill could also be modified by physical resistance for holding onto a rope above shark infested waters. Very often it will be modified by physical manipulation should be applied too. Though you will find a particular skill and attribute are very often used together it is up to the game master.

This chart is displaying the value that modifies your skill value so -1 to +3. The next value presented is +s1 to +s2, seems odd to you I am sure. This is an optional rule that accounts for pushing the skill to the next success value. It means you can use that much of the +1 to +3 to cape a skill to the next success value. In this first play test attribute modifiers are added directly into the values and the follow chart can be ignored. Assume any skill role is already modified with the most applicable attribute.


Skills:
I am going to figure you all are game players so lets not talk like we are five, you know what skills are.  Skills in this game are presented by two values.  The first part is the die roll modifier and the second is a number of additional successes that you automatically have. So a number off 3s2 means your skill roll will add 3 to it and even if you roll poorly you have 2 successes.  I will get into some extra additions and subtractions in the Skill roll / Check section next.

Skill Checks:
Our Skill checks start with a dice roll of a D10 and a D4, Why I dont know I am weird. Also I like the probabily of these two dice combined.  These dice are open ended or exploding or whatever you want to call them.  This means if you roll max on either dice, roll it again and add that number to the result.  If you max out again keep on going until you don't roll max.

The result is your actual roll which is a numeric value.  This is compared to a target number to determine success.  If you roll equal to or higher than the target number you have a success.  If you roll higher than the target number you may generate more successes.  For every seven points beyond your target you generate an additional success.

  • Example 1: A roll of 34 against a target number of 15 would generate one success for equaling 15 and additional success at 22 and 29.  For a total of 3 successes plus any automatic successes the characters skill may provide and any success stones the player throws with the roll.

The addition to this on both the player and Game Master sides is the use of success stones.  This can be added to any roll for an additional success. Players will start the scenario with three. The GM also has a pool of their own stones.  The GM's success stones count as a negative success.  Their pool starts at zero but one is added every time the players use a stone.

Target Numbers:
The target number charts are included below both a base line for the Game Master to set the difficulty of general tasks and a set of charts for combat based shooting.  These two ideas are different.  Generally speaking in combat the basic idea is size and distance for determining ranged combat target number.  With Melee combat being an opposed roll of some weapons skill vs a parry or dodge skill.  Melee combat will be covered in breif here and in depth later.

  • Trivial: This is a task nearly anyone could do, a modicum of skill or aptitude might be needed but most people can figure it out.
  • Easy: This is anything a novice can do without much effort.  
  • Average: These skill checks are something where the results become unsure.  In the below two cases the dice average almost covers the difficulty.  Here you are getting to the base line of difficulty required to make a skill check.  This might be something beyond the beginner but no problem for the semi experience.  Clearing a jammed gun perhaps.
  • Tricky: Anything beyond the norm.  This becomes is where the person of average skill busts out the book and watches a couple youtube videos before trying.
  • Hard:  This is going to be a days work and mistakes are expected.  Anything requiring technique and knowledge to accomplish is hard.  This would usually take some explanation from an expert or some hours put in to get the feel for the task.
  • Expert:  These tasks you know you should hand off to someone else.  Usually people are walked through these tasks on the first attempt or have hand very extensive schooling or training.
  • Grand Challenge:  This level has sort of two elements.  For task this is meant to be one of those tasks that hang around for years.  Fermat's last theorem being solved, or shooting an arrow through a thrown wedding ring.  Mechanically though this level has a weird effect.  Since the bonus numbers don't often go past 7 for skills and 3 for stats this becomes a difficult roll to make.  But as some characters have successes even before the roll this level often will mean success are the only thing measured. 

Contested Skill Checks:
 Any time one person is attempting a task that another is trying to prevent or avoid a contested skill check is made.  This seems like it would be rare but in the "Crescent Star Games System" (yes lame i know) it seems to happen all the time.  Any time the Game master uses a success the role is being contested.  These are a little convoluted but please bear with me.

When you have a contested roll look at the lower actual role, this becomes the target number for the higher actual roll.  Determine the number of success returned by the roll.   Add those to the automatic skill successes and the success stones.  Cancel out the successes generated by each player.  Generally this will result with one party at zero successes. but Game Master success tokens can take a play to negative.


Whats up with all these successes:

I have described a situation where players are left with a handful of successes above, I am going to guess your are saying well what do I do with them.  This is not a game of game master arbitration of success.  If you have a single success you have succeeded at the task from the Game Masters side.  The rest of the successes are yours to spend on additional effects.  

Many times what you can spend the successes on is dependent on the task performed.  There are a few general purchases that are common though. Most of the time you can use extra successes to make an element of your job harder to deal with for the guy trying to undo it.  The person trying to free himself after being tied up may need to achieve more successes or the person looking to see if a lock had been picked may have a more difficult job.  The time of a task can be halved with an additional success.

There is another concept of chaining actions that allows players to rapidly perform a series of actions.  This is meant to simulate two things.  The first of is the character being in the flow making every shot and move is complete precision.  The second is timing where a series of events must be completed quickly and accurately.  This actually is meant to simulate elements of the prince of persia game where the player must move through a series of obstacles under a time constraint.  The Game Master can work out with the character the types of role that are needed before the roll.  Every link of the chain costs one plus the number of previous actions.  So 2 successes are required to add a link to your first action, then three are required to add to your second action.  There is not limit other than the rolls.

