Tuesday, March 27, 2012

Thoughts on derailing a role playing game

Something I find missing as a gaming adult is the pain in the ass of it all.  My game nights have becomes some sort of well timed machine of Swiss design.  All the parties involved arrive and disappear to their component lives.  This is all great and terrible, with odd effects on the playing of the game.

As a youth nothing happened without great trial and effort.  Someone always needed a ride or someone needed to be tracked down.  Some poor soul living in a tent in a back yard had to make his way to a mall to find Brian who would charge him gas money for the drive. One of them had to finish talking up a girl at the local taco bell.  Then there was food or some sort of food run to interrupt the session.

But for all that the games went off pretty well.  Two things were at work here.  Everyone was putting in some effort to make this thing happen, so it was a focus once there. Also the pain in the butt of it added to the length of play.  We were holding six or seven hour games rather than four hours on a work night.  To be fair the computer wasn't linked up and micronized back then so there were no hand held interruptions.  There were no pdf's just books.  Very little distracted from the table except perhaps the music and most metal served as a soundtrack.

These days we arrive from work and fit it in with families.  There is no time for the long game.  There is no time to even be of the game we are always of many minds around a table that is held quiet.  Don't get me wrong this is the gaming I can get so I take it.  But we often joke around the table or burst with information that could be of use to each other in our normal lives.  This results in an experience not as strong days of old.  Even the relations around the table differ.  My fellow adventures seldom change my life anymore.  This wasn't so many years ago. There was a secret language of music and film spoken around the table.  It took much effort to learn and was slowly rationed.  Back in the days of VHS watching a movie wasn't a download it was a cross town search.  Now I find myself watching a few minutes of a suggested movie and then clicking Netflix over to something good.  These interactions that start and stop with the game table seem to want to be more but every joke or story cheats an already short game night.

The theory I am suggesting in this piece is that gaming is like sleep.  There is a certain duration of tossing and turning before you hit REM.  This is very much analogous to gaming chatter and goofing off before one hits the meat of playing.  As a solution to this problem I posit we start with dinner.  Something simple at a pizza parlor or taco bell but some place to get out the talking that seems to derail every game I play in.  If you don't have time make it as paramount importance.  Find time to forget the day and say the stupid things at one table then get down to playing at the game table.

Monday, March 26, 2012

My thoughts on 5th edition Dungeons and Dragons

This concept of 5th edition working with all variations of Dungeons and Dragons is weird.  I am trying to wrap my head around what underpins all of the existing systems and is in common.  I keep coming back to the need for more generic system the works almost like a function that the GM must apply to a bunch of characters all speaking in separate languages.

If you really take a hard look at first and second editions they are close enough to be the same game.  I Know it hurts me to say that, as 2nd edition is an abomination that should be burned, but its true.  Third and Three point five, even pathfinder could be one system.  Fourth edition is its own ballpark.  The only things that are common amongst all systems are attributes and hit points.  And in truth the scale of those varies.

With players that are devoted to a particular system they are going to want to play entirely in that system.  I have been at enough combined first and second edition tables to know the players want to handle themselves entirely within that particular rule set.  The game will need to treat each player as a black box. Input going in and out will need to be in some edition specific language or a language that player can be convert them self.  Everyone at the table will need to convert fifth edition to their own edition language which gets complicated.

Your first and second editions players are going to give answers like yes and no to saving throw roles.  The rest will be giving the DM saving throw values.  This could be handled simply enough by just accepting the yes and no as the saves are more granular in lower editions.  I mean they have five or six saves for rods and poison all sorts of stuff in the early editions of the game.  Perhaps this allows for automatic saves that are now allowed in other versions of the game but so what.  To hit roles will be a little more complicated with third and fourth edition players saying they rolled a 35 while the fist and second edition players say they hit a thaco of -10 or -15.  You will probably need some sort of damage increase between game versions as well.

One of the biggest problems I see are skills. They don't exist in first edition.  Skills come in as either having a skill or not in second edition.  In third and three point five skills are core to the game.  In Fourth skills are there but with very limited control over where points are placed.  This creates a problems where first edition folks are just going to need to role play out ideas with other edition players making dice rolls.  A strong DM will allow this to flow the same with the third edition folks influencing their skill roles with role playing ideas and what not.  The problem would be DM's that encourage your ideas but having the rules coming down to a dice roll.  These guys will derail the train.

One of the problems here is giving a first edition player skills means they are not playing first edition.  Any modification to fit a common system is going to effectively break their edition specific gaming experience.  Items may need to be multi stated in this light. Will player be able to over rule special abilities that are not present in their version of the Dungeons and Dragons system?  Early editions don't allow for much increase of attributes but this becomes common in later editions, even statistically required.

I am having difficulty finding much more information other than the fifth edition is being worked on.  If you have a site that has some better details please let me know.

The Amazing Pudding

Tears of the dead arise from the grave and wash the scales from my eyes.  Living land breathe once again give my voice unto the sky.  Dream small birds safe airs for wandering wing.  Call out warning when the dark wakes once more.  There shall be no more terror falling upon us, its already drown out the shore and washed back to sea.  Burn the bridges lets not be back again. 

Sunday, March 25, 2012

Richards Scarry's Puzzletown Part 3

 Hi folks.  I am doing another post on the Richard Scarry puzzletown toys by PaySkool.  There were sub lines released in 1977.   One that included a figure, small building and car and a second sub set of Cars and figures.  In this post I am focusing on the "Puzzletown People, Cars and Places" assortment.  The buildings in this set are small roadside stands.  Rather than use the standard green plastic building square it uses a half sized square that is only found in this set.  It is half the size of the standard green base and a quarter the size of the large base.  A cool feature is the underside included locking elements for vertical building.  These work great in combination with some of the more square buildings, especially the sesame street set that does work 100% with the Richard Scarry sets.
 The first set is "Lowly's Fruit Stand"   It creates a little fruit stand with various produce and such.  If you notice the roof is not a full sized piece.  These roof piece only cover two inches rather than three.  This stand came with Lowly which is the same as in the railroad set so you get a duplicate.  The apple car which is shown below came with this set.
Be careful buying this one on eBay as people seem to go nuts for it.   I have seen the apple car alone go for fifty dollars American. 

Next is the Produce stand.  I think I am missing an egg or two, i sort of remember a cracked one.  This set came with Farmer alfalfa's wife from the farm set.  The Egg car shown below also came with this set.

 The next set is Huck's doughnut shop.  It comes with several doughnuts and the stand.  Huck from the cottage set came with this set so again nothing new as for the figure.  The doughnut card came along with this set.

My daughter wanted in on the pictures so you can see her there in the back ground.  She is who i recollected the sets for so I thought it was sort of fitting having her somewhere in all these posts.
A little note on collecting these sets.  You should look for the sets being included in bundles.  Sometimes people don't realize these are their own sets and include them in with the standard sets from 1976.  The cars sort of give them away but I have scored piece for these off a lot purchase I made.  The prices for these sets are often ridiculous.  I say that as a parent buying toys for his kid, not as a collector.
Here are a couple of shots of the cars I have mentioned above.  They are a touch more complex than the cars from the other sets.  They get into some of the more fantastic vehicles Scarry drew, in his books.

Go see my other Puzzletown posts Here and Here

There is also a brand new post here.

Friday, March 23, 2012

Go the fuck to Sleep

Lift your defiant flag
Shout down the gale
Cry against us, unjust
Hammer down the nail

Beg for moments more
worm and weasel child
Never without a fight
your never meek or mild

Shrill and shriek
when all calm and dark
Arise sleeping lane
Tyranny felt your mark

All crashing to your will
In the manor on this night
Nothing is soft or still
Lanterns burn ever bright

Warnings you don't hear
Carry On without fear
Elders broken cry
Don't you wonder why?

Thursday, March 22, 2012

Silent Missings

Breathe in the room, no don't think of something pretentious and see.  Only see things as themselves for a second.  Then speak to me of they're connections.  The little lands of past that well up inside of you.  Give it memory and memory breath and voice.  Love the little pains inward and set them free to be told.

Of the broken finger tips that brush about mourn.  Give your mourning word.  Any Silent missing that wells when birds sing is a joy and terror that binds us all together.  To simply wish away?  No you know better.  Bare that and be of it.  Don't only hold them like a stone.  Live their lives down to your bones.

