Well we actually ran a round of combat and wow big changes are needed. I understand I set up two uneven forces but wow players executed the opposing force in a round pretty much. I am going to have to really tone down gun successes and really think more about setting up cover. The following are comments I got from the plays, paraphrased.
- It felt like we were soldiers killing off civilians.
- A shooting success is very powerful you basically always hit with it.
- You should combine the damage successes and shooting roll into a single one
- I don't understand how damage and wounds are connected.
- Crescent Star you are a bad person and smell.
- My chart for size is reversed so its easier to hit smaller targets, that is just wrong.
- Gun damage was way too high. A damage s1 for a firearm is around where it needs to be. The S4 sniper rifle I had in play was insane and should have been reserved for heavy ordinance.
- Range was too long on weapons. I think hexes are troublesome too. I may go to inches and use a yard stick.
- Cover train must be used by combatants and needs to be thought out before hand by the GM not just thrown out there.
- The players didn't seems to think much of the idea of using damage successes for extra damage.
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