  • Example 2a: Razgum smashes a giant spider with two extra successes and decides to use them for another attack on another arachnid.   His second attack roll comes up with three additional successes which he again uses to smash a third spider.  Razgum is in a spider smashing frenzy.
  • Example 2b: Presented with a quickly raising draw bridge Rocky asks is Game Master how can he jump up the water and get up the backside of the drawbridge before it closes.  They agree he needs to chain a jump roll, an acrobatics roll and finally a climb roll. Rocky jumps the water chaining the second action.  His acrobatics roll is successful but not enough to link.  He makes some distance running up the now vertical bridge but is unable to grab a hold and pushes off into the water.
 
Nuts, battle and bolts:
Ok, I have started with two systems for initiative, that sounds like a ton of work but one is throwing out the initiative system for simultaneous actions and the other is a  blatant rip off of something from the advanced rules of Phoenix Command.

Lets start with the no initiative system.  Initiative is simultaneous so all actions happen and then are resolved.  So dont even roll it, its 2 second rounds or something.  My idea is that in all the games with initiative systems you are taking turns with the bad guys and it ends up working the same anyway.  Only the round you kill someone, if you act before them, are you getting an extra turn over an enemy NPC.  That is a lot of time rolling and counting down actions for something that is meaningless. 

There is one rule I do use for organizing the round, bad guys go first.  This is actually go allow players the benefit of seeing the bad guys action and reacting to it.  There is the added benefit of the players not getting hung up on a dead enemy shooting them.  Let me explain that as it happens, everyone gets their full action for that round in simultaneous action, so they get off their last shot.  Even when they die that turn.

Chained actions are resolved within the same round but not all at once.  Everyone goes then resolution occurs.  Then the next link of the chain goes and is resolved, and so on.  You may in fact die before getting to your linked action in which case it is lost.  That sounds weird doesn't it? It sort of contradicts the paragraph above, but that is ok.  Think of the above round lasting until resolution occurs then the next link happening in a sub round they are effectively extra rounds involving only the parties with linked actions.

I will talk about the counting clock initiative system later but, it is intended for use with firefights.  The idea is to have an ever incrementing clock and a number of phases that character and npcs must wait for actions.  This would be different dependent on the combat effectiveness of the character.  Also fear effects would be factored in as delays in actions.  This is to factor in speed of combatants and coolness under fire.  Chained actions cut your delay down significantly allowing for a deadly flurry of action.

Ballistics:
The first consideration for ranged fire is the size of the target.  Below is a chart with the target number for a particular size.  Keep in mind this is not always the full size of an object, but rather what is presented.  Hitting a prone target may be shooting at a target the size of a cat in many situations.


After you have decided on the size of the target you will then be looking at the range distance.  These will be measured in hexes on a grid for this beta phase of the rules.  After you have the distance apply and addition two points of difficulty to the shot for every range increment of distant.  Note there is a max range increment any weapon can reliably fire, sniper weapons can shoot well over 1,000 yards in the hands of an expert.  A thrown knife can not fly that far no matter what you roll.

After you have added the size value with the value for the range you will have your target number.  There are going to be modifying factors to this but they are not included in this initial phase of the play test.  This target number is what the characters ballistic skill check is made against.   As with anything you roll  D10+D4 and in the value listed on the character sheet for your roll.  That number is compared against the target number and successes are determined.   If a single success is returned move on to damage, if more are returned consult the success chart below.  Not some characters may have other options specific to themselves.


Damage and Death:
After you have successfully hit an opponent you can move on to the damage roll.  Damage values for weapons are represented as a dice roll and a number of automatic successes, which can be 0.  These values could appear as 3d4s1 or 2d10s0 for example.  Melee weapons are most often as physical strength +X value.  In these cases you would roll the dice indicated per the weapon or make a D10+D4 roll with strength modifier and the +X value.

When you do roll the number is added to the characters existing damage total.  After the new damage total is added up you are done if there is not wound check.  If a wound check is forced the characters current total wounds are used as the target number for the wound save.  Next we cancel out successes, should the character end up with any successes they have avoided taking a wound.  If they have no successes a wound is added to the character, per attacker success added to the wound save.  This acts as a longstanding disability presenting a negative success on all rolls.  Any time the character has a number of wounds equal four modified by his physical resistance attribute modifier he is dead.


UPDATE:  this is a first draft and is i complete.  I need to get movement rules settled, a list of gun stats and a dozen other things.  I am already unhappy with the way every roll seems to have its own set of purchase options.  That just seems mess and to complicated.  I think I will be creating general rules that encompass these charts as general things all skills roles can purchase.  Their will be specific options for purchase associated with each skill but these will probably be purchase and not automatic. 

for now assume 6 hexes of movement if performing other actions and 24 if only running.


Restaurant Review: Sonic Drive In

I have tried the Gilroy Sonic a couple of times and have not been impressed.  This is not going to be a rant but instead more of a lament.  Sonic per the menu and website is awesome.  Seriously it is great all the drinks, I love drinks!  They have hot dogs and tater tots, crap they have sweet potato tater tots, amazing!  And the this is a nostalgic drive in with an awesome you do it yourself  credit card machine.  I love all that this place seems made for me.  And then you get the food.