In your Grand's words find what you understand.  Let it take you by the hand all days ahead.  Take a token touch it when you feel forgot.  Return to true when other try to move you.  Everyone who have loved, made me ; same as you.  No one has left if they live along in you.

Wednesday, March 21, 2012

Fucked up fucker moves in the Gaming Industry

As I prowl through various game related sites every so often I get a feeling like some just don't give a shit.  They leave sparse information sitting around while other just sort of exist in status.  I am going to call out the guilty by their actions but exclude their names. I will give a few shout outs for people who get it right thought, so don't this this is a bitch session.  This is really just my viewpoint on what is good and bad in gaming; with a focus on the Internet.

Fucked up move #1: Leaving a site devoid of updates for fucking years.  What the fuck man what is the point.  You have cancelled all development in your product lines and just hope to offer existing product is what I guess is happening here.  Perhaps you could move to PDF sales with everything handled by a third party.  Or maybe you can move to blog style updates of your site letting us know what is going on in your own gaming.  It give the feel that there is someone behind the storefront.

Dick Move #2: Blogging "news" and only news.  You are a retailer of sorts even if you are not doing ecommerce on site.  You should give me detailed product pages for all your product lines.  I should never need to work out what products you are currently supporting.  I understand TSR covering everything they ever printed would be crazy to ask for, but a list of current products is not.  I should clearly understand your game when i leave your site, if not you have not done a good job selling it to me.

Fucking fucker move #3: Not answering email and to a lesser extend not monitoring your forum.  I expect you to answer otherwise its just bad service.  If I post a product related question on your forum I am also hoping for information.  No response destroys trust and confidence.

To give credit where it is due. Here are a couple of examples of things I love in the gaming industry.

Palladium books does a weekly update of their site with news on all the products they are working on.  They even include information on sales.  You almost feel like you have two much information after reading a few weeks of updates.  It is also very informative of the game development process, approvals, waiting and editing I never knew.

Iron Crown does a great job on their forum.  I once asked a question on how to implement something for my own game world.  The games creators responded back with their thoughts and some sample rules custom created for me.  That is service.  But just responding to an email is also huge.

Fantasy Flight Games has a great website that lists all the products for each of their lines.  They also have pdf's of rules ready for download and extra special web material.  It's a single point of information for everything about the current edition of their games.

Say what you will

Choking down the days that come too fast We need nothing no rush not crush but just quiet A soft chair and time to be weary silence or a soft glowing room where people serve our needs Nothing so grand as kings but instead the dead Nothing more than a comfortable seat and content child and an oft refilled drink My lord hear my prayer let her sleep early tonight and my dogs curl up next to me on the couch Let there be something good on where spouses can agree let the music I drive to fill the mood Please no more silly things filled with panic no more big ends sunk down into every day Help and hope if only for today

Dr. Pepper and Cream the offical beverage of Crescentstar

 So everyone is aware of the horrible truth I am a fat person.  Sure I can blame it on the Prednisone that I take as part of my anti rejection medication suite, but I don't.  I am Fat because I eat like a pig and my favorite drink would kill Jack Lalanne.

This was one of my many drink abominations that I created at my time in the Olive Garden.  Others were The Snow Ball , (a combination of coconut turani sauce along with red grenadine and cream) Raspberry Lemonade fizzer ( 7up and minute maid concentrate ) and a few other nightmares.

 But my most inspired drink was always the Dr. Pepper and Cream.  Truly the nectar of the gods.  Some of the brave few who have tried it have said, and i quote "That's not so bad as it sounds."  In your face Laverne Defazio.

I hope to have you interested.  You can see the process in the slides to the left.  Doctor Pepper in glass is step 1.  Float cream over pepper is step 2.  Never cream first, Never Cream first.

The mix is four parts Pepper to one part creams.  The glass you see in the picture is 20.oz full of creamy joy.  The cream has a tendency to over power the Dr. Pepper so the throwback and Dublin Dr. Pepper varieties do not provide much improvement to the experience.

This is also a great breakfast soda.  There are some great sodas out there that you just don't want to start your day with.  Dr. Pepper and cream goes down smooth in the morning. 

If you are familiar with the Italian cream soda, that is really the seed from which I created this ambrosia.  Here you can see my fat ass ready with a nice big glass.  I am toasting your cholesterol.  I am a genetic freak and can do this a couple of times a season without fear of heart disease.  You should probably consult a physician.

Tuesday, March 20, 2012

Thoughts on roleplaying games BRP , Legend and Runequest 6

My interest in gaming comes in fits and furies.  Not that I am ever really out, but sometimes I am two fisted buries into mechanics, collecting and history.  A system that has captured my interest of late is Basic Role Playing.  This is Chaosium's In house game system that under pins Call of Chuthulu, Elric and everything else.  Because of the Chaosium association it is also attached to RuneQuest.  This is where things really get interesting. 

RuneQuest in its most recent incarnations has been published by Mongoose and now The Design Mechanism.  What this has led to is three publishers coming out for material all with a closely related source.  What this tends to do is product a lot of material that can be easily folded into you existing/new campaign.  This reminds me of AD&D in the early and mid 80's where you had Arduin, Mayfair and several others producing material.  You end up with small run products that can give your game a distinct feel, think All the worlds monsters. 

I am currently working through the new version of Mongooses runequest, which they have re branded as the game Legend.  BRP from Chaosium is in the mail and I am waiting for new on The Design Mechanism's RuneQuest 6.  I plan on working up some of the differences and flavors of each system. 

I can already tell you runequest and Legend have the cult based magic system that comes from Runequest.  There was something I read about a spell less magic system that allowed for something like Shadowrun's physical adepts in the RuneQuest 6.  This is nice as I have felt the game does much with magic but the combat systems was a little bland for warrior.  This could be because of the gritty nature of combat.

The system or systems are pretty exciting to me as they seem to allow for many different characters, and allow for you to explore facets of your character without leaving a class.  In pathfinder I feel like my cleric must level to gain more healing power or the party will suffer.  I am playing a cleric because the party would suffer without one.  I might prefer something else but I am trying to be supporting of the game rather than disruptive.

Monday, March 19, 2012

Dark Conspiracy the Role Playing Game

Thanks to http://www.theweirding.net/RPG/DC/
Back in the olden days, we did our gaming around a table and we liked it.  It was face to face, much like a couple of silver spoons, and it was fun.  Gaming was imaginative and was story driven.  While where were always munchkins it wasn't all about items or character power.  It wasn't even about guild power.  It was about some story that was fun and hanging out with your friends; or at least people you tolerated. 

Back in that time the Role play industry was very dynamic and exciting.  There were titles coming out every year and they were well supported with product lines that allowed for year of play.  Even smaller genres like horror had many products line on the market. It was a time when every taste of playing could be satisfied.  The legacy of this time can be recaptured through eBay and pdf should one know where to look.  I am sure whole product lines can be torrented if you are willing. I prefer books myself and have the overflowing bookshelf to prove it.

Speaking of horror role playing games  one of the most fun was Dark Conspiracy.  While many games focused on a run or go insane style of play Dark Conspiracy was very two fisted 80's violence.  It was designed to dovetail with Twilight 2000 and allowed you all sorts of guns, bomb and missiles to blow up Frankenstein's monster with.  The conspiracy was not the modern "9/11 was an inside job" sort of thing but rather the goofier "Boys from Brazil" type.  The intention was a fun game that solved problems with a hail of bullets.

If you are interested in playing RPG Historian and trying out an archaic system, I want to be your helper.  Wikipedia has a nice list of the products that are currently out there and some nice links to online magazine sites for Dark conspiracy.  What they don't do too well is explain what all these titles are.

Dark Conspiracy Core Rulebook:  This is the big book with all the core rules.  It has guns and monsters and everything.  You definitely need this if you are going to play. 

Empathic Source book:  I would call this book number two. Empathic stuff in the main book is pretty sparse so allowing for characters to go farther than the basics is not possible without this book.

Dark Races 1:  This is the games monster manual and I think allows players to play a humanoid NPC this is very important if you are doing your own adventures, less so if now.

DarkTek: This ends up being the treasure book for the players but what it is meant to be is tool box the GM can throw at them.  Its important if you are making your own adventures.

ProtoDimensions Source book 1: When your party gets high level they are assumed to star dimension traveling.  When your party reaches that level, which is pretty log into character development  this becomes an important book.

PC Booster Kit: This thing is weird, it changes the game mechanics to d20 based instead of d10 for more depth of play.  I think it also give you rules for playing the dark elves.  It is in the old module format and the cardboard serves as a gm screen.  For some folks this is going to be something you need from day one, for others it can wait.

The rest of the products are modules.  These would be Among the Dead, Heart of Darkness, Hellsgate, Ice Daemon, New Orleans and Night Sider.  Some function almost as area source books (New Orleans) others are large world hoping modules.  Hellsgate even allows for dimension hoping.

Some other products you may want to know about are Minion Hunter and Minion Nation.  One is a big boxed board game in the Dark Conspiracy World.  The other is an expansion for the game, many people confuse this as a product for the Dark Conspiracy Role playing game.  The twilight 2000 2nd edition Heavy weapons handbook, guns handbook and Nautical Aviation handbook could be of use for this game.  Also the Cadillac's and Dinosaurs game is also a compatible product.  Basically all of the 2nd edition twilight products are compatible.  First edition twilight 2000 products are not compatible.  If you can find Challenge magazines from the time these provided a large amount of information with articles on creatures, guns, modules and equipment.  Don't forget to check out Demonground and Protodimension magazines.

Another attempt at writing a song

I was thinking of Sun Kil Moon's "Lily and Parrots" for the rhythm but I was trying to work in the song format.  I don't know if its anything but I work in poetry and prose so much, these felt a little different.


Rage sunk down to my bones
I'll forget it when i'm alone
It's all cold til the highway
Get in the car think ill stay

The house with torn screen door
been calling me forever more
The one we once lived in
from humble starts we begin

Couple years with no problems
Then one more nothing but them
Couple times you broke windows
how many smash tv's i don't know

it's crazy we're still together
maybe we're afraid to be alone
give me back my records!!
No I'm scared to be alone

Sweet love don't ever leave me
Don't hit your ass on the door
give me back my records!!
No I'm scared to be alone

The police don't need to be called
Your crazy bitch glad I called
give me back my records!!
No I'm scared to be alone

it's crazy we're still together
maybe we're afraid to be alone
give me back my records!!
No I'm scared to be alone

Friday, March 16, 2012

Final thoughts on Star Wars and MMO that feels completed

Well my adventures in Star Wars: the old Republic are complete.  That is a strange statement for an MMO but it feels true.  The game gave me a nice little completion cut scene when I finished my Jedi class quest and it felt completed. 

When playing the game I set a few goals of completing my class quest, Maxing out my Qyzen Fess affection and getting to level 5 in dark side.  I hit two out of three, the dark side just didn't feel very compelling after completing the other two.  I would have grabbed a title that I didn't care about, so what.  I didn't have much cash so buying up my speeder skill and getting the Xenos didn't feel like a real goal.  In a weird way the completion of Qyzen, Corellia and the Class quest worked too well.

In going back to my old favorite, D&D online, I really felt wow why would I go back to star wars.  D&D online is sort of like listening to Dio, it's awesome and great and sort of comforting like home.  I just had to do a few quests to get the feel of a night of SWTOR.  It just felt rewarding and challenging.  Not that I was even doing quests at my own level, i was getting favor for a few low level quests.  But I had to do more than kill five of these guys and lot ten of an item.  I had to click on things, I had to open a secret door or two.  I had to click on an npc to follow me while I managed his health.

When I play Star Wars there was always some five minute quest I could run just around the corner.  There was always something little I could do.  I found myself up until 1.30 with all these little things all the time.  With Dungeon and Dragons I can run a few big quests and feel like damn, I did something.  Star War felt like Chinese food to me, you can always take a little bite but you are never really full.  The class quest felt like they gave me the fortune cookie at the end so I knew I was done.  DDo is a steak!

More prose from my dreamquest story Of the unknown Aloysius

The road coughed up around us as we left, roiling up dust in some attempt to swallow the car.  This would give way to rain in a hundred miles but for a time it was dust and dark.  Neither were talk, me nor him.  Vengeance was solemn and in this cases needed no voice. 

In other eyes we may have been riders, set out against the world.  But this wasn't mythic; just two needing to unset a wrong.

It wasn't Anglac Axebearer by my side or even Mousk, rather it was Lucerne.  This shieldman untested I, Aloysius, grumbled doubt.  Fail or Fight either was fine, uncertainty was a worry. Lucerne's cause was another, we sought Haddibaugh that was simple.  Often I found myself in his schemes but Lucerne; why?

Time proved me both wrong and right on Lucerne.  He would work himself up a hero to some other lost soul; and finally be bound to play the role.  He would be wild and lash out mad not measured.  It would go unwell but perhaps we would win.

Thursday, March 15, 2012

Sun Kil Moon - Ghosts of the Great Highway

Lets start this off by saying I am not OK, and I am going through and emotional battle daily.  My recent posts probably make this apparent but if someone reads this without that context they need to know.  Sun Kil Moon's Ghosts of the great highway is how I feel.  Its subtle tones open up wounds and sweet pains with each listening.  Some of the depths I don't want to explore as they resonate in uncomfortable ways.  This is a great record.

It is a record of the road the title promises, dust choked and somber at times.  Often as if riding into a storm while on the plains.  For me it conjures images of old Fords on elementary roads traveling from a farm that is being boarded up. There are deep roots that tap into something past and somehow deeply American.

The is a whimsy in tracks like Glenn Tipton that is also twinned with something black humored.  This song debates the two Judas Priest guitarists while telling of a murder spree, which may have lasted two generations.  Things become dark and weird from there.

Carry Me Ohio i guess you could call the single from the album though it is long and almost indecipherable without lyrics.  Its certainly beautiful.  You can feel anguish and loss burrowed down in every note of the song.  Love and Regret is definitely a theme.

Salvador Sanchez is one of the more straight ahead rockers of the record.  It almost has a Screaming Trees feel to it, I could imagine Mark Lanegan singing.  This song is also repeated as Pancho Villa at the end of the record.  I am OK with songs slowed now and reworked but it seemed odd for both to be on the main record.  Steam and Quiet Steam by Peter Gabriel are two totally different songs but they also appear in different locations.

The other rocker Lily and Parrots reminds me a bit of Smog's cold blooded old times.  It has that set repeating riff that sets the beat for the song.

The rest of the songs are generally folksy and guitar based as you would probably expect.  They are solid and with depth, there is plenty to sink your teeth into here.  There is even some almost genesis proggy bits in the outro of Duk Koo Kim.

Wednesday, March 14, 2012

Roleplaying industry doesnt seem to be on solid footing

I am a little unsatisfied with pathfinder at the moment.  Sure there is plenty you can do with a character, but it lacks the delving depth of something classless.  Which is sort of goofy to even think about because our current game is not allowing for much other than stumbling advancement; two years in and we are not all 5th.  I have been poking around and its odd to find how hard the industry has been hit lately.

Many companies are saying they have been lashed by hard years and are reworking their product lines.  Or pausing and taking stock.  Palladium seems to have been hit early and is already coming to strength.  Other companies like Red Brick and Iron Crown are in the woods it seems.  I guess Red brick isn't with Mongoose anymore and is working at reprinting its books.  Iron Crown are working to get new stuff pushed out with their Sci Fi Harp and get the old harp stuff back in print.  I guess they are having trouble with some of it luckily i have all the printed books.  Talislanta well who knows.  I am sad to see as many of these companies are trying to maintain classic titles or are buy outs of classic publishers. 

I wouldn't mind something like Harp or Rolemaster really.  I like the depth you can take in those games.  Maybe even something like the old warHammer after a few classes.  My cleric in pathfinder just feels like he will be a cleric forever more.  The party needs him to be that and until I have significant levels I will be gimping him by taking an alternate class.  I wish I could have a character that felt a little more full featured. 

It's funny as D&D 5th edition is talking more about being old school, I want something a little newer than that.  That allows me to cover more bases.  Maybe Runequest, or hero quest or is it called legends now.  All I know is with the time I have to read and money available it probably isn't going to happen any time soon.