That is the thing the idea of Sonic is wonderful, the reality leaves something to be desired.  It's almost heart breaking how close it comes to perfection and how far it falls.  The food is just bad, like it sort of makes me sick bad.  And I am a human garbage can.   The tots should be crispier the hot dog a better sausage or link.  The condiments are thrown on garishly.   The flavors are just a tough to much. 

Then the food hits you like a brick, some miles down the road as you leave.  It just doesn't site well.  The dirty little secret to white food is there is a low end that is just bad.  Think Hometown buffet or Disneyland food.  Those awful seven eleven hot dogs don't even compare as you know those are going to be terrible, this stuff looks all on the up and up.  That's sort of like Sonic, looks fine tastes Ok if a little over done then you are doubled over the toilet drizzling vanilla ice cream over your bung in hopes of relief from the burning pain even Paul Atriedes couldn't handle.

If you are in the bay are go to Clark's or Kal's they both have good dogs.  So does Ben's Franks.  I have yet to try Mark's the orange shaped building back in Berryessa but I hear good things.  Hell even a stand is the way to go.

Thursday, May 09, 2013

The Lamb Lies Down on Broadway Analysis

Many folks have talked about the lamb as if it is denser than concrete laced oatmeal.  It took some work but I think I have an understand or at least my own understanding.  The general idea behind the work as stated by Gabriel is "Something like El Topo."  Which puts us on the track we should be looking, as El Topo is a Masculine spiritual tale.  I think its pretty safe to assume this is also true for The Lamb and should be our focus.  Rael being a street thug as our subject and the record being a journey of spiritual change.

My interpretation of the record is that of Death and the assimilation of  two or more aspects of  personality.  Specifically one aspect, Rael, appears to not accept death while Brother John appears to be embracing of it.  I tend to look at the first five songs relating to actual life and some event that takes Rael's life or leaves him comatose.  The Lamb being a picture of his life, with Fly being the seeing of the white light.  Broadway Melody is some sort of picture of his life or the wants in his life.  Finally Cocoon and Cage talking of the divide between the physical and spiritual.

The Grand Parade is strange but seems to be taking place in a spiritual limbo that is not life or death.  He is walking past the ready bodies of the unborn which seem to be awaiting spirits and sees that they are sometimes people he knows, as if there is a limited supply of variation.  That may also be a reference to reincarnation but I have not though long enough on that issue to come to any conclusion.  Back in New York City is Rael trying to live struggling to hang onto the life, as I see it.

Hairless Heart has seems to have two currents going through it.  The connections of his life holding him and sexuality.  The shaving part seems to refer to cutting the connections to his heart and moving on a bit.   The sexuality comes back with the next song Counting out time.  It seems to be almost a lament of death as he never got this part right in life.  This subject comes back later.

Carpet Crawlers and Chamber are hard to dig through but I feel they are talking about his confusion of spirit and not understanding.  There are aspects of life and its confusion here too, who you take advice from and how you life.  Lily white Lilith appears to be part of this spiritual second as well, she may represent some aspect of Rael as well a stunted intuition or spiritual aspect he finds that guides him to the next part. 

Anyway and Anaesthetist pretty clearly have to deal with Death.  I think this is death finally taking him from his physical death that happened in Fly.  That is why the "Sorry to keep you waiting" line seems to be there.  This meeting with Death dives him onto the next section the afterlife it appears as he starts resolving aspects of himself in the last few sections.

In Lamia and Slippermen the concept of sexuality returns.  It seems to be some sort of negative and destroying force within Rael his sexuality and youthful drives.  The Slippermen shows the negativity of it and he removes or resolves it.  You will note John is there in this part seeming to be something that is shared across both of the two aspects of Rael/John.  But later you see Rael trying to reclaim this component of himself chasing after the tube.  John is uninterested in this idea and moves on.

We finally are left with the Rapids and It.  Water is often linked with emotion in dreams, the water seems to be emotion of death and want fighting with Rael he finally catches John and the two are joined in It.  With Johns face being his own.  It finally tells of the movement of spirit between the two and the final assimilation and ascension of spirit to the greater states.  I personally would say moving on to heaven but I am unsure of Gabriele's relationship with Christianity.

One last area of debate is the narrator.  In my opinion there are three narrators, at least, who lend their voices to the story.  Those are Rael, Brother John, and a omnipresent third who I assume is God.  The Lamb Lies down and It both appear to have this third voice.


Wednesday, May 08, 2013

Free Plot Seed: The Hollow reeds

This draws a bit from a penny-arcade.com strip and Crastor in A song of Fire and Ice.  Just so I am not taking credit from another person's work.  But an secret band of rangers who have are considered the broken and evil makes for interesting side quests. 

I suggest something like a band of rangers and barbarians who have revenge as their organizational goal.  For most people they are viewed as evil or dangerous at the least.  In the strip a young boy blows a horn to summon one who battles a beast that killed his friends.  That is interesting, but it stops too short of resolution.  Maybe blowing the horn has a price of entry into the organization and the horns are placed in every town or holdfast.  Everyone warning  against using the horn but keeping them as the Hollow Reeds kill off a number of monsters and animals.