A storm called sickness

Seems like a storm swallowed up the world and we are just doing our best to baton down the doors.  It's everywhere eating us up in gulps or gnawing like were bone.  Inside trying to keep it out, but the gale beats on.  Out and your in it just trying to keep your head up.  Clouds that sit idle above us grey and soaking.  Find some clearer skies and you know they are back home when you return.  Even the house is wet to the bone and we don't feel like its home.  Your sick and tired but this doesn't let up; so it begins taking out on each other.  You peer out the window and shudder a little that its still the same, wince at the weatherman saying more is coming your way.  Even when he jokes your so tired that you scream at the screen what now, how is there more.  I can't help who helps me.  Then you realize the storm is a tornado for someone else and your ashamed you complained.  You get back to it, work hard again, silent stoic building up the sandbags for someone else.  But your still dead on your feet.  You still exhausted.

Tuesday, March 13, 2012

Awhile by the water

Going with my statements I am trying to write to keep in the writing state of being.  Which i guess for me could be something like a manic state or personality facet.  I am feeling the meter from a song called Glenn Tipton by Sun Kil Moon.  I think some of the words are coming from Rush's Bacchus Plateau. 

Its unedited and less word pruned than I usually like to be.  I am trying to be more folk spun simple and use words like I might speak.  I am not this overly dramatic person that may come through in my writing, which is almost angular.  I am much more Kerouac than I am Ginsberg in person.  I don't know about big displays, they seem suspect to me.  I am the quiet person in the corner that leaves early and writes even in a party of writers. 

I am working on my ten thousand reps here.  Small movements to see what works but still make it feel like me.



I'll pull down the clouds
and head for the sea,
but only if you go with me
awhile by the water

It wont be dark til later
Go whenever you need
"stay" I wont even plead
give me a change of seasons

I'll take the mountains
For my own reasons
Give me hope out loud
chilly morning longing fountain

Play in guises upon the land
Foolish children hand in hand

Monday, March 12, 2012

Thoughts on my writing process

My process for writing is pretty non existent. If there is a start it is with a couple of words that link together in my mind or I hear a song that has a gives me a meter. From there it's as thought something turns on and takes over and I have written. It feels like I a conduit for something else, I can sort of steer it or edit what was created after the fact but it goes madly and out of control.

You can feel it coming from time to time and I just do my best to get in a place to accept it. I am not saying writing is supernatural or that you must be born to it. The more I write the more I stay in the receptive place. The more I force myself through inactive periods the more active periods I have. In short the more I ask of myself the more I can give.

I am a different writer than I was in the past. I don't think that means better. I have read old stuff I have written and said wow I did that, it's almost like I have no recollection. But I understand now I have a better picture of what I want to do be doing. Not in terms of focus for individual pieces but rather style.

For me its about alliteration, my desire is to be seen as a modern skald writing prose Edda. My rhyming is week almost comical which is fine, I want that alliteration as my forte and the rest can be foible. Though lets be honest my true foil is meter I am weak there. That is why I use music when writing I am trying to feel a song and use that beat for my words.

Time neutral is a phrase I think of for my writing. I long ago decided I am trying for some nebulous time affectation in my writing. I want to use words that could be of today or a hundred years ago. I don't want to be pinned down, even if I have a specific date in mind I don't to be held fast by the reader.

My imagery is Eliot, Burnt Norton is almost what I would call my perfect bundle of pictures. But for my eyes its more American more Western, black and white. Maybe with a broken down Ford. I try to be expressionistic but fail to impressions.

I'm sure you can see music also makes it's way into titles and even the body of my works. I don't know about that at times, its goofy and amateurish. But that's a pretty good description of this whole site.

Review for John Carter of Mars

As fortune would have it, I was able to get out to the show Friday.  Yes for the first time in a year I actually got out to the movies.  I have been wanting to see John Carter or Mars for some time so this was my chance.  As a disclaimer I have not read Princess of Mars or any of the source material.

I am going to start off by saying this movie isn't for everyone.  The original story was written around 1913 and it focuses on some pretty outdated views of mars.  The story addresses these in some cases an ignores them in others.  They have a walking city being responsible for some of the banding that was seen on mars with early telescopes.  This is not mentioned and is left for only those with knowledge of astronomical history or those who have read the actual books.  They why and how John Carter can do his physical feats is left for late in the film.  Though there is an early scene of him getting used to Martian gravity.  This is done pretty comically bordering on hokey.

The action of the film also walks a line of fun and hokey, sometime diving into the later.  The look is sort of hyperactive and unrefined.  It reminded me a bit of the Yoda versus Count Dooku fight in Star Wars.  I personally would have preferred a bit more detailed swordplay. If they ever do an Elric Of Melnibone movie I really hope they go with gritty clashing sword action rather than this style.  This sort of one touch one kill action is actually more in line with stormbringer but it just seems goofy to me.

The story was OK, thought pretty convoluted.  For some reason The plot reminded me Beast Master with Mark Singer.  It just had a sort of plodding going places sort of vibe to it.  I know that criticism can be applied to Lord of the Rings but it felt like there was a reason and everything was driving forward.  This one seemed to have the back and forth of a legend of Zelda game.

The imagery was great though it really felt fantastic, almost Rodger Dean inspired at times.  But without being a lame copy like Avatar, what a piece of shit that was. The airships were interesting if a little like eldar wave serpents.  It was inspiring for me as this is pretty close to the look of my ongoing role playing game project.

All and all I am going to say you probably already know if you are going to like this movie.  If you like scifi and fantasy you will enjoy it.  If you don't care for this sort of stuff then just stay away.  If you are on the fence you will be on the fence about it afterward.  Probably best at a lower price.

Thursday, March 08, 2012

Update on my mom's illness

Well my mom's cancer treatments are going along.  She has been doing radiation, chemo and Avastin.  Really things are going surprisingly well.  There was a day after she took Ambien that she was very out of it.  I think we all mistook this as the cancer making very marked progress but it appears to be the medicine.  I know I was terrified as my grandma, her mom, died of a similar tumor in the brain.  My mom seemed to be matching pace with the progress that occurred in my Grandma's case.  My Grandma only lived six weeks after the cancer was found and she was not herself.  My Grandma was exceedingly sharp almost cuttingly so in observation.  My mom is sharp but not so cerebral minded.  Seeing her struggle to get out words when she knows exactly what she means is hard.

I have been really relieved to see her acting pretty much as herself.  I know my daughter misses being watched by her Grammy but I think the rest time she is getting after here treatments is key in this. 

I understand this is going to be a long haul disease.  Pointedly I understand this is a fight we will lose, even is she beats the cancer there is still death for all of us to face.  I am just happy to have my mom with us now and not gone already.  I want as much time for her and Keri, the kid, as possible. 

Wednesday, March 07, 2012

Deeper Dirt

trudging through the deeper dirt
hidden groves of ash and hurt
Never lit trestles form the way
writing out the course Ill stay

Green and grief a narrow path
I consent and let go my wrath
Free to live in beauty lost
and blind myself to the cost

Give yourself another grace
I'm resigned to this place
Take holy relics of your stride
picnic trash by the roadside

Monday, March 05, 2012

Seldom souls

Sound of seldom souls flew up like a wall against our silence and ourselves.  I was only Aloysius watching whatever we were dissolve in Nicene's eyes.  Bound we walked She was delicate as every, I stumbled trying to weave our ribbons back together.

Sunday, March 04, 2012

Sweet Came the Sun

 This is sort of the work that came out of listening to the song Carry Me Ohio by Sun Kil Moon.  I have sort of a memory synesthesia when I hear certain songs.  This took me to the hills behind my house at sun down.  I tried to get it but I started drifting more to the song.  I don't know if this is the song or what.



Sweet came the sun
down lit the hills golden
just before day slipped away
one last kiss for stones to know

then Night things awoke
and there was no cold
eyes looked on eager and still
Higher hope fold in will

clouds turning from pink to grey
just before the light gave way.
All faces on the missed stayed
breaking in sorrow or hate

Lights of our little city arose
promising dreams be true
For some who it was but let
to all the wonder that it was

Split the company awhile
Too much and I get confused
everything swallows me up
if I can't run again away

clouds turning from pink to grey
just before the light gave way.
clouds turning from pink to grey
just before the light gave way.

Highway and far away
regret sets seeping in
familiar like a friend
Looking back on other ends

clouds turning from pink to grey
just before the light gave way.

Friday, March 02, 2012

Midnight City

Aloysius awoke as though surfacing wrecked at sea.  Alone and panic in quiet moments burst with light and breath with sound, no not breath but gasp desperate.  Self is apparent but other or anyone else obscured until you know you're OK. This our hero took as true but wondered of where he was at.

Again crept something Nicene, not concrete, but this world lightened in her touch.  Aloysius wandered awash with stores and stalls many abandoned in the last days of the faire.  He found in measures, himself bound but not with Nicene who he greeted bewildered though she simply smiled.

They stepped the high promenade speaking truths this world interred; more read histories than selfsame memories.  Nothing in them seemed live and lived but strange posited actions who's reaction arrived them here.  Nicene too took another, and was mother to his child.  But none of this seemed lived in nor worn.  And they walk together in outsideness until reaching well worn streets.

Thursday, March 01, 2012

Little pictures of confession


Am I trying too hard, When
I should just be plain Nothing
hidden and nothing deep, us
little pictures of confession

moments others would leave
locked up and untold, rather
to tell them and hold red
hands up for the crime

The long straggling line errant, breaking, time

Words on kids robbed
of innocence or youth
Come against adult failing left,
Out when thought tucked away

More couplets of outcomes mirroring guilt
In their own grown ways


Out of curiosity I read some of Nick Flynn's poetry.  This arose

Wednesday, February 29, 2012

Star Wars the old republic review

So Star Wars The old Republic, its an OK game.  I think I have said it feels like a wow clone.  The abilities and combat are basically that sort of click click click bullshit.  To be more direct it sucks compared to my D&D online game.  The missions are lame too.  I am not speaking as a grouper I am soloing the game and don't really care to group up.

Not that I see many people in the higher level zone.  Six people on voss seems to be an average.  I think that includes empire players which I can't really group with.  Though I wish I could I would like to trade for some dark side force crystals they are in short supply for me.

The quests are great for a solo/casual player they are very easy to follow and give you clearly marked entries on your map what you are doing.  It is very easy to go and do them.  The quest themselves are easy enough too, I am almost surprised when I have trouble.  This has happened on my class quests when dealing with a boss fight twice.  I have just continued on leveling and went back.  Once you return to your class quest you advance to the planet you have already mapped out and it is very easy.

Some stupid stuff about the game that I don't like.  I hate hoth and tatooine fast travel being on speeder bikes.  I want to be on the iconic vehicles of the movies. The Tantan or the the land speeder.  I also hate not being able to name my ship The Spatula. Why can't i name it and put a cheesy pin up girl riding a flying spatula as the logo.

I also am not thrilled with the process of gaining favor with my companions. I made a lot of mistakes early on and had to us items at great cost.  Now I have to use Torhead.com to guide me through conversations to get the most Qyzen favor I can.  Its slow flipping between game and browser and it sort of sucks.  But I am trying to finish his quest chain.

Tuesday, February 28, 2012

Killing Moon

Panic is slowing down into something new, With disquiet acceptance it's set present.  Trilling and worrying the blood a caustic infusion faintly biting. Tomorrow spilling over now in all words seen, no moments only be.  Trial and tremor against your will worn quiet and thin

Friday, February 17, 2012

Sundown

Hail these burning fires that moulder the sky red and blue.  None are left without wonder horizons so beautiful and cruel.  Throw down the plow wake to this dreaming now.  Look up, be still and listen idle for a moment.  If only for the world to inward creep. Bird take to wind to give the sky measure. It looms above infinite and deep. Give me second silence from worries never to sleep.

Thursday, February 16, 2012

Recovering the Satellites

Recovering the satellites shows a more mature whining rasp over The counting Crows freshman work.  It is very similar in tone and approach but the songs come from a different angle.  Here the works are not flowing from a desiring need but rather the outcome of attainment. 

Long December is probably the best example of what I am getting at, the song is almost a sequel to the August and Everything after record.  It still folk and country rock infused but seems to have gone to a different place.  August and everything after almost has a sunset feel with anticipation and excitement.  Satellites is almost a depiction of the night at the carnival.

Previous works seemed to take on a Smiths like wonder in the youthful now.  Here is a future that sees outcomes and longs to get back to itself.  Another horsedreamer is perhaps the strongest track and the most delving into the success.  This doesn't really have any dead songs even mercury and walkaways are great.  Some of the later tracks on august have left me flat.

Millers Angels and Children in Bloom get to the sadness of Anna Begins and Perfect blue buildings.  There are actually some up beat rocky tracks too that the Crows set list needed .

to the morning

Night giving way rumage sale deals
day wanders in warm and loud
wild and westward light claws open
skies unmarred new and mint

All abuzz with life and lifeless scurry
obsessive and comatose in hurry.
System and solo souls awake arise
ever old dreams caught hold new

Yet somewhere some set only to sleep
fall from mad insight now humble
lost of passion even eternal hope
deprived in their shattering tumble

Lost to themselves yesterday or tomorrow
There is only joy or sorrow


A poem in the sonnet "Form" if you will.  I am taking and breaking rhyme.  Not sure why i was trying for something western or country and hopeful or happy i guess what is going on clouds.

Monday, February 13, 2012

Grievances

Don't let your books burn long librarian, other echoes are coming but the garden is dead. Its no sacred empty head miracle that we seek. Nor empty heart communal betters or even Abyssal deeps. Close the doors and don the coronal thorns dear friends, cast the interruption into Faraday cages, once again speak amongst the whispered hollow and hallowed


Thoughts on SCRUM team member changes

change is to scrum what salt is to snails.  My team has been more or less consistent for a year now with some changes in QA and copy.  I myself am a QA person and have been there from day one, so we have at least one immutable QA resource. The copy change brought in someone new to the company and directly planted them into our team.  These changes have caused bumps but nothing course changing.

The change of Dev people has been something of a hit for us. Our normal high performance goals are being missed at level close to our initial founding of SCRUM.  We seem to be off course and there is a pretty grim outlook setting in. 

Currently individuals are being asked if they wish to remain on scrum or change.  I think we are at a natural duration to look at change as individuals, we have mastered this style of work and can begin taking the benefits outside the time.  We could even just need new challenges.  Our problem as team founders is the desire not to see this ship sink.

The seem to be a set of a few skills that fall outside of our team roles are key to our success.  I think if you watch any strong team you are going to see some skills or knowledge that elevates the team beyond the ordinary.  For our team one of the designers has a great deal of historic information on what has been done and can quickly suggest pages starting points for design and development.  We have another person who seems to have a similar broad scope on what is happening with global pricing changes.  Losing these skills that take at team from functional to highly skilled may cripple or dissolve said group

The lessons to be learned are change of the labor force upsets scrum.  Change of duplicated or subordinate team members is not going to kill a team.  Change of a lead or autonomous team member, resets team integration and team must be reestablished.  Also there are some team members that possess skills beyond their role.  Changing them can destroy the group.

Thursday, February 09, 2012

Worlds Apart

Someone in my car asked if this "was the music they play in the background of 80's movies?"  This being Saga's Worlds Apart.  I like it it sounds like prog Lover Boy to my ears.  I wouldn't mind listening to some of there newer works.  I think the songs people know from this record are On the Loose and Wind him up.  If you like those you are going to like the rest of the record it is pretty much in that vein. 

The record isn't the deepest work but what do you expect.  This is early 80's pop prog much like the work that came from Yes and Asia.  Its catchy and keyboardy and a little bit cheesy.  I can forgive it those things.  The 80's were a bombastically hairsprayed time.  The prog bands were the masters of the synth before there was synth pop.  Also they were making a come back after punk main them utterly disdained by all but the geeky of us. 

The guitar is very quick with a lot of Keyboard doubling.  This is something that is not at all metal.  The tones are all very happy and vibrant.  It sort of feels of its age, which is dating, but also comforting.  There was something of the time that seems unconcerned and hopeful of whats ahead.  That is what these record feels for me.