The big thing is they become lame if they are misunderstood good guys.  We have to make them complicated and dark in nature.  Perhaps they are willing to do whatever is needed without concern for hurting people when they are pursuing their goals.  Also they are a secret society that does not allow others to see their members, killing off those who stumble on their camps and taking children for work.   Girls could be carted off as wives for the leaders or leader they may be Mormon.

The plot hook could be something like parents trying to get back their children that have been taken and paying the party to save them.  The party then deals with an enemy that may not be as evil as they thought but still has fangs and is unwilling to let the children go as they know the members of the Hollow Reeds.  Some members could be members of the town whom wish to remain unknown members of the Hollow Reeds.

Tuesday, May 07, 2013

Blogger Help Request

Hey is there anything I can do about blogger tossing its auto formatting after I inserted a table via HTML.  Do I have to be come HTML guy to start doing advanced stuff?  Sigh I just want tables and crap.  Also is there a way left align a full able and have text flow around it like the blogger pictures do?

Monday, May 06, 2013

Internet Sales Tax vs. Internet Sovereignty

I am not one to talk politics much but I guess this is putting my cars on the table.  This recent development of the Senate moving to pass a bill allowing the taxation of internet sales is upsetting me.  This isn't actually about taxation though, I don't want to pay more tax no.  But for me the internet must always exist not as a component of any particular nation. 

In my high minded ideals the internet would always exist as a sovereign nation of thought.  I believe no government should have the right of regulation as it is not within any country but a non material nation of thought.  Someone will perhaps talk about the products being shipped but from one physical place to another or how the laws state something different.

I am not speaking about laws, I am speaking about justice.  The two are opposites.  I am speaking about a philosophy of the being present mind.  My work in this medium is a non physical expression of my philosophy of self and otherness, or more correctly my disregard for otherness.  I do not feel in this place of mind there is a body right and just to regulate.

I am calling for a person of better words to frame a document that declares the internet sovereign, and states a set of rights all individuals must hold within this small world of pure mind.   All individuals whom have created the smallest footprint within the online space must be considered dual citizens of both their physical and this non material nation.




Kickstarter: Cartoon Action Hour Season 3


Well Cartoon Action Hour is making a return via KickStarter and I wanted to point this out as something you may be interested in.  This system has been around for some time but now is coming back for a third revision.   I know I have thought about picking it up from time to time as I just think it sounds fun.

If you haven't checked it out it is the game of Saturday morning cartoons.  The primary focus is American cartoons in the 80's but it has been known to hit some of the 80's import japanime cartoons.  Here is a link to the Kickstarter to get a better feel for the project.

http://www.kickstarter.com/projects/800609645/cartoon-action-hour-season-3?ref=live

In looking over the stretch goals it looks like the Avid View $10 pledge level will get you everything that comes out of the project.  That is a pretty fair price for a PDF and a ton of extras.  Their is potential for about ten or so mini series books depending on how far the kickstarter goes.  It has already hit the production of the main book and a couple of stretch goals.

The biggest goal for me is the $17,000 target that unlocks other decades of cartoons of the game.  All Venture brothers fans are going to like something about 60's era cartoons.  Shoot if they hit the modern adult swim comedy block that would be perfect.

I am pretty broke right now and I just bought Phoenix Command/Living Steel books so I am not jumping on this yet.  If I see the stretch goals being unlocked I probably will go in for the Avid Viewer level.

A side note, my favorite shows of this era were the filmation Blackstar show, which was the precursor to HeMan.  Man I loved me some Trobbits as a kid.  I was also down with Thundarr the Barbarian and Dungeons and Dragons.  We also got a couple of Japanese shows here in the Bay Area on the Captain Cosmic show.  Battle of the Planets and the Star Blazers show.  What were your favorite Saturday morning shows?

Sunday, May 05, 2013

I need to go for a drive

I hear the words
there's a trill in the blood
and its everything
I can feel. 

A long lost wonder
never forgotten
or put down.

Grabbing me
through the distance
time changes within myself
and again I'm young

Novice and naivety
wonder washing away
wisdom of the years



Friday, May 03, 2013

Game plot seed: For Iron Kingdoms or any steam punk / fantasy setting

I saw this picture from adepticon and was immediately intrigued.  Even when Iron Kingdoms was D20 based I thought it was a great setting for a gaslight train game like something out of Sherlock Holmes or Stewie's Houndslowe train fantasy at least. 

Taking several clues from GDW's Please Cruise module I would set this game in train that is traveling great distances and making few stops.  The player would be armed to the teeth transporting equipment.  At least two other armies would also be on the train and armed to the teeth as well. Maybe Khador and a large Rhulic mercenary team.

Now have a Cryx or elven mage hunter assassin take out some key players in each camp.  Just have the players try to get to the next few stops with all hell breaking loose between the two camps.  Everything should escalate on a timer so players taking to long are faced with worse and worse shit going down.  When stuff is going nuts have everything stop for tea, which is very civilized and friendly.  This scene is out of the Polar Express related to hot chocolate, I just think it would be funny for everyone to stop for tea, or Christmas day or something.  Then at the end of the tea or the clock striking midnight the commanders should be talking to another peacefully.  Seconds later the commander kills the other and everything goes crazy gain.


jeff hanneman RIP

I wanted to do a quick comment on the death of metal legend Jeff Hanneman.  This blog has a fair connection to organ failure, myself having a kidney transplant.  Any sort of organ failure is bullshit in my book.  Jeff's liver failure is suspected to be related to an untreated spider bite.  My sympathies go out to Mr. Hanneman's family and friends.

I don't want to sound like a brown noser but Hanneman was the element of slayer I always linked most.  All my favorite Slayer songs were written by Jeff.  He just had a sound I like.  The riffs were the thing and regardless of being at blazing speed or not, the remained the focus.  Tension and release are what I think of with Slayer and I think Jeff was the king of that.   He just had a great since of tone and mode in his music.  The groove that came to dominate metal in later years is nowhere taking over the riff and mood with Jeff.  Even Shredding takes a back seat to great riffs.

Monday, April 29, 2013

In Empty Boats

you run me ragged
I'm even starting to    
worry your worry

you are nervous
and wonderful with
lists and fury

You're the goal
In this game
I have been playing

A Reason to tend
chores when my show
is going on the tv

Work I would rather
wait on started anyway
not some other day

a nagging need when
my snoring drives you
to the couch

Happy to find you
sleeping nights I'm out
Glad for you
when I'm falling apart


cloth turned in shreds and synchronicity

across the sepulcher fields south; cloth turned in shreds and synchronicity with the wind.  I could not travel these lands fearing the Leviathan among the sand.  I walk far wide, the crumbling east hunting the memories of haunted lands.  Vathek or Brigadoon or just a hope for something better beyond the barriers of sight.  The blind drunk or even self lost in a crowd scream for blood; any would do. 

Adventure Plot Seed: The Bear King

I am often reading books like Barbie A Mermaid's Tale 2 or Brave to my daughter at night.   I am trying to reach adequate level as a parent, its a far off but attainable goal. For those unfamiliar a spell turns the queen and three princes into bears.  The brave princess must undo the spell or they will be bears forever.  The king almost kills the queen thinking she is a bear , things are restored , Disney ending.

The consequences of failure where what interested me.  Perhaps the King killed the queen and made the spell permanent.  Damning the princes to a life as bears and a whole lot of grief.  That is what interests me for a plot hook or seed.

Start with a kingdom in ruin and the king overcome with grief.  The hunting of bears forbidden as his sons are now bears, the lands are over populated with the animals.  Perhaps they party is attacked by a bear and they slay it and are imprisoned by the king and his small group of guards that have remained.  Perhaps  higher level players have some magic to undo the curse. 

I could see something like a den of the brother with three paragon bears in pathfinder terms.  Maybe a crumbling castle of the mad bear king. 

Friday, April 26, 2013

Roleplaying Campaign idea for free. After Death

So this is a game idea think is neat but not really my style.  It may even exist out there somewhere but why not take the zombie horror game and flip it over, starting after death.  basically allowing the character to dictate how they survive being dead.

I see this as a bit of a once and done campaign as you would need to have the character in the dark about their actions. The whole character would need to be reinvented through the process of death, which makes this perhaps just an add on to an existing campaign.

I am thinking that the players would not just be zombies but allow their actions to move the character in a direction.  Perhaps what they consume changes their undeath a bit for the good and bad.  Maybe drinking live blood allows you to be more like the living, but with a price.  Maybe consuming animal flesh makes you more like an animal and less thinking.  I guess you get into the World of darkness area with humanity points a bit with negative consequences.  But my focus is to end this where a World of Darkness game begins. you are not a vampire or ghost but you could become one.

You could even have actions drive your outcome , with stuff like hiding yourself away allowing you to become more and more able to hide until finally crossing over to being a poltergeist. The point is the confusion of not knowing what is happening and how the characters are being changed through their actions.

A Fathers Regret

I believed the loading towers in the truck yard were the two towers from the book and that truckers didn't mind a kid motioning for them to honk their horns.  I thought the graffiti for The Who on the far side of the overpass would last forever. I hoped for toys and thought my parents were made of money and did see it as a bad part of town.  I had friends and fun and youth that only seems shining upon reflection.  Golden falls and warm springs all wrapped in the freedom of long bike rides that never concerned my parents.  My journeys were never spoken but would have shocked them in distance and determination. I even jumped in the pool with my clothes on and they were none the wiser.  It was glorious and gone in the wink of an eye and now I can't seem to pass it along to my child. 

Thursday, April 25, 2013

Kickstarter Review: Transhuman the eclipse phase players guide

I am a fan of the Ellipse Phase line of products despite finding some of the political aspects of the game annoying.  Its just a bit too liberal / socialist for my tastes.  Though I generally agree on demand creation of material goods will perhaps derail capitalism, their reputation based societies seem equality unsustainable.  Working in the business world you see people who's only value is some schmoozing reputation, that just isn't going to work.  The artistic social paradise has the social parasitism of communism on the other side of the coin.  But that is whatever.

The rest of eclipse phase is a really heady game, that makes you think.  It has the feel of potential near future that Shadowrun or Cyberpunk did in the 80's.  The rules are fast and easy.  The setting is now really getting fleshed out with gatecrashing, rimward and sunward. 