Here is a link for someone who apparently loves Saga and has been through all their records Banophernalia

Monday, February 06, 2012

Pigs on the wing

The darkened hall way echoes with sounds of management.  Words and Idea's not fully formed and difficult in their realization; punctuated with the odd laugh of someone knowing they wouldn't be there for the actual hard work.  Light seemed unable to escape the hall and all who entered returned somehow sad. It filled us with the dread and foreboding of dental work.

we tried to keep our heads down and remain in attentive to the screams but some were not to be ignored.  If passing the halls of management I tried to focus or rather disfocus and move silently.  But the smells were disturbing coppery and hinting of blood.  Who knows what foulness met my co worker at the last management one on one meeting. He had not been seen since the quarterly numbers failed to reach expectation.

Friday, February 03, 2012

poetry expressing my alienation in sorrow

This is poetry or a prose poem trying to get at feelings with my moms sickness



I wish for rain or difference, just not this bewildering same.  Breaking in the windows and strangling the silent I want change.  No long looks that stay quiet but screams that set it all on end.  Let there be fires and burn down the whole town and let loose with joy and woe.  Give me cold that sickens and batters.  Let us all feel frost and bite that devours the pleasant little words you speak at me.  I want you to wriggle and snap gasping or gaping. Then all to pray as one for deliverance to congregate on these pains.  Then in the end we can be friends nursing the same hurts unity becoming singular again

Tuesday, January 31, 2012

Azathoth

Alligator tears in broken mirror upon a lost land; wrong.  Never together still never apart with some strange rift of self or potential.  Gather up words and wonder of fragile fibs I told myself I could be.  Thus not you nor even me and certainly never we. If to release you from dream to sail your own finer seas.  No more nights nonesuch bright waking to morns' sepulchre skies tall and grim.

Talking to my kid about illness and death part 2

I guess we are going for surgery tomorrow morning. Everything seems to be happening very quickly, I feel like details are slipping past us.  I understand they are doing a biopsy and will validate what it is before proceeding but it just seems to be going hundreds of miles an hour.  I can tell my mom is scared.  I am trying to be there for her and my dad and my daughter.

I don't know what tomorrow is going to be like. It seems like we are getting up to a chancy situation already. Surgery is not without risk any time but there is the potential for loss of speech and comprehension of words just with this one. 

Even good we are looking at Chemo and radiation which will really weaken her. My mom isn't little or frail so I hope she can  maintain strength but this already seems hard on her.  She is on medication and isn't as sharp as she always has been. 

Again I am not sure what to do with my Daughter she asks if she is going to Grammies everyday. She liked her new daycare but still wants her routine.  My mom is like her second mom.  I don't know how this could effect her, she is at the worst age.  Too young to understand to old to not remember.  Not that I want her to, really i just want her to have more time a few years so she will always remember my mom.

Monday, January 30, 2012

A prose poet about a drive with daughter and dogs

The night was cold coming in, windows down for dogs and a girl that told me her hands wanted to be cold.  I had the heater and too tired to argue.  My little girl even with parents brains shouting roll it up waved her hands happy in the wind.  Winter fur gusted brown and white, two dogs snouts sniffing streets of night. None were ready when my child called to go back home but she froze near to bone.  Windows sealed up tight, heaters and dogs hot searched ourselves home.  At the end even the girl decided it was early to stay home, just a few more hills were wanting.

A quick prose poem in my scarecrow speaks format.  Small Epiphanies found on the road,

Talking to my kid about illness and death

As I have said we are dealing with a bit of a family emergency with my mom.  They found out she has a brain tumor.  Or thing she has one, they say a whole bunch with 90% certainty and then say they will not be certain until they biopsy it.  I am scared and having trouble dealing with this.  This is the woman who gave me life, twice if you count the Kidney.

What is making it harder, is I am trying to be level headed and supportive for my dad and family too.  I don't think I am doing a good job of supporting my mom.  I am sure she is terrified, I am.

I really what more time for my daughter too.  That probably sounds selfish but my Mom watches her every day.  I don't want her to come with grips with death this soon.  I don't want her to loss someone she loves.  Last night she said to me "Daddy sit do, I want to talk." So I do thinking she is stalling going to bed.  The girl is three and a half she shouldn't talk like she does but much of what she says comes from my wife and I or Kipper. 

"Grammie is sick, where is she sick?" My mom doesn't look sick this is just the beginning of this but she understands something is up. I say "She has a soar in her head."  "She is going back to the hospital?" Keri asks, which I can tell she is affair.  My mom just came back from one hospital with seizures being brought on by the tumor, it was how we discovered this thing.  I say yes she is going to be helped by the doctor.  I am almost crying at this.  I tucked her in and left, She called my wife in and asked the same questions. 

What do I do?  I don't know how to tell her Grammie is sick and I am scared.  I don't know how to tell my girl about death.  She understands people go away and she doesn't seem them again, i guess.  My parents had a dog who died recently I don't know if she really gets it.  I don't know what to do.

RPG thoughts on rolls skills and enemies

What I am trying to do with skills is create a system that requires a linear increase on core skills.  Why?  Well i know this is unrealistic as most people don't notice things with a linear increase making this weird.  What I am trying to do is have those unimportant non dramatic moments just disappear over time.  Having automatic successes makes it so the GM can just assume these little moments work out.

I would rather not have randomness defeat my players at unimportant moments of play but rather have that stuff not even interrupt flow.  I want my dice to convey tension every time I roll them.  Be it potential to do something great or something that screws the party.

Over time I want lackeys and goons to not matter to the players.  I want my bosses and sub bosses to always be a threat.  Here you get into something lame where only a few of the enemies really threaten the party,this is not what I want either.

I would like lackeys defending a castle to be easily dealt with but If the game really deals with those people in the castle then I want to have all the forces in the castle be meaningful.  I am not sure if this would be level based or defense vs combat attack successes.

Tuesday, January 24, 2012

Crescent Star Family Emergency

My mom is in the hospital and is really sick.  It's not something minor and I am trying to be there for Her and my Dad.  Anytime I have lost people or come near it I was young and wasn't trying to be there support for anyone. This is very hard and It's taking all of me to be strong when I am in it too.  I will probably post more later but most of my thoughts are with my Mom right now.

My grandmother and uncle had similar medical problems so this is sort of the killer that is stalking my family.  So I am scared.


Thursday, January 19, 2012

RPG thoughts on equipment

The equipment in my little RPG is going to be different that in most.  The material and quality of things is going to be of perhaps more import that the magical qualities of an item.  A item that doesn't break may be of higher value than something at is flaming if you only get a single hit and then that item snaps in two.

Also with several items being living beings unto themselves they may need to be cared for specifically.  I think something like a handle animal skill may be more central to my setting than other fantasy game.

The idea is that certain critters are designed just to die and produce a useful skeleton in some cases.  This comes a bit from the frog gun in the movie existenze.

Also there will be actual living tools that may be symbiotic with the Characters or may be independent autonomous entities. You can see some of the symbiotic type stuff in games like Rifts or Dark Space.  The autonomous tech would be like some of the creatures in West of Eden.  The Star Wars novels have something like this as well.

Detective Short Story inspired by The Dain Curse part 12

Matt lived with grandparents but over the years the house became more his than theirs.  Hull and I found him and Maris on the couch she was balled up with her legs tucked under her body.  She looked bad like she had been crying for days. Matt was trying to be there for her, but this wasn't something she would get over, just less with time.

I mulled around the kitchen making small talk with Matt's grandparents during much of this. I overheard some of it and Hull filled in the rest. Hull was direct "Maris where is Rhino, Kimber's with him it could have been her, it could have been worse." Marisol started bawling with the word worse.  Matt was pissed at the results of Hulls words but comforted her instead of kicking us out.  That was good. "Where does he deal?" "No where, I mean he gets calls usually to meet at a park or something." Marisol replied timid. "Where does he get his stuff?"

Her answer was a house downtown, one of the dying Victorians they rented out to college kids.  We would find it was out between japantown and the park.  We had only description no address.  It was a big wild painted house full of dead heads.

Wednesday, January 18, 2012

My Roleplaying Game writing project sample rules 13 thoughts on prestige classes

If you looked at the tale of the Gannith you being to get a look at one of my archetypes or prestige classes.  That being the dark circle of the gannith.  These are supposed to be the tenders of the dead of their people.  They are headsmen and necromancers.  The concept is someone who is a circuit executioner and had necromantic magic to raise the corpse to walk back to the funeral lands with them.  No that they would be killing everyone, they would be more often than not just tending to those who have died by nature causes.  I draw some of it from a story by Clarke Ashton Smith there was a story about a headsman beheading and beheading this bandit that slowly turned into a mythos type monstrosity.