The kick starter gives you a great opportunity to get into the game without a big initial cost.  If you look at the $60 and $30 backer level you are getting a bunch of pdf's for a low entry fee.  I have the hardcovers for all the books except rimward, they are not cheap.  They are nice quality books but cost a fair amount.  If you go with these PDF options you can get into the game easily and cheaply.

Go with the $60 investment if you are new to the system as it gives you the core rules in pdf form along with other books.  I think the $30 is great if you already have the core rules.  You change check it out here

http://www.kickstarter.com/projects/507486226/transhuman-the-eclipse-phase-players-guide?ref=category

Kickstarter Review: Really Rolly 4 sided dice

This is sort of a cool one that is going to only hit a particular audience, gamers.  I think they would perhaps do better with lower cost plastic but one or two fancy chrome or anodized metal versions of the dice would be cool.  I hope the guy gets his target. Give it a look here. 

http://www.kickstarter.com/projects/263612668/really-rolly-4-sided-dice?ref=recently_launched

Wednesday, April 24, 2013

A few movies I would like to see remade

Hollywood has gone through it's big remake phase and is slowing down on the craze a bit now.  But I wanted to comment on three movies I would like to see remade.  It's a pretty cheap thing to post about but you know I am always looking for an easy post.

Sergent York: I liked watching this in school and think it could be turned into a a pretty slick modern WWI movie.  I would love to see some of the intense action of something like the beginning of Saving Private Ryan.  That is the first and last positive thing i will say about Speilberg I hate his work.  That beginning was good the rest of the film sucked hard.  If you feel differently you are very very wrong.  Just go watch full metal jacket and you will understand.

The Seventh Seal: I don't really think they are going to do better by remaking Bergman I just think people would watch it not being in a foreign language.  Its a good existential film that probably wouldn't carry over.  I am guessing it may get people to check out the original.  Though I would like to see John Cusack in the Jons role.

Metropolis: This is probably going against the grain but I feel Thea von Harbou altered Lang's original vision to the point the movie must be reconstructed to replace the elements of magic and spirituality versus technology.  In many ways that idea has been addressed by Blade runner which is why I would like to see Ridley Scott behind this work.  Along with enough people concerned with the film to get it right.

El Miedo no ando en Burro: I saw some of this movie while eating at one of my favorite local hole in the wall Mexican restaurants.  I don't speak Spanish but I laughed at it.  I bet i would have laughed more if it was in English.


All nagging and everywhere like damp in sea spray

In the wake of failure Aloysius retreated to the grey lands of the sea.  Content in the ever endless shore and sky that wallowed together in the sea.  Some darks we always with him like a fluid his innards could not filter free.  All nagging and everywhere like damp in sea spray the water was like his emotion.  Ephemeral and untrustworthy he couldn't hold it or move it.  It was anger that one was easy, depression was a friend.  No this was worry the sickly one that ruined even the moments you know were OK. Doubt the wriggling squirm of chaos in order well set forth.

Monday, April 22, 2013

De Profundis: A Seaside artist colony

My Fellow Gentlemen

I ramble far and wide, desirous of some release from this encompassing predicament.  Oft I travel the hills alone hoping for moments free from Mathers and Crowley haunting my mind.  I have nearly abandoned my home these past months, which can be attested to by my lack of correspondence.

Some weeks past my attention was drawn to a seaside artists community, south of my estate.  The mounts that lie coastal are a home for a great many religious and artistic sects.  Many driven by some hair brained guru or pastor.  This appeared to be established to ingratiate artists to well held patrons. Most works featuring the sea or the golden hills which are locally prominent.

It has been work of aquatic nature that has my attention wrapped of late.  Many works of dolphins and seals can be had for a paltry sum.  Nearly every studio has depictions of the animals in some medium.  These were banal, it was the cuddle fish which drew my eye.  In the dark corners of a shop I came upon a trio of odd work.  Inquiry told they were the work of the attending artists colleague, who worked in heavy seclusion and sold piece through a select group of friends. The piece was rare and elemental, I thought some ceramic or even jade at times but it was another mineral unknown.

Negotiation was intractable and the purchase was with some financial burden, but it was mine.  My return home has not been without efforts.  The estate was well secured in my absence and well in need of a mustering out.  I was only in spare moment that I placed the sculpture upon my mantle when the bell would return me attentions to the matters I had longed to escape.

Only a calling card but a meeting is expected, one I wish to postpone indefinitely.

Yours very truly
J.L. Reich

Music Review: Tytan, Rough Justice

I found a song called the watcher on youtube a couple of days ago.  I have since become totally raving mad for this long dead new wave of british heavy metal band.  These guys are great!  Very D&D metal just the way I like it.

Ok lets be straight up this is going to be a touch lighter than most of the other bands of the era.  Sort of like Def Leppard there is a glam element hidden down in the rifts.  But that is small, coming out as being a more slick than some of the other recorded of the early 80's.  I think this was put down in 83 and finally released in 85.  It does not have the gritty sound of something like Burning the Cross. 

Many of the other songs have the similar fantasy feel you hear in The watcher.  Blindmen and fools has a pretty quiet beginning and then gets chugging along finally.   I think you are going to enjoy this if you are a Maiden fan, Saxon Fan or Manowar fan.  It has the high clean vocal of all of those, mildly aggressive riff based guitars and a driven but by no means speed metal rhythm section.

Friday, April 19, 2013

Opening up my game design to you.

Hi folks, I am going to make a request for a particular type of comment.  What I am looking for are thinks you feel a good pen and paper roleplaying game should be able to do.  I am going to use them like a set of user requirements and respond back with documentation of the rules I create for them.  Or perhaps even a battle report if it is something that needs such a break down.

To start you out here are a few of my own.  I will talk about them more later but there will be at least a basic response now.

  • The rules should allow for scaling levels of detail mid game. I plan to have rules that can allow the game to be dialed into a spy, magic heavy or combat heavy setting with a few hours of work.  Once this is done you can scale in and out of level of detail within minutes.  This is mainly having a board skill at the zoomed out level and more detailed skills that are derived from that broad skill when zoomed in.
  • Rules should support Fantasy, Modern and Sci Fi settings. I am hoping to do this we will see, I have plans for guns and ballistic weapons.
  • Video Game style combat should be supported. I am wanted to create cards that represent move that the characters can execute.  These would be something like the feats of D&D but more mapped to the Hex Grid and more over the top.
  • Magic system that unified but complex enough to have varied schools and feels:  So I don't want a bunch of little magic systems that all feel slightly different.  What I do want is one wizard to have taken a path that is vastly different than another.  Perhaps even the two having an in ability to cast each others spell.  This might be something like the difference between a vivimancer and elemental mage in HARP or the modes of Talislanta.  
From you I just want ideas and I will do my best to address them in the rules.  They will talked about here on the site and  go into the game credits.

Game Review 7 Wonders Cities and Wonder Pack

We game 7 wonders another try last night.  This time with the wonder pack and Cities expansion going.  We pulled out all the leader related cards and ran the game without that expansion.   I am sort of feeling brain dead can could not remember how to play with that expansion. 

Most of this will be focused on cities as that seemed to change the game the most.  There are a lot of debt cards in the cities expansion.  These are effects that can for players to pay cash or accept debt which are negative victory point markers.  People were going nuts for those, often playing them just so they were not the victim.  I think that was a bit goofy on their part, a negative victory point or two may be bad but it is still less than the positive you will get by playing and even middle range victory card.  Don't get me wrong it certainly added fun to the game which is normally very low interaction.  I just think the players over valued those cards.

On aspects of cities that I didn't car for was the diplomacy token and cards targeting military victories.   Those seemed to address the wrong problem, sure you can get 18 points out of military victories, but that is nothing compared to scientific guilds.  Those are the problem!  I almost wish they came up with an age 4 expansion that focused on disasters to combat scientific victory.  There is a critical mass there that is hard to challenge once it occurs.

The wonder pack is nice as it adds more variety.  Don't think any of us felt over powered with the new wonders.  I had Manneken Pis, my friends had Stonehenge and The great wall.   I will say the Great wall has a pretty crazy ability with the side that allows for getting the diplomacy token.  Since you can build any stage you like in any order with the wall it is easy to hold that diplomacy until when you need it.

Thursday, April 18, 2013

Kickstarter: Robotech RPG Tactics

This is one I am not sure about.  It made its funding goal in three hours and is going insane still.  I don't think they actually expected the interest as they didn't have a funding goal at first.  They added one and almost instantly hit it, with a second added that is going to be achieved any minute.  Here is the URL for you to check it out

http://www.kickstarter.com/projects/rrpgt/robotech-rpg-tacticstm?ref=live

I am just not sure about it as it seems like it needs more to it,  I guess the stretch funding goals will allow them to get the other Robotech related destroids and whatever through.  I just don't like something that has stretch funding goals that give you more stuff to buy.  Warzone seemed to go down that route but at least gave you some savings as the goals were hit. 

I am going to watch this one and see if its something that becomes more enticing.  Though it should be right up my alley I think the Mospedia cyclone bikes in a squad level game would be where my interest is. 

I guess to sum it up show me the super veritech and Mac Monster and then we will talk.

Kickstarter Review: Chasm

I loved Simon's Quest, that is one of my favorite games on the NES.  Metroid was great too but the RPG aspects took  Castlevania over the top for me. 

I wanted to point you folks to another Kickstarter that needs some love.  Its a metroidvania type game called Chasm.

You can go to the URL and check it out here http://www.kickstarter.com/projects/discordgames/chasm?ref=live

Gamepad support and low system requirements make this pretty enticing and the $15 DRM free version of the game makes it a total easy purchase.  I don't they they are going for stretch goals so we just need them to hit the $150,000 funding goal.  We can do it folks!

Wednesday, April 17, 2013

For the Block house on Mount Umanhum

The last drape of beauty
entombed atop the hill
stares down on learning
calling forth us the ill.

Sleep Chernobog
Some sup upon thy dreams.
I need another world
not as certain as this seem.

Pipe upon the dawn
For them of tempers same
lost or forgotten seekers
Calling out in their pain



in the memory of bonfires on the hill

Aloysius was in the memory of bonfires on the hill and wonders of youth.  I have called him a dreamed self but no he wasn't me, rather vital side of myself I could no longer see.  Struggled for words left quiet in the need of security.  Anger left muffled and finally ground to cold.  Aloysius was someone I could only seldom find.  Only coming to full on long rides with friends, on the roads rural and sincere.  I piece together these tales to remember what I once was.