If you read the story you will get a feel for the decorating and funeral preparation rites that required decoration of the corpse.  I didn't get specifically into the reanimation of the body to walk with the rider.

This is one of those archetype character roll that sort of give color to my roleplaying game.  I want to create something like a prestige class around it but I am not sure what to do her. 

I am a big fan of the Harp game rules and have thought of just doing it as an encheapened skill set like they do in that game, but something doesn't feel exactly right there.  I have thought yes it should give a block of skills or a cost savings on skills but something else too.  Maybe there could be combat maneuvers or spells that are granted access too or perhaps rather than just allowing for cheaper purchase of skills I cold give out a fully exploded copy of a few skill trees.  Maybe even not conforming to the normal rules so certain abilities are granted that may not normally be given.

With that i could restrain the magic while still giving some high end necromantic abilities.  I don't want these guys being necromancers or shadowlords but I do want them able to raise a walking pile of bones.

Image taken from http://www.blackgate.com/2010/07/21/on-writing-fantasy-a-timeless-style/

Detective Short Story inspired by The Dain Curse part 11

More of the the Detective Short Story i am writing.  I am not sure if it is going to novel length or not.  I am just writing on it for now, with little destination other than some vague mimicry of The Dain Curse .   I hope you like it the other bits were titled N6 Against the cult of Dain.  That is an obtuse reference to the Dungeons and Dragons module N1 Against the Cult of the Reptile god.  I am reading a book that says be less coy about titles to get blog traffic.



Finding Rhino would need Maris, Hull knew this. She had been hold up with Matt since events past, and was saying little.  Hull knew this wasn't to be easy, but what else was there.  Hull had spent a summer swindling kids out of Trading cards and selling double price at gaming conventions.  There was an oily charm about him, but getting Marisol to talk would be a test.

Hull ordered me to pick him up and drive from a pay phone.  No idea where he found one but he seemed to know a secret network or archaic telecommunication reserved for the pagered.  I found his caravan early afternoon and was quickly greeted. Bounding into my car wearing an aging Y&T jersey and jeans once to long but now the excess walk worn to fit.

The ride over he insisted on playing Dio. Almost entranced and enraged by the music Hull grew seemingly stronger with each note, as if going to battle. Imbued almost frantic with energy Hull stormed Matt's house.

Tuesday, January 17, 2012

Sample Rules part 12 attributes

I dint think i have dug into stats yet.  Stats are going to range from one to seven and basically function as skills.  The difference you will never have automatic successes associated with stats.  If you had some superhuman character or critter the stats would actually go beyond seven to nine or fifteen and upwards.

basically stat rolls will be skill rolls, if I was doing saving throws I may even have them just be a skill that adds to the basic stat.  These skills would then allow for automatic successes as normal.

My primary reason for the skills is going to be unskilled checks and then skill cost.  I was thinking of having starting skills max out at their controlling stat value but that is seriously lame.  I personally have no coordination but I can ride a bike pretty well.  It just doesn't feel right now limit characters like that.  It does seem right to allow them to purchase skills cheaper depending on their natural talents.  I think I got a bit into this with the experience explanation.

As to specifics on attributes i am not sure which way i am going.  I am doing a basically fantasy game so I don't feel a need to separate dexterity and some hand eye coordination stat.  Education seems more of a modern game skill also I think I am taking care of it with my skill attribute purchase system.  I know I will be doing magic so I need stats to cover that.  I know many of the spell casters in the game are going to be mystical in nature, I am not sure what sort of stats I should used.  I feel much of it would bargaining with spirits so I think i need a presence/persuasion stat. 

I think I may be wacky and split the traditional Wisdom stat in two for intuition and sensory.  I want a stat that deals with mental fortitude to bullshit.  I want it to be separate from intelligence and even Charisma.  Perhaps its best just a saving throw like skill though.  

One thought is a mental physical pair like most games do.  Something like power, manipulation, resistance and perception. 


Intelligence
Charisma
Ego
Intuition

Strength
Dexterity
Constitution
Sensory

The problem I keep coming back to here is the Ego seeming more like a skill of Charisma.  Also that split of wisdom could be removed if I am trying to go for clarity.


There is the option just to pull it out this sort of is drawn from the  Myers Briggs chart.  I am using a high charisma for the introversion vs extroversion.  High intelligence for thinking vs feeling as basically feeling isn't something you can give a stat that will be how the character is played.  Intuition verse Sensory information gathering I included both as stats.

Chr
iNtuit
Sensory
Int
str
con
dex

It looks a lot like AD&D to me but maybe play testing will be needed.

N6 Against the Cult of Dain part 10

The blood scattered us, leaving Hull alone with few answers.  Again he had tucked his motor home into a back alley.  Long Haul trucks and a few other motor homes told him he wouldn't be bothered here.  The camp lasted several days before he would be told to move along. In that time Hull dwelled on what little he had.

Rhino was the one screw unturned here, Hull kept coming back to it. Hull only knew him threw Marisol, and only by reputation.  A junior college football player and occasional dealer.  Chasing the Dragon sparked thoughts of knights and heavy metal records for us, but Rhino used it as a password for Heroin.

Kimber wasn't fond of needles but pills she loved.  She and Maris had been friends for years, so Rhino and her were at least acquainted.  The shape of things was coming to being in Hulls mind.  Again Hull thought Rhino! 

Monday, January 16, 2012

Sample Rules part 11 flying mounts

Going off of the Arzach / heavy metal bit I am thinking of having some personal flying mounts. I really don't want to have Air ships and what not thought.  Those are becoming a fantasy staple and I want to be different.  Another thing I don't like with air ships is they become flying bases of operation stocked with all the mundane tools a party can ever need.  I need my folks to look for a thirty two and a half foot pole.

Instead I am going with mounts and a few areal cities.  Carinthis was always intend to be a city of interconnecting towers and high bridges arching over the city.  I am not sure if I want giant birds messing that up.  Going with the stone bird aspect of Arzack may help me out here, having them too heavy for the many towers of carinthis. 

I have imagined cities in a monument valley type desert that are high up on the stone or perhaps random giant arches of an old society as in arzack.  I don't want blimps and balloons replacing air ships but I would be cool with them holding up cities in the sky.  I have thought that would be nice as it almost would create a second tear of games as these places could not be accessed normally.  I think World of Warcraft has a few spots that need flying mounts to reach just like this.

Perhaps with the rampant biotech people could become transhuman and fly on their own. I am not fond of this idea but its something that could work its way into my game.  I want things to be mount heavy but if it excites the players maybe it could work. 

N6 Against the Cult of Dain part 9

The roads through the mountains wired over the land in spirals and turns.  Criss crossing and breaking the path to Holy City was confounding.  Once it was a religious commune promoting Celibacy, tea totalling and white supremacy now it was nothing.  Currently it was home to a glass blower who specialized in marbles and the occasion special order glass sex toy.  The remains of the "Divine Way" church and zoo, rotted a ghost town.

Sorci's Ford groaned as we exited, relieved at casting off it's load.  We parked some ways away and crossed road and field before getting there.  The property was closed off with cyclone fencing but you could push your way through the bushes.  Getting the wasn't much and the moonlight helped. Lights would have given us away.

Back when it was running Holy City and a prayer grove set up, Kraz and talked about it.  I figured it was the place to look, Keith would certainly have mentioned it to his new friends.  I hide back like a coward behind, while Hull, Matt and Tony trudged ahead into the copse.  I could hear someone else I guessed Kimber but after moments they returned with Marisol.  She wore a Halloween store fright robe but was naked besides and crying. She was tied and left!

Maris didn't know much.  Consoling her the rest of the night all we learned.  They had Kimber, Rhino was with them and blood.  Drowning concrete here was blood a lot of blood!

Friday, January 13, 2012

Sample Rules part 10 the Green People

Reaching back to do more of the race mechanics for my roleplaying game, here is the Green Race.  Reglin of A tale of Carinthis is of this race.  In some respect they are my elves, but I have always hated elves so I wanted to whack them a few times with the ugly stick.