Tuesday, April 16, 2013

Svegrund the barbarian burned to the ground

Well I decided to move on with my TRing of Svegrund last night.  I was thinking of sticking it out to max out my Legendary Dreadnought epic destiny but it seemed like a good time to move on.  I was back up to 200 epic to, err tokens of the twelve and had finished a lit2 bow.

My new version of the Sveg was back to bard to start and then two levels of ranger were tacked on.  I have some weird plan of Spellsinger 1 with Arcane Archer 1.  I am really not sure how to go about doing that.  My plan is 7 Bard and 13 ranger so I can get displacement too.  I can tell you my stats were as follows.

Strength 12
Con       16
Dex       18
int          8
wis         8
Chr        14

My feat choices were force of personality and toughness.  Not sure if those were a mistake, because i am a bit behind on my Bow-ness.  I grabbed weapon focus at third level.  I think my next will be Point Black Shot at 6th, and Maximize at 9th or 12th.  I guess from there I need some sort of Shot on the Run feat.  I am really not sure about that one as it takes dodge and mobility and most archers seem to just stand in epic quest.  Let me know if I need it, ok!

I am trying to keep my perform and search skills up in my ranger levels, while keeping UMD and Diplomacy up in my bard levels.  I may be missing some jump which sucks and sneak will suffer. 

November was a time of gales across the forgotten southern highway

November was a time of gales across the forgotten southern highway; the dreamed road of decay.  There dark land mixed in painted sky all overturned.  The season itself was the plow, grinding all our lives new.  Aloysius wanted the old ways most left here, needed them to mend himself.  He was broken or antiquated like some rusted implement forgot in the rain; and needed someone to remember.  He was like a spirit bound up with a stretch of road.  Nothing material save for a few tall tales a meme or monad spiritual.

Monday, April 15, 2013

Kickstarter Review: Myth

Hey I wanted to point you folks to this kick starter as it looks cool and is really picking up steam.  The games is called Myth and appears to be something of a HeroQuest or Descent style game.  You can check out the thing at http://www.kickstarter.com/projects/1700755582/myth-0?ref=live

It seems to either be random or with each character having their own deck that allows you to upgrade.  There is a picture of a dagger, sword to magic sword upgrade path.  I am really not sure what it is.  I am not going to say this is better or worse than what is out there.  I have not looked into the rules enough to make any sort of judgement.  If you have Super Dungeon Explore you may like that better and do better just getting an expansion.  I am not sure so please do your own research into the rules.

I am not going to say this is a cheap investment as the stretch goals all depend on a $100+ investment.  The thing is when you do that you are getting tons of extra minis.  From an extra skeleton expansion to more of the basic and captain level troops.  But it just keeps going with new adventures and bosses coming on too.  The thing is they still have 8 days to go and will probably get a few more of these delivering a game and enough extra material to keep you going for a long time.

Personally adding the Skald and the basic $100 investment would give my group enough game play to get sick of the game.  That is a good thing!

Update: here is a great little visual to see what you get , still thinking about this one ugh, need a new vid card too.

http://www.keithloweart.com/pledge_level_tally_04.12.jpg

Microsoft Tech Support gave me a call over the weekend.

Over the weekend , Alex , from Microsoft gave me a call.  I guess my machine has been sending out numerous error messages and he was kind enough to give me a call.  Al had a thick accent so I assumed he was from offshore; wanting to make him feel comfortable I took the liberty to call him Alejandro for the rest of the call.

I asked what was up and he said my machine had been sending out error messages and that malware had been installed on my machine.  This is obviously a big concern, no one wants their security compromised.  There is an entire sector of the software industry devoted to malware and security.  In fact if you look over at the resume section of this blog you will see I work for Symantec.  This dude has my fucking attention!

He said he could show me the problem on my machine.  This was some lucky shit because I hadn't see any sort of warning of my box acting up.  Now I have to confess i am a little forgetful since I have been on Prograf for my kidney transplant, sometimes things sit on the tip of my tongue, I often type the opposite homonym even if I know the correct one.  This happened again over the call, which sucks.  When asked for my operating system, instead of saying Windows 7, I said Amiga os 4.1 update 5.  My bad eh!

I guess this threw Alejandro for a bit of a loop, he said "Amigos?" It was cool though I said " Yeah bro you are totally helping me out we are Amigos."  I guess he was actually confused by Amiga Os and had me spell it out.  Next I heard some language I didn't understand and "Amiga OS 4.1?"  I was feeling pretty shitty now, Alejandro wasn't speaking Spanish.  I guess I was being a bit of a dick assuming he was.   Maybe he was from Brazil like the guys from Seplatura or something.

Al was still having problems, so I did my best to explain the nature of the Amiga OS project.  He really could have just looked it up on wiki, that is where I was reading from.  I guess our call got cut short or something because the connection ended some point after my confused explanation that nothing on my machine was actually a Microsoft product.  Actually though it totally is I use Windows and MS Office a bunch.  I really hope I can get back in touch with him as this could be a big problem.  If anyone has his number please pass it along.