The green race is one of singers, their language is song.  Even the lowest of them is an adept singer of magic.  Physically they smaller than human averaging around five feet and are very lightly built.  They are dexterous and light.  Their hair rarely grows long rather reaching an average length and maintain that mean.  The coloring mostly grey black and brown and white.  Orange is uncommon as is blond.

The green people have warred with mongrel race of dog men forever.  They are prey and prey upon in turn.  Stalking the forests their clothing is usually of some tan or green coloration.  A lose poncho of heavy leaves is a common element of their dress.  A constant element is the use of a veil or mask which is always worn.  A green would much sooner disfigure himself than reveal his mouth.  Those who have seen a fallen green unmasked are hunted furiously.

Their culture is one that seeks rebirth and sees life as a cycle of evolutions.  The move through lives working up a latter of incarnations.  Humans are not always the highest some animals are far higher than human who hold certain jobs.  One is not set in their lot though, great deeds may move one up several rungs.

The culture allows themselves twenty five years before they seek a new incarnation.  This is the second of the sacred laws.  A grand fire is set on the four days of the sun each year.  Those who have not reached the rung of the druid leaders are burned in this fire.  Those that have are allowed to enter the necropolis and seek a higher form.

This comes from some article i read in a GURPs magazine.  I don't even remember what you call that one. Singing elven race what what I got from it.  The rest is quasi Egyptian metempsychosis and Logan's Run.  Also I hate elves so making them suicidal and short lived takes the lame out of them.

If put into Pathfinder terms they would look something like this.

Racial Traits

    +2 Dexterity, +2 Charisma, –2 strength:

  
   
    Access to green blood magic songs ( more to come)

    Cultural skills: Green have a +2 racial bonus to stealth and spot.

N6 Against the Cult of Dain part 8

"No Woodsey Latham isn't lying, this time!  He is terrified, getting on a bus! Wouldn't say where!"  All of us were thankful there was some upside. "Temple of Harvest, ever hear of it, its the one thing I got out of him."  I'm not sure who Sorc was asking but it sounded like some of that parading around a pole with ribbons crap.

"Kimber got hooked up with them buying, Kerath was already running with them.  They probably seemed harmless with him as the lap dog."  "They probably let him wear his cloak, this is fucked! Kraz could be tied up with anyone and think he is playing a live action roleplaying game."  Keith was always looking to be and never look at who he was with. I was the only one who really knew how screwed up Keith could get himself.

In moments the party was assembled and armed from Hulls weathered home.  Matt could fight but cared too much for his clothes.  Tony was tough and determined if Kimber was involved.  I wasn't much use myself I was scary but pretty much a pussy. I was to take Hull's pellet gun and hold the line.  Hull himself whirled a ren faire morning star over his head and howled for battle.  Sorc was our wheel man.

The band piled into the back of Sorci's truck, straining the springs until it scrapped hard over every bump.  I directed from the inside heat whilst the other shivered under a blanket in the back of the truck.  The night growing cold with the speed of the freeway.

Thursday, January 12, 2012

Sample Rules part 9 background on setting

Well back to my daily Roleplaying game work.  I have written out several of the rules on the how things will be done and a few stories but I am not sure how clear the setting is coming out for the RPG.   My goal is the setting to stand on its own even if my rule set is discarded and I am playing with the Pathfinder Roleplaying game rule set.  Though in all honesty I would prefer Iron crown Enterprises HARP.

If you were to list a few short descriptors of the setting they would be desert, biotechnology, demiurge, uplifted, Arzack, AI and Planetary Romance.  Which all means very little without explanation.

Lets start with influences for the Roleplaying game.  My first and most driving is the AI RPG by the Digest Publishing Group.  This was something that never materialized, but I have had a few conversations with Joe Fugate and have a little more than a passing picture of the  product.  Actually it is more my own miss ideas about the AI RPG that drive my game more that the actuality of the product.  The reality of AI is much more in line with the Eclipse Phase Roleplaying Game but with a more fantasy twist.  The book The Broken Land by Ian Macdonald is the nearest thing you will find.

In my mind growing tools was not through nano construction but Biotechnology of living tools.  It becomes much more like the Yilane of Harry Harrisons West of Eden. 

Visually my ideas were heavily drawn from parts of scifi animation.  Heavy Metal was one source but this always struck me as cheesy and juvenile.  I was please to find the source Arzack was clearly adult almost expressionistic.  I love what Mobeius did there and in l'incal.  The vast desert comes directly from Girards art.

From Ai and Arzack I started seeking any material that was like minded.  These let me to planetary romance fiction and the Roleplaying games that where influence by it.  Specifically Empire of the Petal Throne and Jorune are very much touch points for me.  Many would see a pretty big connection with the Darksun RPG with my lack of metal weapons or rather rarity.  While I am familiar with the setting of Darksun I have actually never played.  I haven't even read the books out of fear it is even closer to my setting than I fear.  i guess I am going to have to before I finish this stuff up.

The lack of metal comes from the cosmology that I have dreamed up.  I sort of dreamed up a false god called The Architect that is the demiurge of my world.  While I wouldnt publish this I sort of through of this as a continuation of the Werewolf world of darkness mythology.  The Weaver devours Gaia but afterwords is destroyed birthing a new entity , The demiurge.  An active creator that is constantly designing but through the nature of Gaia.  The metal and machines that destroyed Gaia are also enemies.  This draws from the gnostic demiurge and is meant to be a fool that sees the earth and assumes it created it.

N6 Against the Cult of Dain part 7

Some more from my detective story. I am not sure where it is headed but it is drawing from the detective novels The Dain Curse by Dashel Hammett and something by F Scott Fitzgerald.  Unlike many of my works this is not a kids story as I am trying to have the character spec naturally.  They have direct real world influences and I am specifically choosing language these individuals would use.



The loud words sent us to the parking lot. Tony was getting Rhino's location out of Matt when Sorc arrived. I guess Hull emailed and Sorc had a phone from his gig doing graveyard tech support. His micronized ford truck pulled up next to us. He stood in the door well hands on the roof keeping the car well between us baring the weight of hard news.

"You won't believe it, Woods!" That's me, long stupid story about that one, but it was better than people calling me Chunk. "It's not Mount Madonna its Holy City and they have Kerath with them." That got me cursing, what the fuck was Keith doing in this. Kerath was my fault a friend of my cousin that started tagging around with my other friends. He wasn't a bad guy he really just wanted to belong, but tried far far too hard. He decided he was going to like metal even when he didn't because he thought he could fit in with the crowd. He even made up that name Kerath. I called him Keith or Kraz, cutting Kraznoselski down with little dignity.

Holy City made some sense with Kraz involved, he grew up in those hills and knew them. I could get Hull up there but wasn't much of a guide.

"Latham says they are going to sacrifice Kerath!" Sorci finally blurted. "Oh the hell they are! Who is They anyway." I surprised myself to be saying. But Latham was a liar and Kraz would like it too much. My cousins and I used to play Dungeons and Dragons with Keith, it was his wet dream to be sacrificed to Lloth demon queen of spiders.

So it Goes

This is part of an ongoing short story I have been working on.  It is a bit of dream interpretation and a bit of James Joyce style flow of consciousness writing.  I am not sure this is something I would ever want to publish as the psychological analysts would realize I am nuts.




Aloysius was long alone in the land, sometimes broken some strong.  These the tame lands of Nicene's sway, only an audience he sought.  Not to marvel of the bright land wrought nor of noble lesson to be taught.  Aloysius was a seeker a suitor though worn and simple spun.

He Imagined himself Hercules to beg trials and win loves hand.  But that was only painted tales, not for the real and true.  He would see Nicene everywhere and none, though mostly in sleep. And in time he would see awake, not bleary or inward, but sober of here and now.

It was not won, nor of Aloysius made, but near chance Nicene summoned the wanderer to her side.  He would rush heart overflown and she would wash him with something like love.  Still in this something lay wrong at the core.  Something immutable as ages splitting them far in twain.

Even resolved, father and family looked upon Aloysius seeing true he and I were poorly made.  Only longing was there more.  Nicene was the other have not of Aloysius but the self he longed to be.